HexedPress

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osr
[–] [email protected] 0 points 2 years ago (1 children)

Nope. I think it’s due to heavy traffic on the instance’s server. I’ve had it happen to me a few times.

[–] [email protected] 4 points 2 years ago

You can play D&D and similar games solo but they usually require some help and extra tools to do so. Might I point you towards the [email protected] community? They might be able to answer questions and help you get started if you want to give it a try.

[–] [email protected] 1 points 2 years ago (1 children)

The first thing to do is nail down what a bard is actually supposed to be.

[–] [email protected] 1 points 2 years ago (5 children)

It’s really all about context. If we’re all playing Harry Potter-esque mages, we’re not worried about swords and shields, generally. If I’m playing as Aragorn or Boromir, my expectations will be very different.

[–] [email protected] 2 points 2 years ago

Love Wingspan!

[–] [email protected] 2 points 2 years ago

OSR, Old School Roots, still works! 😁

 

cross-posted from: https://lemmy.world/post/261395

This kind of post seems like a good way for new folks to get acquainted and more settled in to Lemmy.

I'm old. 60 this year. My first game was in 1977. In high school, I was the DM for the D&D club - and ran all-night games for friends. Some are still very close. One of those is "F". His wife is "J". They have a 15yo daughter "S", and a 12yo son, "G". I have a 13 yo son, "M". My sister (50yo and a professional writer), is "E". That's 6 players.

Our last campaign had them defeat the King of Werewolves by freeing the Tarrasque from a city inspired by "Salt-in-Wounds". There was some direct divine intervention to increase the Epicality level. There were effectively no real rules, as no one was willing to learn any. Collaborative storytelling more than "a game". The real audience was the three kids, the adults are in for the storytelling and wacky fun.

We are just starting a new campaign based on the largest ruleset I could get them to agree to actually read and understand: 1976 OD&D (A bit of Chainmail, 3 books, plus Greyhawk). They are all starting at level 1.

  • F: Human Fighter
  • J: Halfling Thief
  • E: Halfling Magic-User
  • G: Human Magic-User
  • M: Human Cleric
  • S: Halfling Thief

And my son has recently persuaded the girl-next-door "C" (14) to join. She has never played before. Also a Halfling Thief. That's seven now, 4 are young teens.

They start in a mid-sized town of Halflings and Humans, surrounded by tame countryside. Backstories include family heritage, links to each other, and description of their motivations. "C" went in DEEP with a story about being exiled to this backwater land. They are looking to establish themselves as the local famous adventurers. They do not suspect that thier quiet breadbasket-of-the-empire shire has a hidden reserve of Dark Evil growing in hidden places.

I'm going with "The Hobbit" usage of thief: "Burglar wants a good job, plenty of Excitement and reasonable Reward". Clever adventurers with no great fighting skill and no magic. Robin Hood -style thievery. Sessions will be reverse Scooby-Do; A simple mundane problem slowly turns into a Dark Magic Mystery that is resolved to leave only more questions. Puzzles, traps, jump scares, mysterious and misleading NPCs, and mild combat for pacing.

House rules:

  • RULE ZERO: Have fun. If you're not enjoying the game, speak up.
  • Rule of Cool: This is a fantasy game - make it fantastic!
  • Rule of Respect: Respect the game and the players. Don't be disruptive. Know the important rules. Pay attention. Read the table.
  • All character alignments are GOOD. "Chaotic" is only relative: I do not want antisocial behavior. Disrespect for unjust and unneeded laws is one thing, stabbing your buddy in the back is RIGHT OUT!
  • Your hit points are MAX for the first die. For many of the monsters, too.
  • Know your to-hit roll, or you MISS. Know your damage roll, or it's ZERO. Know your spell requirements, or it FAILS. Know your hide-in-shadows roll, or it FAILS. Track your remaining HP. Keep count of your inventory. Get it?
  • We will not use experience points. Characters will level up for major milestones. In particular, when the entire party works together in a cooperative way to overcome a serious challenge. (In effect, we will play at level 1 until it's not as much fun, then "graduate".)
  • Zero HP = Down and Unconscious and Dying. The injured will lose 1 HP per round until -9, then DIE. Immediate application of first aid will hold the victim at death's door until a more permanent solution is applied.
  • Combat order & Initiative = Dexterity order. (Highest DEX characters act first.)

Magic

  • Level 1 Clerics have spells like Level 2 Clerics in the rules book. Other shifts to smooth out the table. M has the details.
  • Level 1 Magic-Users have spells like Level 2 Magic-Users in the rules book. All levels are similarly shifted. In other words, delete the top row and shift the table up.
  • First level characters ("Mediums") have TWO first level spells per day. 2nd level M-Us (called "Seers") have three first-level spells and one 2nd level spell per day.
  • A "spell slot" is a spell memorized at the beginning of the day. Be sure to mark your memorized spell on your sheet. A memorized spell can be cast without the spell book and without delay. Non-memorized spells need to be read from the book. It takes one round to open the book to the correct spell, and another to read it. One spell slot for first level.
  • All spells for the level are available. Number able to cast per day rises with level. Yes, you need a spell book. Yes, material components, too.
  • Scrolls are single-use. And most will have a title on the top. (Sometimes it is a lie.)
  • A drop of potion will determine its function. However, poison takes effect with just that drop. You get a saving throw.

What do you all think?

[–] [email protected] 5 points 2 years ago* (last edited 2 years ago) (4 children)

Hey, not sure if you’re aware but there’s a whole genre that harkens back to old school D&D styled gaming. It’s called the OSR and I’ve got a community here on Lemmy if you’re interested in checking it out: [email protected]!

 

Color me unsurprised.

cross-posted from: https://local106.com/post/4645

[–] [email protected] 1 points 2 years ago

I would opt for a homebrew setting on an earth-like world. The reason is that, having the world be earth-like means there won’t be any misunderstandings about the basic rules of the physical world. Using your own setting means that you won’t have to fight up hill against any assumptions people might have with regards to cultures in that world.

 

Saw this posted elsewhere and thought folks here might get some inspiration from it.

 

This was posted to my forums earlier. It’s a pretty slick template for creating regional wilderness encounter sheets.

[–] [email protected] 1 points 2 years ago

I’m just starting what I hope to be a long-running hexcrawl oriented game (I’ve been streaming my prep) and the one app that I’m leaning heavily on right now is a digital whiteboard app called Weje. I find it very useful to organize and gather information.

 

I'll be going live in a couple of minutes to survey, read, and discuss various offerings from the OSR, NSR, and adjacent communities. Come join the chat!

[–] [email protected] 0 points 2 years ago (3 children)

Just FYI but I also created an OSR group on lemm.ee. No harm in having more than one though!

 

My PC managed to survive my first session in an OD&D/Chainmail game I joined. A fair bit of the session was spent bringing me somewhat up to speed (there’s a lot going on), some travel, one encounter we avoided (basilisks) and one we had to overcome (wyverns) before we arrived to take counsel with a friendly (I think?) necromancer.

 

In a short time, I'll be going live on YT to work on some OSR TTRPG materials that I need to complete and generally hang out, gab, and answer questions (if I am able). If you've got the time and the inclination, head on over at 1:15PM US EDT and join us!

 

At 3PM US EDT this afternoon, I'll be streaming my continued efforts to prep for an OSR D&D hexcrawl that I will be running for myself. Come and hang out, chat, and help me prep!

 

Post your favorite articles, videos, or pods that enlightened you this week. Give us a tidbit of what they were about and drop a link to it. Feel free to post your own work!

[–] [email protected] 1 points 2 years ago

This is on my list!

[–] [email protected] 1 points 2 years ago

I’ll go first. I stream and make a bunch of videos on various OSR and TTRPG topics over on YouTube. I’ve also got an old school forum and, so soon that I can almost taste it, I should be done with my so far overdue that it’s come back around again zine.

 

If you create content for OSR or NSR tabletop roleplaying games, tell us a bit about what you do and drop some links!

 

What’s everyone playing? Tell us your system and a bit about your current game, if you have one, or, if you don’t, what game you’re looking forward to playing!

2
Welcome! (lemm.ee)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Need somewhere to chat up OSR and NSR style TTRPGs during the Reddit blackout and, dare I say it, beyond? Let this be your home, either temporary or, perhaps, permanently. Be good and generous to each other and game on!

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