this post was submitted on 03 May 2025
16 points (100.0% liked)

Satisfactory

1924 readers
39 users here now

The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Useful Links:

Similar Communities [email protected]

Looking for Group?

@[email protected] started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 2 years ago
MODERATORS
 

I'm planning to start a new Satisfactory world with a number of friends and acquaintances of mine, some from different friend groups.

In a game like Minecraft, the world is limitless and people can set their base up anywhere, obtain resources wherever they please and just trying not to impede on others too much. In Satisfactory I worry a bit about competing over the resources or ideal space, or someone decides to take down another person's hourslong work to make a more efficient factory, etc.

What would be ways that I could fairly share the world with many people? I'd think most of the people would get along and the objective is shared, but I'd want to reduce areas of frustration where possible and would appreciate any advice to that end.

top 12 comments
sorted by: hot top controversial new old
[–] [email protected] 8 points 1 month ago (1 children)

Thing is that you are kinda dependent on the Hub in the beginning. I find it best to go in voice chat together and just assign tasks to everyone. We had a guy in charge of power, a guy who did factory building, and I did research and exploration. Which is not to say I didn't do any factory stuff, that was just supplemental to what was already built.

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago) (1 children)

Please swap off who handles the power, or at least check in on them, that is a thankless job

We figured that one out the hard way XD

[–] [email protected] 2 points 1 month ago (1 children)
[–] Rentlar 3 points 1 month ago (1 children)

Some people are simply born to collect grass and twigs.

[–] [email protected] 2 points 1 month ago

I meant he was more enjoying building coal and nuclear power.

Besides, if you can get your hands on mycelie early you'll have to coll a lot less

[–] [email protected] 6 points 1 month ago (1 children)

You can set notes like how you can pin recipes and iirc you can share them between all the players.

[–] Rentlar 1 points 1 month ago

Cool, thanks

[–] [email protected] 4 points 1 month ago (1 children)

Wonderful! Glad you're getting started! As it happens I wrote up my tips a while back, please take a look! Have a blast!

https://poptalk.scrubbles.tech/post/1426194

[–] Rentlar 3 points 1 month ago (1 children)

Thank you, those tips were exactly the kind I was looking for. I've done a few runs to aluminum, then nuclear power (roughly the endgame in respective Early Access updates) on my own... I've screwed around with a small group of friends to steel beam tier making floating concrete go-kart courses but not much co-ordination needed. My new server will be more serious with letting people build up.

One more question: Is the current post-release version still as crashy as before in EA, or does it run stably for longer without a crash?

[–] [email protected] 1 points 1 month ago

1.0 has been rock solid for us. The experimental version for 1.1 has been less so. As nice as the new things are, I'd wait until it hits stable.

[–] [email protected] 4 points 1 month ago (1 children)

Anything you log off with stays on you so dont log off with important items to the team on you.

[–] [email protected] 2 points 1 month ago

That being said if said team really needs the stuff, they can kill your logged off body ark survival evolved style