Thank you!
Such a great project!
Sounds like 'installed' might be overselling it a little unfortunately - given that jerks carried them off. There are a few types of epoxy that could help. Pretty sure even JB Weld will stick wood to concrete. And they make some amazing specialist adhesives. It won't stop the city but might delay the NIMBYs for a day or two. (Especially if they're as old as I am and they throw their back out trying to pick it up the first time).
We've been making good progress on the Buried Treasure Fully Automated campaign! The second test group finished their 14-session playthrough and had a blast. They were sad it ended but are looking forward to the follow-on story.
We've been making good progress on line edits and have talked out a lot of goals and changes in the weekly developer meeting. I need to work on the cover but haven't gotten to that yet. Andrew has been working on some additional, realistic watershed maps which I'm very excited about. Anything that presents realistic how-it's-done info is awesome and if they're a little complicated to understand, I think it's a good kind of puzzle. I can't remember if I wrote about testing the new soil testing mechanic last time or not but we did that too.
I've also reached out to a few more folks for input. I'd very much like to vet everything for accuracy, even the stuff I know.
I also had the great good fortune to make friends with some more writers, one of whom has published a Choose Your Own Adventure before. Long, long, long-term I'd very much like to make a CYOA version of this campaign. The more self-contained format really appeals to me as a way to present much of the same information. A reader can just pick up a solarpunk CYOA in a way they might not try to read a premade campaign for a specific TTRPG. It'll be a huge project, restructuring the open sandbox into branching storylines, but I have a lot of content already written so flowcharting it out doesn't feel as impossible as once it did. It's not something I'll start working on until the campaign is finished but I'm having some fun thinking on how to do it and what will go where. Like the campaign it'll be copyleft, with a free ebook and bookbinding version.
The reasons I've seen mostly have to do with upfront cost and convenience for maintenance. Support structures for solar panels can be pretty crude and basic if they're just sitting low on a field. For a parking lot you need a much taller structure which will likely deal with more wind, but which is also designed to minimize the number of support posts so it's not in the way, and to survive idiots running into it with their Ford fteen thousand.
If something goes wrong in a field the crew can just drive there and start working. If there's a problem with the panels over a parking lot they may need to clear part of the lot, bring in bucket lifts, etc.
It can definitely be done and I think it's a great idea all around but they're usually looking with an eye towards how quickly the project pays for itself.
That seems like it would work quite well! Especially if the patio screen guarantees other critters won't try to come in.
Not sure what tools you have access to but If you have a table saw you can cut a notch into the wood for the plexi before you assemble the frame.
I just helped my folks turn a porch into a catio - we used a layer of chicken wire on the inside with a layer of fabric bug screen on the outside. Years ago one of our cats got startled and ran right through a screen on our screen porch (fell one story into deep snow and kept right on going. He was fine, my dad was pissed). For this one we built wooden frames and stapled the screen and chicken wire on and attached those to the porch with wood screws. You could run slats from house to fence for support.
This sounds wonderful, I'd love to have that kind of network again. I'm curious about how they went about the technical side of things - if it's all tunneled together or if they're running cables to nearby houses and setting up wireless relays or something. There's so much cool stuff we could bring back if we weren't under constant attack from the internet at large.
This is my go-to solution - I personally prefer Linux Mint with MATE for a desktop environment.
But if you, like me, have relatives who flatly refuse to use anything but windows (even as they complain about having to relearn the operating system every few years anyways!) then this might be useful to you: https://www.theregister.com/2025/04/22/windows_10_ltsc/?td=rt-3a
Whatever it takes to keep working tech out of the landfill and the potential replacement computers sitting on store shelves.
I really do recommend trying Linux though, it's been my daily driver for years, including all through college when my windows partition died and I found myself making due with the mint partition I was testing out just to get assignments done. For older computers and Chromebooks Alpine Linux is great but a little more work.
I'm lucky Fully Automated's primary mechanic is both flexible and simple because I'm here to tell ya, I've played D&D and I don't think I could DM for that. Some folks are heavier on special game mechanics for each thing, and lots of rules, I treat my games more like collaborative storytelling with dice rolls just when the players want to do something cool or difficult. The big challenge for me is managing all the potential story paths on the fly and sort of adjusting what/when certain events outside the players' control should happen to manage the pace of the plot and keep things feeling cinematic. At this point I know my NPCs pretty well and can kinda ad lib reactions to the players just fine, so sessions where I'm just reacting to the players are kinda easy - but when they set big events in motion I need to quickly balance what happens and try to case out where those events end. Does this push the bad guy to try and confront them directly? Should one of their informants call in now with the information they asked them to find last session? Stuff like that where I know it'll adjust the course of their story. So I guess I'm mostly constrained by "what would happen" - what feels reasonable or believable for characters, some of whom the players don't even know about yet!
This is cool, kind of a small scale version of resin and fiberglass! Thanks!
Thanks! I don't think we've written about it elsewhere but it's a favorite rant of mine so I'm happy to talk about the gulf between self publishing as it is and what I think it could be if folks saw it as its own proud thing rather than a shameful admittance you couldn't get a big company to buy your story. I'll think it over and write more in another comment!
As for the bookbinding process I genuinely recommend anyone try it - it's so much easier than you probably think! Plus of all the hobbies I've picked up over the years, it has one of the lowest costs of entry - the starter tools are extremely simple and can be bought at a lot of thrift stores.
If you want to read an amature account of the bookbinding process and the various resources I use, I've posted about my own bookbinding projects a few times over on our movim microblog:
https://movim.slrpnk.net/blog/jacobcoffinwrites%40slrpnk.net/e0befe7b-8bb3-49d3-ae61-40926c330d2e
Fun fact! I actually learned about rough mounding here: https://slrpnk.net/post/2293073
There are some interesting proposals for electric ships using containerized batteries which can be loaded/unloaded with the same cranes they use for shipping containers and charged in port. https://cleantechnica.com/2025/05/24/beyond-the-harbor-electrifying-short-sea-routes-and-hybridizing-blue-water-shipping/
It may not be suitable for transoceanic trips but a lot of shipping follows the coasts or even travels by river where this may be more practical.