this post was submitted on 13 Jun 2023
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I'm currently playing Diablo IV (and having a blast with it) but finding one small gripe which I only think is going to get worse and probably stop me playing it completely in the long run.

My girlfriend is currently pregnant. This means in 6 months time we'll have a newborn. With this in mind I'm expecting to only be able to grab a few minutes at a time to game and even when I think I'll have longer I may end up jumping off at short notice. This means I'll almost certainly come to rely on games which I can pause. Unfortunately this isn't possible with Diablo IV since it requires an always online connection even though I'm essentially playing it as a single player game.

What are other people's thoughts?

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[–] [email protected] 5 points 2 years ago

Emulation is my favorite way to play for this reason. I have the full game and I can play it in any way I choose when I choose and with the steam deck where I choose. I hate the preoder bullshit where they ship a broken mess and are patching it for a cycle or two and then they shut off the servers...

I boycott ubisoft for this and ea because they are a shitty company. Thankfully we have projects like pretendo and xlink Kai to restore the old networks and they work with emulators

[–] [email protected] 4 points 2 years ago

Always online is garbage and I hate it.

[–] [email protected] 4 points 2 years ago

definitely a turnoff for me.. years ago when I first discovered Diablo 2 on an old computer at a place I was house-sitting at, I had no internet whatsoever.. nothing
that game kept me sane in so many ways
eventually several months later I managed to leech some web access from an old construction yard or something behind the place, but that's a story for another time..

[–] [email protected] 4 points 2 years ago

The only reason to require an Internet connection for a game is if it's primarily multiplayer.

[–] [email protected] 4 points 2 years ago

I absolutely refuse to buy any game that requires being online for single player. That is a line I will never cross.

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

@Parellius
I despise them. I only buy them if I'm going to play online with friends but I know at some point if I want to play solo I'm going to have to get a "less connected" version of them...

Now if I only need the solo experience, well...

Another issue arises now that handheld PC gaming is getting more and more popular. Those games will definitely ignore a big part of their potential customer base, and I assume suffer the consequences

[–] [email protected] 4 points 2 years ago

I think it might be a good anti-piracy measure. But it's really sad for the accessibility of these games as a whole, especially when it is possible to play the game without any online features.

I'm a big fan of the Steam Deck and Nintendo Switch ability to simply turn into sleep mode, which allows me to pause very easily games. But I guess that's not possible with online games :/

[–] [email protected] 4 points 2 years ago (1 children)

Never was a fan of the change. I grew up before internet was common place in many households. Only thing you had to worry about was if the game cartridge had too much dust lol.

[–] [email protected] 3 points 2 years ago

Gotta love the OG multiplayer split screen. Or even better 2 players on the same screen... I'm looking at you TMNT!

[–] [email protected] 4 points 2 years ago

I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.

That means I can't play any games that require constan online connection, which is a bummer.

[–] [email protected] 4 points 2 years ago

Last month, construction workers did something in our street. I didn't have Landline Internet for a whole week. Always Online is pretty horrible for single player games.

[–] [email protected] 4 points 2 years ago (1 children)

I really dislike it, but it won't stop me from buying a game. I was recently without internet and went to play a game on my Steam Deck and was surprised to find a game I had been playing required access.

What bugs me most about it is that it seems like everything these days is tilted towards the companies. If a game doesn't require the internet, the only reason it's there is to collect data on what you're doing and maybe to help enforce DRM. It's bad enough that I can only rent games from Steam (although bless Valve for making gaming on Linux so good), now I can't even play the games I "own" if I don't have a pipe back to the company? Ugh.

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[–] [email protected] 4 points 2 years ago

Nah. I don't have a reliable or constant connection. Constant online anything doesn't work.

[–] [email protected] 4 points 2 years ago

I don't like it and try not to play games where it's a requirement. Especially in single player games.

[–] [email protected] 4 points 2 years ago

I hate that "Games as a Service" are preventing the longevity of games. I worry about all of the incredible stories and experiences that these games provide being very quickly lost to time.

[–] [email protected] 4 points 2 years ago

Always online games really bug me. For someone like myself that goes out to sea for several weeks as part of my job, I won't have connection during those time periods thus I can't play the game I played.

Additionally, if the company removes the servers that the game connects to once the game has been out for whatever they determine to be "long enough" the game becomes unplayable

I haven't seen an upside for always online games only downsides. Totally understand that games with an online multi-player component need that internet connection but there is no reason, that I have seen, that are single player games or have single player components need always online connection.

[–] [email protected] 4 points 2 years ago (1 children)

I hate it I try to always avoid always online drm but sometimes it's really impossible, i'm gonna be honest and say that i got some issue with my steamdeck for them. (f u ubisoft btw) So if i find that a singleplayer game needs an always online drm i just don't buy it.

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[–] [email protected] 4 points 2 years ago (2 children)

I like No Man's Sky take on this, that seamlessly shifts from offline to online. I can stop/resume it without an hitch on my Steam Deck, even in multiplayer zones.

With Diablo IV, I get disconnected when there's a light breeze.

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago) (2 children)

With Diablo IV, I get disconnected when there’s a light breeze.

Better turn off your ceiling fan.

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[–] [email protected] 2 points 2 years ago

No Man's Sky also trickled the content to different platforms so they had a constant revenue stream and didn't have to worry about micro-transactions. Everything about that game ended up having so much thought put into it. It baffles me that more games didn't take the hint.

[–] [email protected] 4 points 2 years ago (2 children)

Hate it as I have a Steam Deck so I just wouldn’t play it if it needed an online connection as I play a lot when travelling.

Happened when I was away with some mates and we tried to play FIFA which needed an initial online connection to Origin. Was infuriating trying to get it work with bad mobile connection

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[–] [email protected] 4 points 2 years ago

Always-online has not affected me much. What you describe above about pausing is a coding issue, not an attribute of online play. To my knowledge, Watch Dogs 2 and Deep Rock Galactic work the same way: People can join your session at any random moment, but before they do, you can pause the game as normally.

[–] [email protected] 4 points 2 years ago

Well, games that are inherently built for an online social presence, like an MMORPG, makes perfect sense to require being always online. World of Warcraft, Star Wars: The Old Republic come to mind.

Even though you can quest solo on those games, it doesn't make sense from a core-concept standpoint that you just walk around an empty world where there'd otherwise be players doing their own thing.

If it's a game that has little to nothing to do with online as a core part of its concept (like a single-player campaign where you can't have any sort of online co-op), then yeah that seems rather silly.

[–] [email protected] 4 points 2 years ago

Definite no from me. Applies to all apps, really: there should always be an offline mode unless always-on is absolutely required (i.e., accessing a website/API is the app's sole purpose).

This is a big problem for me with mobile games, since developers seem to have forgotten that cell service is not universal, capable of failure, and often metered.

Of course, there are still annoying edge cases. A bunch of apps I have don't strictly require always-on connection, but they have a check-in at startup. They skip the check if you have no service at all, but if you have service without data, they just sit there without timing out.

[–] [email protected] 3 points 2 years ago

An always online requirement is just another form of DRM. If a game has DRM, I simply don't buy it.

[–] [email protected] 3 points 2 years ago

Always online has pretty much always been a terrible idea except for where it's actually required (MMOs)

[–] [email protected] 3 points 2 years ago

I try to avoid games with always online as much as possible but sometimes you don't have choice. If you want to play Diablo IV there's not much else you could do. But at least Diablo has some form of multiplayer. If you have a solely single player experience with always online, it's just bullshit. The DRM is only punishing players that pay for the game. If you insist to implement this kind of DRM then please go ahead but then you also have to run the servers forever. If you don't then why should I buy your game?

[–] [email protected] 3 points 2 years ago

The games I play usually don't support online at all lol. So a game being only online is kinda a deal breaker for me lol.

[–] ImplyingImplications 3 points 2 years ago

I have avoided the Hitman series because of their always online requirement. One day I loaded it up only to be told I couldn't play their single player game because their servers were down for maintenance.

I'm not paying $60 for a single player game that I won't be able to play when the company has server issues.

[–] [email protected] 3 points 2 years ago

It has no place in single player games and turns me off from playing them. There's no real reason they exist other than removing the ability to use cheats (which should be allowed in single players games imo) to obtain items or boosts that are only available on their cash shop. It also ties in to the Game As a Service model which i've come to detest; usually because they have a constant stream of updates that tries to monopolize your free time, whereas i am the kind of player that can say "ok this is done".

Games that offer multiplayer in addition to single player, such as D4, should allow you to have a single player save that's offline, can be paused and anything goes.

[–] [email protected] 3 points 2 years ago

Very bad idea and I don't understand why it is becoming the norm. Let's say you want to play again Diablo 4 in a few years (probably because you will be taking care of your kid) but all the player base has disappeared. If Blizzard cuts the servers to save some money, you will not be able to play the game on an official instance, even if it is only single player. Let's say the servers won't shut down down, another issue remains. Users who want to play in public areas or when travelling won't be able to launch the game (rip steam deck users).

[–] [email protected] 3 points 2 years ago

If a game has a single player mode without features that require internet, and isn't accessible without wifi, thats just lazy design imo.

[–] [email protected] 3 points 2 years ago (2 children)

it requires an always online connection even though I’m essentially playing it as a single player game.

That is awful. What are their reasons for that?

[–] [email protected] 5 points 2 years ago* (last edited 2 years ago)

It prevents the most obvious cheating like savegame editing, save scum item duplication, and similar. If the game has PvP, an item shop or leaderboards while still allowing your game character to be taken online when you feel like it, it makes technical sense.

If you don't want to participate in leaderboards and just play single player and maybe co-op or PvP with trusted friends or on a curated server (like people do in Minecraft, Space Engineers, Terraria, old school shooters...), it's just a degradation.

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[–] [email protected] 3 points 2 years ago (2 children)

Ironically I think GTAV did a pretty decent job of this - you can pause at any time during the single player, however I don't remember if it requires a connection to play single player mode.

Imo if a game has a single player mode, being online for it should never be a requirement.

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[–] [email protected] 3 points 2 years ago

How am I supposed to play an always online video game on the plane

[–] [email protected] 3 points 2 years ago

Personally it's never effected me but it feels like a really dumb decision made by ignorant suits. The fact that pirates get a better product than paying customers is pretty sad.

[–] [email protected] 3 points 2 years ago

I dont like always online games, since I have had connection issues for a long time before I moved which made it almost impossible to play multiplayer games for me. And now my W-LAN card on my computer died without the option to use LAN. I am already glad that I can still access Denuvo "protected" games since those need to send some stuff to Denuvos sometimes.

[–] [email protected] 3 points 2 years ago

Diablo 3 is always online and lets you pause in all single player modes. Always online isn't the issue - the issue is games that are multiplayer only, like Diablo 4.

[–] [email protected] 2 points 2 years ago (1 children)

In case of Diablo IV in my opinion Blizzard has a good track record of keeping game servers online for years and years.

That being said, the game does have some weird server hopping mechanic that you can't turn off, meaning it seems to switch servers while you're playing, which isn't always as seamless as you'd hope it would be. Also, at least for me, it sometimes selects servers with >100ms latency, which is quite noticeable of course.

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[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

I think I prefer games that require being allways on-line to those with bad Denuvo implementation that kills the performance.

[–] [email protected] 2 points 2 years ago

I started playing D4 two days ago and constantly try to pause the game when I need to give something else attention. It should also be easy to do when you’re alone in a dungeon. There are games that are online but let you pause when you’re alone (though I can’t remember which game I am thinking of right now)

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