I watched a let's play and the beginning was incredibly cool and then the grind hit. It became even too boring to just watch next to work.
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Yeah...
I liked the concept of GK and the core loop (particularly corpse handling) was great for plate spinning. But they just kept adding more and more and more. And it didn't help that buying one "wrong" tech could mean you have to spend four or five weeks grinding enough research points of one color. Like, it is very much designed in the Call of Duty "number go up, bells and whistles" mindset.
But I think my biggest issue was that it is... it isn't an edgelord game but it definitely feels like it REALLY loves Family Guy if you catch my drift. So whereas a Stardew or even a Kynseed has a world that you care about enough to put the time in, Graveyard Keeper actively makes me want to just walk away from everything. And apparently there isn't even any closure on the core story since they wanted to leave it open for a sequel.
I think Dave the Diver did a much better job of just endless plate spinning. But I also noped out of that once I was up to like four different daily tasks, and three or four opportunity tasks, all while the story was being randomly padded out for no apparent reason.
unfortunately, it'll only become more grindy as you go. I liked it up to a point, but dropped it long before the end.
It's the literal definition of grind. I wanted to love it, but the grind was insane.
I dropped my first playthrough because of this. Second time went a bit more smooth, don't know if I set up things smarter or whatever but the grinding stops as soon as you managed your carrot income.
For me it felt a bit overwhelming to have all the dlcs plus main game at once so if recommend buying them later and only if you like it more than now.
Currently slogging my way though the late game (or at least I was until more pressing things came up), there's some slight automation towards the mid game that helps a bit, but the grind doesn't really go away. Mostly due to the fact that you end up spending Faith/ corpses/ gold way faster than you can get them. I find myself in a waiting pattern fairly often- there's still things to do, but progress on major quests feels super slow (and almost unrewarding). The DLC is mostly regarded as filler, but if you're a completionist (or like what they offer), it's not awful at the current sale price.
Note: there are achievements that are gated behind having the DLCs if that's your thing.
It's not strictly a bad game, but I'd almost rather play Stardew for the farming/ story or Factorio for the automation.