this post was submitted on 17 Mar 2026
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[–] raicon@lemmy.world 107 points 6 days ago (1 children)

Finally, the slopware generation

[–] 1984@lemmy.today 42 points 5 days ago (3 children)

Being young today must be fun. Just missed out on all the good stuff in the 80, 90s and 2000s to experience this mess we have now.

[–] LifeLikeLady@lemmy.world 15 points 5 days ago

I was hanging out with my neighbour a few months back. When I listed off how fucked kids today are....

Then I remembered he has two young boys and they're growing up with this dystopia as their present and future.

I apologised once I realized his family is directly affected.

He said "Oh I already know they're fucked."

[–] Nikls94@lemmy.world 1 points 3 days ago

You forgot the 2010s, where all the online services were amazing. Well, until Harambe marked the downfall.

[–] jj4211@lemmy.world 2 points 4 days ago

Well, somewhat good news: The best stuff of the times is generally still available, often legally for cheap, or even cheaper otherwise. As long as you aren't purist about original copies on original hardware.

[–] pennomi@lemmy.world 77 points 6 days ago (2 children)

I don’t see how this will stay consistent enough for art directors to sign off on it. It’s effectively just a hallucination based on your current video game frame.

[–] Rhaedas@fedia.io 24 points 5 days ago (7 children)

Unforunately the latest stuff I've seen is all about keeping character consistency, which is basically having a fixed frame of reference for every generation. What I don't get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details? Perhaps overall it is faster per frame to generate a 2D image vs. tracking all the polys.

Not saying which is right to do, there's lots of baggage with discussing AI stuff, just wondering about the actual tech itself.

[–] knightly@pawb.social 36 points 5 days ago* (last edited 5 days ago) (1 children)

What I don't get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details?

It's not, DLSS5 takes a frame as rendered normally by your GPU and feeds it into a second $3k GPU to run the AI image transformer.

There is no performance benefit, in fact it adds a bit of latency to the process.

[–] paraphrand@lemmy.world 17 points 5 days ago (1 children)

And Nvidia claims it will release without the need for a second 50 series card this year.

Lots of bullshit being laid out by Nvidia here.

[–] SaharaMaleikuhm@feddit.org 7 points 5 days ago

Even then it will be a performance loss either way. It's exactly the opposite of what DLSS used to be for.

[–] Eggymatrix@sh.itjust.works 7 points 5 days ago (1 children)

Polys is not where expensive computation is. The bottleneck is raytracing and volumetric fog etc. All those things that make a game look more real and natural.

I think this dlss stuff could potentially substitute raytracing and other light/shadow/reflections/transparency things that are very expensive to both program correctly and calculate every frame.

My two cents

[–] phailhaus@piefed.social 10 points 5 days ago* (last edited 5 days ago) (1 children)

Lighting is the space image gen struggles in most now. Individual areas will show convincing shadows, atmosphere, etc, but motivation and consistency is lacking. The shots from Hogwarts Legacy show that really clearly. Slice out a random 10%x10% chunk of the frame and the lighting looks more realistic, but the overall frame loses the directional lighting driven by real things in the scene.

[–] paraphrand@lemmy.world 5 points 5 days ago* (last edited 5 days ago)

I’m curious how well it handles lighting from unseen light sources that otherwise didn’t contribute as much to the scene as they should have. In other words, off screen lights that shine into the scene but are not fully rendered by traditional means. Same thing goes for reflections.

I expect a lot of nonsense being hallucinated in those areas.

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[–] jj4211@lemmy.world 3 points 4 days ago

Suits can override their art directors, or replace them with someone willing to play ball.

Mostly hope rests with indie devs, but that's not too terribly new given the big business of micro transactions and forced online play only.

[–] NONE_dc@lemmy.world 37 points 6 days ago (6 children)

Personally, I don't know much about this technology. That said, I've heard that the original purpose of DLSS was to improve gaming performance, give you more FPS, and so on.

In that sense, many—myself included—are wondering: How is this slop generator going to improve game performance? How is giving Grace from RE9 a totally different face with make up on going to improve my gaming experience?

[–] SalamenceFury@piefed.social 24 points 5 days ago

It makes "I fixed this ugly FEMALE character" chuds happy and that's what matters to them.

[–] inclementimmigrant@lemmy.world 18 points 5 days ago* (last edited 5 days ago)

All of this upscaling when it was presented over a decade ago was to give older cards a longer lease in life and now it's morphed into the mandatory way to get a stable framerate since developers can now just rely on DLSS and to a lesser extent FSR to get them to a acceptable framerate instead of optimization.

As for how will this improve the gaming experience? I honestly don't see it at this point. Back when it was the original goal, sure, now with this "Chat GPT moment for graphics", I see it only beneficial for corporate parasites and "shareholder value" as we wave good bye to artistic vision as everything goes to looking like AI only fans.

[–] zewm@lemmy.world 15 points 5 days ago (1 children)

Saves payroll on artists which means more profits. #winning

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[–] affenlehrer@feddit.org 6 points 5 days ago

I think the idea is that you could use low resolution / detail models that take up less RAM and are faster to process and DLSS hallucinates a high res image.

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[–] warmaster@lemmy.world 35 points 5 days ago (1 children)

Nvidia DLSS (Deep Learning Super Sloppificator)

[–] knightly@pawb.social 14 points 5 days ago* (last edited 5 days ago) (2 children)

Double Latency Slop Slinger

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[–] orlyowl@piefed.ca 25 points 5 days ago
[–] BillyClark@piefed.social 23 points 5 days ago

I find it interesting that the AI parts of the video have very little video in them. They have the original game moving along, and then they show the AI version and mostly keep it as a still. I suspect that they did this so that you can't do a side-by-side comparison and see that the AI version doesn't actually play as well as the original version.

Also, I've got to wonder about how it must feel to be an artist who worked on one of these games, and watch the thing you carefully hand-tuned to match the artistic vision of the game design be replaced by the mindless addition of wrinkles.

[–] Vespair@lemmy.zip 8 points 5 days ago

They don't care. Nobody thinks this is a meaningful announcement, it's just another pretense to justify AI as Nvidia and much of the entire US economy are so deeply sunken-cost invested in the "future AI ecosystem" that they just need any headlines to keep the machine churning. That's what this is. Doesn't mean it isn't real and gamers won't have to suffer with it, but no point of this is actually to make anyone's gaming experience better in any way.

[–] Reygle@lemmy.world 6 points 5 days ago (1 children)

Nvidia is a Slap in the Face

Fixed

[–] floquant@lemmy.dbzer0.com 2 points 5 days ago (1 children)

Nvidia is a Slop in the Ass

Fixed

[–] Reygle@lemmy.world 2 points 5 days ago
[–] wraithcoop@programming.dev 11 points 5 days ago* (last edited 5 days ago) (1 children)

I think Jensen said during a presentation a long time ago that a long term goal was to have graphics being entirely generated. This seems like a big step towards that.

[–] yggstyle@lemmy.world 13 points 5 days ago

Nvidia realized they hit a wall on rendering... So they went full on into something that you can't properly benchmark - especially against competitors AND prior generations.

Nvidia went full snake oil... And really would like people not to notice.

[–] fallaciousBasis@lemmy.world 7 points 5 days ago* (last edited 5 days ago) (1 children)

Who gives a fuck? I can play your game "as intended" or my way. Mods make games awesome!

If someone wants to play with AI slop mode fully enabled, that's their choice and their prerogative and I'm assuming they bought the game so how about they just enjoy it however the hell they want to.

From brain rot to slop. The word of the year, everybody.

[–] jj4211@lemmy.world 2 points 4 days ago (1 children)

Business folks calling the shots over the artists cut back their hours and insist they let the slop generator make up the difference.

Every corner that can be cut to make running the business cheaper does get cut, and this is a pretty big possibility of corners to cut. It's worthwhile to adamantly express the market for quality work.

[–] fallaciousBasis@lemmy.world 1 points 3 days ago

That's called a NIMBY.

[–] Sanguine@lemmy.dbzer0.com 11 points 5 days ago (1 children)

Easy to avoid nvidia products these days anyway. Overpriced, marginal performance over AMD, and tied to AI slop globally. Never been so easy to vote with your wallet.

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[–] Ephera@lemmy.ml 10 points 5 days ago (2 children)

Never cared for realism in games to begin with, so don't particularly care to comment on how it looks, but I've been thinking that I genuinely find it creepy.

Not just Uncanny Valley material, but also having these faces stare at you, always fully lit, it just gives me the creeps, kind of like a panopticon situation.
I don't fucking know, if that's my own trauma playing into that, where for the longest time, people looking at me generally meant they're about to bully me.

But either way, I'm about to head to bed and genuinely feel like there's a 20% chance I'll have a mild nightmare from that shit.
This whole AI craze has been a wild ride of all kinds of nightmare fuel, from depictions with missing/additional limbs to the weirdest warping of objects+limbs in those fucking generated videos. And the worst part is that some folks seem to just not see it or not want to see it, so they keep using the nightmare generators.

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[–] KneeTitts@lemmy.world 10 points 5 days ago

Everything tech bros touch, dies

[–] webghost0101@sopuli.xyz 8 points 5 days ago

The upside of enshitification in newer games and crap like this is that i am less interested in playing the new stuff and the more so enjoy replaying older games.

Which also run at peak performance.

[–] JeeBaiChow@lemmy.world 4 points 5 days ago

Someone run it over jensens keynote. See how he likes it.

Aren’t video games Art? Why does nvidia think it knows better than the artists? . And maybe I am the only one, but DLSS has never made any of my games look better ever. It’s always looked worse, and I now permanently turn that shit off and regret spending a 20 percent higher price for something I don’t use. I don’t usually agree with IGN articles, but this one hits it on the head.

[–] SaharaMaleikuhm@feddit.org 5 points 5 days ago (2 children)

Personally, I only care that it looks like a deepfake. And that alone is giving me the ick. Like I would pay more to have it NOT look like this.

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[–] tyrant@lemmy.world 6 points 5 days ago (1 children)

It's crazy to watch these developers march everyone's jobs, including their own off a cliff.

[–] inclementimmigrant@lemmy.world 7 points 5 days ago (1 children)

I don't think developers and artists have a choice when they're being told by the publishers to do it.

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