Delta_V
Nope. Republican-lite is (still) unappealing to everybody.
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual units
All that means is that $15 an hour over the course of a growing season is not enough to support a family and put down roots.
The very concept of "migrant" labor is flawed - its dehumanizing and precarious. People need a means of supporting themselves year around.
Not only do agricultural corporations need to accept slimmer profit margins and higher wage expenses, but an entirely new support structure is required to maintain the workforce in agricultural communities during the off seasons.
Oh no! The agricultural oligopoly might need to pay employees more to secure a sufficient quantity of labor? Gasp!
Economic devastation is when living wages.
Kerbal Space Program: progression from being unable to get a rocket into orbit, to collecting a surface sample from all 5 of Jool's moons in a single launch
after losing a bunch of drones to surprisingly effective signal jamming, looks like
Yeah, its not credible to claim that large, profitable enterprises will "implode" if the supply and demand curve shifts slightly.
At the most cynical level, businesses that depend on cheap labor from undocumented immigrants will get squeezed as their labor costs increase.
America's Military Industrial Complex isn't going to fail if market forces require they offer more money to secure a sufficient supply of labor.
It crashed because people were broke.
What happened in 1929 was a result of low wages and high unemployment pulling the rug out from under the economy, and therefore it suggests that policy that leads to higher wages and lower unemployment is needed to prevent a repeat.
and then there's Fallout 3 & NV, where low skill points in Small Guns makes bullets bend away from the crosshair