Disagree, but won’t kill you don’t worry.
Personally, I don’t see much appeal in online fps games.
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Disagree, but won’t kill you don’t worry.
Personally, I don’t see much appeal in online fps games.
Fallout mostly. It's all just so grey and boring and not fun at all. If I want to see a wasteland I can just go outside /s
Grey? I suppose Fallout 3 is very dingy, but Fallout 4 is very colorful. In fact I personally find it too colorful and end up making it more depressing with mods.
@Mandy
1)Any competitive online multiplayer game.
2)FPS games.
3)Any game with subscriptions or unlimited microtransactions.
ToTK I havent played, but persona 5 even with its weird moments I enjoyed. It made me root for the characters, not for everyone ig.
Breath of the Wild probably tops my list, largely for the same reason as others. But in the particular, it's the emptiness. I get that it's part of the story, but I still hate the emptiness of it. What good is an open world if it's largely devoid of content and interaction? That criticism probably encompasses many open world games. Subsquently. I don't play a whole lot of them.
Path of Exile is another. While I enjoyed Diablo 1, 2, and 3, any maybe will eventually get Diablo 4, I've never been a hardcore player of any entries in the series. I think what annoys me the most with PoE is that it seems like you can't have an organic experience in that game. Whenever I asked how I should be speccing out my character, I just got the answer -- from multiple people -- "Oh just find a build guide online." OK...but I don't know any of the builds. Or anything about the game. So what am I supposed to do, just sit there and research build guides, reading about things I don't even understand, before I even really get into the game? When I said I'd just wing it for a bit like I do in every other game, I kept hearing, "Oh you'll have a bad time then..." OK well then forget it. I just won't play. I'm really not a fan of min-maxing. Also, the trade system and lack of actual currency sounded horrendous to me. There's a reason we have currency in real life.
I was thinking about that with TotK too, but kept on with it.. the exploration of the Chasms added a lot for me, and I think the shrines are better.
To answer your poll, I find Mario Odyssey to be overhyped. Not saying its a bad game, but the collecting gets tiresome and the levels are nowhere near as interesting as the Galaxy games
I wouldn't say I hate Witcher 3 but it didn't engage me at all because of the "everything sucks" aura it gives. There's nothing really nice to look forward to or that makes the fight against the Big Bad worth it. However, now that I'm writing this, maybe that was intended and I should get back to the game with the mentality of a jaded mercenary only doing it for money, as I believe the Witchers are supposed to be.
Never into the 3d Metal Gear Solid games. Also most RTS; no matter how cool they look they just aren't my cup of tea.
BOTW. I just don't get it. It's not really that I can't stand it; rather, it's just that it didn't feel like a Zelda game to me. Yes, it's gorgeous; yes, I had some decent fun at the beginning. But in the end, I moved on. First zelda game where I didn't want to finish it and it felt like a chore playing. Like, get out of here, I don't want to micromanage how many attacks with a sword I can make. That's so annoying.
Hollow Knight. On the exploration side I didn't like the way the map works. On the combat side it just felt... weird? Like, it's not really clunky, but I just couldn't vibe with it. Beautiful game though, "100 and something. "-percented it just for the aesthetic. But I will probably never replay it; wasn't worth the time I spent with it.
When you take about the way the map works do you mean needing the charm to see your location and buying the maps, or is it all the back tracking?
A Way Out - go anywhere and ask for a good co-op game and this will be recommended to you. It took me and my girlfriend about 3 hours to beat it. It didn't feel like a game as much as an interactive movie and it has zero replayability value.
Have you tried It takes two? It's the same developer but a way better Co-op-game.
I totally agree with BotW. So many people seem to love it, but it's just lots of empty land, boring/non-existent characters/story. It's just empty and there are no real pointers where to go.
Also, Zelda without dungeons doesn't feel right at all, and the shrines aren't a suitable replacement.
stares with disagreement
Lol it's cool, we don't all have to agree. I'm curious, what are some games you do like?
Oblivion, Morrowind and probably Skyrim too. The open world didn't captivate me, it just felt too big, too sparse and ultimately not interesting.
Same goes for Breath of the Wild. The world is just too barren. It doesn't help that I feel like the weapon breaking is extremely stressful.
Red Dead Redemption 2 is too slow and clunky. The skinning animation made me uninstall. It does not respect my time.
Kinda funny, because I don't mind grinding in arpgs. Maybe because they are faster-paced when the combat happens, and then you start wracking your brain with the theorycrafting side of builds.
damn, I'm absolutely with you on BOTW. Steel swords breaking within 10 uses is ridiculous
The Assassins Creed series. It’s got all the things I love from the Uncharted and Tomb Raider games, I could just never get into it. Maybe I should have started from the beginning, I dunno. Arkham games were the same way, totally my preferred style of game and gameplay, but it just never grabbed me.
Zelda. Breath of the wild.
Just find it repetitive. I'm probably not doing it right, but i get bored every time I try.
Just about any highly acclaimed cinematic games that take away control from the player via cutscenes or by completely lacking fail states thereby bringing the game to a halt until you press the one button they want you to for the illusion of engagement.
Halo, I tried to play reach but I got stuck in a burning building and didn't know where to go. Thankfully I could refund the collection