this post was submitted on 02 Mar 2021
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Privacy
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I disagree on the default client idea, especially if it is such a badly done web-based one as element/riot. In the end clients are always platform specific, and there are easy to find "best" XMPP clients for each platform. At most it is a branding/marketing problem (see Snikket.org for that).
As for the other two points: that is both false and outdated. e2ee has been supported and the default in XMPP for longer than in Matrix and message history (as much as the e2ee double ratchet algorithm used both in OMEMO and OLM permits) is working perfectly in XMPP across clients if the server has MAM enabled (pretty much all have).
You say you disagree with the default clients idea, but why?
I don't know why you're so dismissive of this issue. I feel like you're framing me as if I'm anti-XMPP when that isn't the case; on the contrary I use XMPP and am a Prosody server admin. The reality of the situation though, like I've said above, is that next to nobody uses XMPP, even in tech communities. At this point "branding/marketing" could end up being the be-all and end-all of the entire protocol.
You've misinterpreted my comment. I am very well aware XMPP has and has had e2ee support, the issue is that XMPP clients never have this switched on by default, in my experience (which was testing every XMPP iOS client there is, the platform most my friends use).
The situation on iOS for XMPP is uniquely bad (but actually Siskin and Monal are improving a lot lately). It simply is unfair to look at only one tiny and for most people irrelevant (and uniquely bad) platform and extrapolate from that. On all other platforms XMPP works great and most clients have e2ee enabled by default for 1:1 chats (where it makes the most sense).
As for the other topic, sorry I didn't want to sound so confrontational, but the same argument comes up all the time inside and outside of the XMPP ecosystem and I think it is simply false. There are other problems why XMPP isn't adopted. Network adoption is driven by network effects. People invite other people to the network and when doing that they typically also recommend a client (& server). The case of a lone person looking for a new messaging system without any network is the rare exception and one that only comes up in the bubble where this discussion usually takes place.