this post was submitted on 12 Sep 2023
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The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

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[–] [email protected] 1 points 2 years ago

I can't remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn't have it, you'd get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.

[–] [email protected] 1 points 2 years ago

The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you're locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.

[–] [email protected] 1 points 2 years ago (1 children)

Elder Scrolls Daggerfall was surely the peek of this, you get a letter at the start telling you to meet a woman in a bar on a set date - turn up too early and she won't be there, but if you mess around on sidequests and don't have enough time to travel there so are late then she'll leave and the main quest never really happens.

There were a million other ways to lock your ability to progress but I always remember that, I don't know if it was possible to get back on track but I don't think so, I probably played a thousand hours before I did a run where I even started the main quest

[–] [email protected] 1 points 2 years ago (1 children)

Is there anyway to know that you missed her? Like a letter left behind or an NPC telling you?

[–] [email protected] 1 points 2 years ago

I think it comes up with a little note on the screen telling you that it's no longer possible to compete the game, you'd get that randomly in a dungeon too because two miles away a bad guy randomly died -- belive it out not Todd Howard has got much better since 1996

[–] [email protected] -1 points 2 years ago (2 children)

I guess this is tangentially related. RDR2 had the full ending for Author and then kept going. I didn't care what happened beyond that so I never finished the epilogue.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

Aw you missed out on some fun parts of the game. If you were just playing for Arthur's story then I can understand why you'd stop there though. I'll spoiler tag the stuff below but it's why I think the epilogue is worth it if you wanted closure on something dealing with Arthur.

!Micah is a totally bitch. Epilogue dealt with John dealing with him and that shit was great !<

Won't say more about it than that.

[–] [email protected] 1 points 2 years ago

I heard later that >!Micah finally gets his in the epilogue!< and meant to go back to finish it, but never did. I still may some day!

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