this post was submitted on 20 Feb 2025
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Helldivers 2

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We were on Haz 7 on Fori Prime last night, and we easily killed well in excess of 300-600 bugs per diver, multiple bile titans, half a dozen+ chargers, etc.

They just never stopped spawning. We leveled half the city with strategems, arc throwers and flamethrowers and they just kept coming as if the spawners were broken. Are these levels OP for anyone else?

I've played for 160 hours and have never seen anything like this before.

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[–] [email protected] 8 points 1 week ago

The gloom gives much more spawns, I had a game last night where all four of us had over 500 kills on level 7. I love it.

[–] tiberius 5 points 1 week ago (1 children)

Completed two lvl 7 operations with a duo squad. My squadmate had to carry my dead weight around.

Yes, there's more bugs than normal.

[–] [email protected] 2 points 1 week ago

That seems to be the general consensus in the comments. Interesting!

[–] [email protected] 4 points 1 week ago

too right, but maybe it's cause of the gloom?

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago) (1 children)

Yes. Drives me nuts. Level 4 is way harder than level 4 anywhere else. I normally do 7's on other maps.

Also, I already disliked how low visibility the whole game was before this! I do not care for this.

[–] [email protected] 2 points 1 week ago

I don't mind them if it's just one to four planets, but yeah, they are very different than normal missions.

[–] Glide 3 points 1 week ago (1 children)

Weird. Tbh, no. We played a full cycle on difficulty 8 last night, and, while the new bugs presented reasonable challenge, raw numbers wasn't it at all. Tbh, kill count was lower than usual.

[–] [email protected] 2 points 1 week ago (1 children)

Huh, maybe we just got a weird RNG for all three missions. They felt like 8-9s, in terms of difficulty. It was fun, but eye-popping for a 7, lol.

[–] [email protected] 2 points 1 week ago (1 children)

Yeah this is definitely the case.

Plus the gloom hides all radar signatures & they're hidden until they skitter on top of you, the it's too late.

Last mission there were 4 separate bug holes that never closed on while we were trying to raise the flag....it was absolutely ridiculous at lvl 7.

[–] [email protected] 2 points 1 week ago

Wow, that is nuts.

[–] [email protected] 2 points 1 week ago

My group played some level 7 missions last night and experienced the same thing. High number of bugs, especially heavies like titans and chargers.

[–] [email protected] 2 points 1 week ago

My squad and I had a blast on level 8. The new bugs are scary especially with higher numbers but we didn't encounter any frustration. We do generally try to run from breaches rather than make a stand. Our kill counts were very elevated like you mentioned.