this post was submitted on 02 Jul 2025
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Automation and Factory Builder Games

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A community surrounding automation and factory games. Think Factorio or Satisfactory.

Rules

  1. Please stay on-topic: post about automation and factory builder games. There is some wiggle room; there always is when it comes to game genres, but some things clearly do not fit (Pong, a post asking what car you should buy in real life) and will be removed.
  2. Don’t be a jerk. This covers bigotry and discrimination, which includes but is not limited to homophobia, racism, sexism, etc.
  3. Please don’t directly link to pirated content.
  4. When advertising something you have worked on (think your own automation game review website, or an automation game you have worked on), please use common sense for what is spammy. If there’s about four new posts here weekly, don’t post a progress update weekly—we don’t want self-promotion overwhelming the community. But finding new automation game creators is cool, so do post them here every once in awhile! I reserve the right to change this rule to be more specific about what exactly counts as spammy and what does not, but I feel I’ll know it when I see it and trust most posters to operate in good faith.
  5. Please indicate spoilers. The following format works on both Lemmy and Kbin, but if you are using an app it may not. See this comment for which apps handle spoilers. Note that spoilers in post bodies will just show the text in the preview if you link the post in, say, Discord, instead of spoiling it.
Spoilers for SomeAutomationGameSomething that happened at the end of the game! Something else that happened at the end of the game!

will appear as

Spoilers for SomeAutomationGameSomething that happened at the end of the game!

Something else that happened at the end of the game!

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[–] [email protected] 5 points 5 days ago (2 children)

Tried the demo of this when it first came out and honestly wasn't a fan.

The demo was very short and didn't have any difficult puzzles. I get that it's just a demo, but I wanted to see a taste for how far the mechanics could go.

I also really didn't click with the story, which was most of the demo's runtime. I assume that some people will be interested in the story, but personally I'm not interested in a minute of gameplay being broken up by 5 minutes of watching a guy trying to figure out how Japan works.

Shenzen I/O had a similar theme, but approaches it with a "less is more" philosophy; portraying character personality and interactions in a few lines of text.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

I'm assuming you like how Shenzhen I/O's email contents (where the interactions and story is, for onlookers who have not played) can be ignored and you can just click at the bottom of it to open the puzzle.

Probably sounds condescending and like I don't agree, but I just mean it as a neutral statement.

[–] [email protected] 2 points 4 days ago

It was a bad demo. I solved every "puzzle" near instantly except the robot, where I didn't realize the arm had to be on a specific side. The demo was basically the story prologue and intro tutorial, but then it stops without ever giving you a proper puzzle. It didn't do a good job of showing depth in its mechanics. Each puzzle has a single correct obvious solution. I wanted to optimise, but that single solution doesn't give anything to work with. Forget single solution though, most levels are a single part. I get that they're introducing new parts, but you're allowed to what you've already taught even when introducing new mechanics. The lack of interaction between parts is a large part of what makes it seem so shallow. It makes me question if the dev even knows how they interact.

I didn't mind the story at first, but it overstayed its welcome. Your "less is more" is an excellent way of putting it.

Hopefully the full game will be better, but I'm not counting on it.

[–] [email protected] 3 points 5 days ago

That looks cool. I'll have to try the demo. I've definitely enjoyed that kind of game in the past.