Dark_Arc

joined 2 years ago
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[–] [email protected] 1 points 1 hour ago

Basically the only option is to use Google messages on Android and the messages app on iOS.

RCS is hypothetically open, but in practice those are the only two respected implementations. Neither Google nor Apple has given sufficient API access to make RCS work outside of their respective apps on their respective platforms.

[–] [email protected] 12 points 1 day ago* (last edited 1 day ago)

Nutritionally, it's terrible either way.

I think your body would have a better time with it spread out over the course of the entire day. However you're still absorbing an insane amount of sugar in a single day.

There's a chance all at once would result in more of it being pooped out and thus be better ... but it's so close to just eating sugar I expect you'd absorb it and then your body would go into overdrive producing insulin.

Fine every now and then, but regularly it would be insanely bad no matter which way you do it.

[–] [email protected] 2 points 2 days ago

More like MBA conduct ... number must go up now!!! Not later, now!!!

[–] [email protected] 2 points 2 days ago

Nice! Thanks for sharing

[–] [email protected] 45 points 2 days ago (5 children)

Maybe just maybe Intel... You should consider sticking to the same socket for a longer period and generally increasing the long term value proposition. Especially considering the amount of stagnation that came from your company in the desktop space.

[–] [email protected] 0 points 2 days ago

Kagi is more of a private search company than an AI search company, but you need AI in your marketing to get funding these days.

They have done a pretty decent job of actually making useful applications of AI though; their summarizer tool is actually quite useful. It normally at least gets the jist of the page or YouTube video you're looking at.

They also have taken steps to protect user privacy with their privacy pass extension ... and they've announced a Linux port of Orion is on the way.

I'd feel much better if Orion was open source; but Kagi does seem to be taking their privacy commitments seriously.

[–] [email protected] 5 points 2 days ago* (last edited 2 days ago)

But there is no such implementation AFAIK? How is it making Typescript faster if it's a completely new implementation?

Well a new implementation running TypeScript could be 10x faster than the traditional e.g., NodeJS implementation or something; it's not unusual for things to be compared in such a way.

But certainly, in theory it could become unshackled from JavaScript. Have there been any serious attempts to do so though?

No idea! :)

[–] [email protected] 11 points 2 days ago (5 children)

I... Don't know about that. I mean, you could implement a browser or even a runtime library that used typescript (or a subset thereof) to directly write LLVM; it would take a lot of work, but typescript doesn't have to just be for transpiling.

[–] [email protected] 2 points 3 days ago

I don't know for sure what we learned, but I remember my Spanish teacher talking about a girl from Spain that came to her class and didn't do her work.

Apparently the girl wasn't doing well in Spanish class and later accused the teacher of teaching "gutter Mexican."

Which ... honestly didn't hit me as the flex my Spanish teacher seemed to be making it out to be.

[–] [email protected] 6 points 3 days ago

0% have authority to stand against. Roughly 28% or something voted against.

[–] [email protected] 1 points 3 days ago

That's actually true, the American accent (excluding the southern accent) is the closest thing to the original English accent we know of.

The modern British accent and the Aussie accent that derived from it came to be in either the 19th or 20th century, I forget which.

[–] [email protected] 2 points 4 days ago

An arc of electricity in a pitch black room.

 

NetEase Games has reportedly laid off the entire Seattle-based studio working on the game.

 

A complaint I've had for a while is that the Proton Mail bridge auto starts with the ProtonMail Bridge configuration window open. If you're like me, everytime you restart your computer, Proton Mail Bridge jumps up in your face and you immediately close it.

TIL (today I learned), there's a flag you can pass on the command line "--no-window" that starts the app without opening a window.

If you edit your system startup entry (this varies by operating system) and add this flag to its command line arguments, Proton Mail Bridge will still start, however, it will start to the tray and no window will appear.

As an example on KDE Linux:

  1. Search for "Autostart"
  2. Press the "See Properties" button on the Proton Mail Bridge Autostart entry
  3. Go to the "Application" tab
  4. Add "--no-window" to the "Arguments" text box (it should be an empty text box, if it's not make sure there's a space between any existing arguments, e.g., "--foo" -> "--foo --no-window" not "--foo" -> "--foo--no-window")
  5. Press "OK" and the next time you reboot your computer, Proton Mail should auto start in the background to the tray.
 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

One compound. One Bounty Token. Plenty of bullets.Bounty Clash, a brand-new way to play Hunt: Showdown 1896, is coming. Jump straight into the deadly action ...

 

Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.

 

This is Crytek's latest survey asking for feedback on the update and future game direction.

 

Crytek posted a status update today on Reddit.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th

  • Visually enhanced Stillwater Bayou map returning to rotation.
  • Fixed bugs that could cause dedicated servers to crash.
  • Resolved additional infrequent crashes possible during gameplay.
  • Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

  • Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined 'Quit' button interaction for keyboard and mouse users.
  • Updated 2D icons.
  • Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
  • Favorite filter improvements.
  • Owned items will always appear first in the inventory.
  • Removed Gear from the Top Navigation.
  • Removed the 'Sell' confirmation popup window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing skins.
  • A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

  • Hunter paper doll loadout slots available in the Gear screen.
  • Dedicated play button in top nav.
  • Full shortcut button & key binding pass for clarity, consistency, and ease of use.
  • Filters and sorting remembered between games.
  • KDA shown in player details from Lobby.
  • Individual charms attached to any number of weapons again, no single application restriction.
  • Teammate's hunter level shown in the lobby.
  • Affordable and unaffordable traits are easier to visually differentiate.
  • The Grid View is set as the standard view for Recruit Screen.
  • "Show 3d item" added to the contextual side panel.
  • 280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

 

Originally posted to Twitter:

Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896.

Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

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