I think integrated graphics are particularly bad for gamemode. I now avoid it after trying it out and not seeing much benefit.
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I think integrated graphics are particularly bad for gamemode.
I wonder what's your reasoning for this.
Yeah, looking at this list, there are multiple things that could cause worse outcomes in practice.
The most problematic IMHO are the I/O prio and niceness. This is because other processes like xorg and the compositor (and maybe even kernel threads, though not sure if you can starve those) need I/O and CPU too when running a game, and they get starved by the game hogging these resources. I remember when running the original StarCraft through wine you needed to de-nice it to avoid starving the X server of CPU.
Of course some of the other stuff is also sketchy since it could increase temps and therefore induce throttling. Depends on how good the cooling is I suppose.
A low latency scheduler can increase overhead and thus reduce average fps, but should not really increase stuttering (probably the opposite), so I don't think that's the problem really.
I wonder why gamemode
is so popular that it gets included by default in Lutris and Ubuntu.