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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Greetings DnD, @Devil_Master and I are bringing this topic to the community as a whole for discussion rather than making an executive decision like we had to on Piracy.

  • The Question

While this has not become an issue yet, it would be a good idea to start this discussion now rather than later. So, the question is, where will we as a community draw the line between OC and Homebrew posts, and advertising.

  • Why This is an Issue

This community is an open space for everyone to share their ideas, questions, stories, art, maps, homebrew, ANYTHING relating to Dungeons and Dragons (within the rules). We do not want to discourage anyone from posting, BUT we have to draw this line because no one wants to be spammed with advertisements.

That being said, there are those who create content for sale on various platforms, which is by no means a bad thing and entirely expected when someone puts their heart and soul into OC content. For example I am talking about OC art prints, OC modules, OC maps, OC homebrew, etc. These things take enormous amounts of time and talent to create and it is completely within those content creator’s rights to ask for payment for their product.

What we as a community need to decide on, is how to define when something goes from content sharing here, to advertising.

  • Solution for Discussion

OC content MUST be posted in a way that is freely accessible by users of this community regarding the specific thing posted.

  1. Artwork - OC Artwork must be viewable here, without paywall, but may be linked in the body text to payable prints, higher resolutions for sale, etc.. No comment spam, No reply spam, just a single link in the body text of your post.

  2. Battlemaps - OC battlemaps must be viewable here, without paywall, in a usable and not excessively downgraded state but may be linked to a payable version of a higher resolution/quality/detail etc.

  3. Homebrew* - OC Homebrew Content must be posted in a viewable, usable, and not excessively downgraded state but may be linked to a payable version that has higher detail/quality/etc.

*Clarification - Say you have a homebrew race. You can post here at the bare minimum, a basic framework of the race, how to use them, how to create a character with them, etc. and then you may link to a PAID version where maybe you have more details, lore, art, formatted in a way you’d see in official books etc.

Looking forward to the community's ideas on this topic and establishing a rule set for this in the near future. I think it also goes without saying this will be a living rule set and will be amenable in the future.

Edit: We have also considered the idea of implementing post limits if that becomes an issue, for example if someone wants to show off their art work and link to their site, they can only do so once per week to cut down on the spam.

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Welcome to /c/dnd! Glad to have you here.

This is a community for all things Dungeons and Dragons. Here we post and discuss everything from official books, dice, world building tips, news, questions about monsters or rules, homebrew rules, classes, and races, and more.

Please read the rules in the side bar and follow them, and be sure to visit our linked associated communities that cover topics DnD fans may find interesting.

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cross-posted from: https://lemmy.world/post/24870213

  • Bard: College of the moon
  • Cleric: Knowledge domain
  • Fighter: Purple dragon knight
  • Paladin: Oath of the noble genies
  • Ranger: Winter walker
  • Rogue: Scion of the three
  • Sorcerer: Spellfire sorcery
  • Wizard: Bladesinger
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After 4 years, 16 days, and 14 levels, the party finally defeated my final villain. They successfully prevented the return of the exiled gods and earned the highest honor in the land.

I am an extremely tired GM. Time to take a few weeks off, then start planning the next campaign.

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I want to get into TTRPGs (Cyberpunk 2020, DnD,etc.), but I'm completely clueless as how to navigate the topic.

  • I know I have to find a group of people to play with

  • I don't have any minis, dice, free table for playing..., would I need to get anything of that? Could Google dices do the trick?

  • How is it played? What is the cycle of a one-shot/adventure/campaign? How does the role-playing happen, taking turns between DM and players? Do the players tell an action their character is doing and the DM says wether it's allowed, wether they have to roll dice, or tells them what happens next?

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cross-posted from: https://lemmy.dbzer0.com/post/36002110

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

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Playing Curse Of Strahd. The DM didn't have a proper mini ready for Strahd's first appearance, so now he is a Lego vampire.

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I used IRL mechanics -- inspired by the show Taskmaster -- to spice up and add some variety to a one-shot game, both in-person and run remotely. I thought y'all might find it interesting, so wrote up what I did.

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New DnD player I have the archive site version of the manual which my DM sent and I've been using but I'm hoping to find something a little easier to navigate than just the PDF. Everything I've turned up is a different version, and and all suggestions welcome. Thank you friends and happy playing!

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cross-posted from: https://discuss.online/post/15193967

I'd like to try DnD out once more, although I may not always be available so I am asking for something casual

Open to using cameras, open to most timezones, willing to GM if taught to me

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submitted 3 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Since I couldn't find any site where all the 2025 monster manual previews were gathered, I've decided to create my own here. Feel free to add anything I have missed and I'll update the post!

Official DnD youtube videos:

Statblock previews:

Update 2025-01-13: Artwork and two statblocks, an article on enworld

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
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What's your favorite insult to use when casting Vicious Mockery?

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So if I were to be fighting tiamat, and I true polymorphed into another tiamat, would I be able to use fire breath against her, or would we need to do melee combat only? And would our claws be able to do anything to each other or would we have a stalemate?

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Hello, fellow nerds:

What are some neat monsters or creatures I could use for a new campaign I'm running in 2025. The gist is that one of the four sons of the Vyshaantar Empire has gathered strength, occupied a castle in the Misty Forest, and is looking to take over the entirety of the territory and spearhead a resurgence of the Vyshaantar Empire. (Or, to put it even more succinctly: Nazi Elves.)

I've got a few Vyshaantar enemies built out, like a Vyshaantar Sniper, Elven War Golem, Corrupted Treant, and Pyromancer.

What are some others that are different but would fit this kind of campaign?

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My party recently:

  • Got to level 18

  • obtained the swords of kas

  • I have 17 levels in Bard and one in druid currently, because of that I can cast wish with the right feats, which I have currently.

  • my character recently reunited with her last living family member, her sister, who is now a warlock.

  • I want to nullify the deal, since the magic can't be taken away and having your soul gone sucks, but none of us know who the patron is.

  • Could we learn who through divination spells? And if so:

  • could a wish spell nullify the pact and un sell her soul? I would assume yes since the reality bending part is so ambiguous and encompassing

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Is there an abridged version (1-2 pages) of main game math mechanics for v3.5 or v5?

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cross-posted from: https://ani.social/post/7586224

Some excerpts:

About Record of Lodoss War's origins:

Record of Lodoss War originally started as a TTRPG Replay, a written transcript of a tabletop RPG (TTRPG), with the first Lodoss War stories being a Replay for a Dungeons & Dragons campaign.

Reading the original Replays is oddly endearing. I expected the chit-chat, playful snipes at the DM, or even the reading of dice rolls to be cut out in order to make the players’ adventure read like an actual narrative and not a transcription. All of that stays in the Lodoss Replays, however. Everything from excitedly reading out dice results to the players’ reactions to twists in the narrative, to character creation itself, is kept in the text.

About its influence on Japanese TTRPGs:

Besides the good that Record of Lodoss War did for Group SNE as a company and the aesthetics of anime itself, it was also good for fostering a small but dedicated community of TTRPG aficionados in Japan. TTRPG Replays are still very much alive and well, although many of them are being replaced by Twitch VODs and YouTube videos.

Tabletop RPGs are still enjoyed as a pastime in Japan. Since Sword World [game created by Lodoss War author] dropped, Japanese game designers have produced a plethora of TTRPGs, including fantasy games like Alshard and Arianhrod, which both use their own versions of 2d6 dice systems, similar to Sword World. Both games are distinct from SW, with Alshard taking its imagery from Norse mythology and Arianhrod feeling more like Ragnarok Online than D&D, but they are still high fantasy games at their core.

About its influence on fantasy anime:

In much the same way that Fist of the North Star or Saint Seiya changed the shonen battle subgenre, or how Rose of Versailles changed romance manga, Record of Lodoss War brought a lot of key narrative and design elements to the foreground. The Lodoss aesthetic of flowing capes, long hair whipping around in the wind, and chitinous armour has been recreated and lampooned over the years.

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I am running a modified version of Tegel Manor, with the town transplanted from a coastal city to a mountain valley township on a lake. I decided I was tired of making up adhoc descriptions of where everything was, and hated the included region map in the adventure, so I threw this together in dungeon draft.

I had previously converted the entire megadungeon to a FoundryVTT compatible map (200+ rooms, took forever to draw every wall/door/window/etc for maximum interactiveness), so now they can track their findings in the country side as well.

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Kind of a shower thought, and maybe it's just how I run campaigns, but it feels like there's a lot of parallels between DMing and that guy who has a great idea for a book/movie but will never write a single page.

The DM comes up with "So what if there's this guy with this magic power, and the only way to beat him is through a very specific process." And then all the Players decide: who are the characters? What do they do? What do they say? How's it all work out?

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