Kichae

joined 2 years ago
[–] Kichae 42 points 1 month ago (1 children)

They're not self-aware enough to understand they are shitty fathers. Narcissists can't admit to fault or failing without taking mentall damage.

[–] Kichae 5 points 1 month ago (1 children)

So, there's this issue that there is a significant fraction of indigenous people who aren't interested in being called Canadian, in no small part because every interaction indigenous groups have had with white Canadian institutions have been done on the white Canadians' terms.

White Canadians lobbying them to get on board the Canadian Unity train is... just more of that.

White Canadian political leaders stepping all over indigenous land and consultation rights is just more of that.

Nothing about the current discourse around national unity and inclusion is signalling that white Canada is looking for any kind of real partnership with indigenous people. It all just screams of an opportunistic shot at forcing indigenous people to get on board and shut up.

[–] Kichae 10 points 1 month ago

Shit, Succubus crit succeeded their Recall Knowledge check

[–] Kichae 19 points 1 month ago (1 children)

"We're the front page of the Internet!"

"No, not like that..."

[–] Kichae 47 points 1 month ago (1 children)

Laziness has ALWAYS been derided as a character flaw.

This is a nonsequitor. Masturbation has also long been vilified. Doesn't make it not pleasurable. In fact, many things that are pleasurable are framed as character flaws by people who believe they will benefit from your self-denial.

[–] Kichae 1 points 1 month ago (1 children)

I wonder if this works yet.

[–] Kichae 0 points 1 month ago (1 children)

Voting like this is a bit of a dark pattern, though. Especially downvotes. They come from places where the platform owners want to download the responsibility of community management to the community itself. This has a nasty tendency to silence valid criticism while simultaniously supporting brigading behaviour.

At the very least, we should be having serious, design-focused discussions about eliminating or highly restricting downvotes.

[–] Kichae 4 points 1 month ago (1 children)

Well, the good news is there are 3 more halves to get to!

[–] Kichae 3 points 1 month ago

I stand by my OG coorded Dyson Ball Animal upright. It's almost 20 years old now and still sucks the soul out of you.

[–] Kichae 1 points 1 month ago

Have you considered a cordless drill or jigsaw?

[–] Kichae 10 points 1 month ago

It means they know they can't beat Netflix, and that the streaming monopoly is out of reach for everybody else. Without that monopoly, they can't raise prices to the points they want.

[–] Kichae 19 points 1 month ago (3 children)

Ok, but hear me out. Have you seen most Python code?

19
submitted 8 months ago* (last edited 8 months ago) by Kichae to c/[email protected]
 

Huge trove of 2e content up on Humble Bundle now, including Player Core and GM Core. Here's a rundown of what's included, cobbled together from some work done by people on Reddit, and some additional legwork of my own:

New to Humble Bundle

  • Pathfinder 2e GM Core
  • Pathfinder 2e Player Core
  • Community Use Package: Pathfinder 2e Remaster Iconics Pregenerated Characters
  • Pathfinder 2e Adventure Path #175: Broken Tusk Moon (Quest for the Frozen Flame 1 of 3)
  • Pathfinder 2e Adventure Path #176: Lost Mammoth Valley (Quest for the Frozen Flame 2 of 3)
  • Pathfinder 2e Adventure Path #177: Burning Tundra (Quest for the Frozen Flame 3 of 3)
  • Pathfinder 2e Adventure Path #190: The Choosing (Stolen Fate 1 of 3)
  • Pathfinder 2e Adventure Path #191: The Destiny War (Stolen Fate 2 of 3)
  • Pathfinder 2e Adventure Path #192: Worst of All Possible Worlds (Stolen Fate 3 of 3)
  • Pathfinder 2e Adventure Path: Quest for the Frozen Flame Player's Guide
  • Pathfinder 2e Adventure Path: Stolen Fate Player's Guide
  • Pathfinder Flip-Mat Classics: Darklands
  • Pathfinder Flip-Mat Classics: Deep Forest
  • Pathfinder Flip-Mat Classics: Dungeon
  • Pathfinder Flip-Mat Classics: Pathfinder Lodge
  • Pathfinder Flip-Mat Classics: Prison
  • Pathfinder Flip-Mat Classics: Red Light District
  • Pathfinder Flip-Mat Classics: Tavern Multi-Pack
  • Pathfinder Flip-Mat Classics: Twisted Caverns
  • Pathfinder Flip-Mat: Bigger Pirate Ship
  • Pathfinder Flip-Mat: Elemental Planes Multi-Pack
  • Pathfinder Flip-Mat: Haunted Dungeons Multi-Pack
  • Pathfinder Flip-Tiles: Darklands Starter Set
  • Pathfinder Flip-Tiles: Dungeon Perils Expansion
  • Pathfinder Flip-Tiles: Urban Perils Expansion
  • Pathfinder Flip-Tiles: Urban Starter Set
  • Pathfinder 2e Harrow Deck
  • Pathfinder 2e Lost Omens: Pathfinder Society Guide
  • Pathfinder 2e Quest (Series 2) #14: The Swordlord’s Challenge
  • Pathfinder 2e Quest (Series 2) #15: In the Footsteps of Horror
  • Pathfinder 2e Quest (Series 2) #16: The Winter Queen's Dollhouse
  • Pathfinder Society Intro: Year of Shattered Sanctuaries
  • Pathfinder Society Scenario #3-02: The East Hill Haunting
  • Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance
  • Pathfinder Society Scenario #3-05: Inheritor's Rite
  • Pathfinder Society Scenario #3-06: Struck by Shadows
  • Pathfinder Society Scenario #3-07: The Locked Lodge
  • Pathfinder Society Scenario #3-08: Foundation's Price
  • Pathfinder Society Scenario #3-09: The Secluded Siege
  • Pathfinder Society Scenario #3-10: Delve the Pallid Depths
  • Pathfinder Society Scenario #3-11: No Time for Treason
  • Pathfinder Society Scenario #3-12: Fury's Toll
  • Pathfinder Society Scenario #3-13: Guardian's Covenant
  • Pathfinder Society Scenario #3-14: The Tomb Between Worlds
  • Pathfinder Society Scenario #3-15: Cavern of the Sundered Song
  • Pathfinder Society Scenario #3-16: Escape from Oppara
  • Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle
  • Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful Disaster
  • Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom

Available in Previous Humble Bundles

  • Pathfinder Core GM Screen
  • Pathfinder 2e Beginner Box (Remastered Edition)
  • Pathfinder 2e Bestiary
  • Pathfinder 2e Bestiary 2
  • Pathfinder 2e Bestiary 3
  • Pathfinder 2e Character Sheet Pack
  • Pathfinder 2e Lost Omens: Monsters of Myth
  • Pathfinder 2e Lost Omens: World Guide
  • Pathfinder 2e Lost Omens: Character Guide
  • Pathfinder 2e Lost Omens: Ancestry Guide
  • Pathfinder Flip-Tiles: Dungeon Starter Set
  • Pathfinder Flip-Tiles: Dungeon Vaults Expansion
  • Pathfinder Flip-Mat: Dungeon Multi-Pack
  • Pathfinder Flip-Mat: Bigger Island
  • Pathfinder Flip-Mat: City Sites Multi-Pack
  • Pathfinder Flip-Mat: Ambush Sites Multi-Pack
  • Pathfinder Flip-Mat: Haunted House
  • Pathfinder Flip-Mat: Forest Multi-Pack
  • Pathfinder Flip-Mat: Shipwrecks
  • Pathfinder Flip-Mat Classics: Village Square
  • Pathfinder Flip-Mat Classics: Arcane Library
  • Pathfinder Flip-Mat Classics: Museum
 

Mathfinder -- a math and statistics focused Pathfinder 2e Youtube channel from Redditor u/AAABattery03 -- celebrates 1000 subscribers by giving us some tools to identify poorly thought out or overly general character optimization advice. It's a good watch! Highly recommend Triple A's posts and videos!

 

u/SillyKenu over on Reddit posted a straw poll this morning asking what everyone's favourite class was. Just in case Lemmy wanted to weigh in, I thought I'd pass it along.

Personally, I'm playing a Guardian (and am really happy with it), but since test classes weren't listed, I chose Oracle. My SO is playing an Oracle, and rework from PC2 has made her so much happier with it, I can't help but love it.

Reddit doesn't allow enough options so found here: https://strawpoll.com/NPgxe850rZ2

Over the past half a year a ton of classes have changed with the remaster, and new classes/options have been added by the truck load. So why not? lets do the Classic discussion thread:what's your fav!

7
Wizards+ Released on Pathfinder Infinite (www.pathfinderinfinite.com)
submitted 8 months ago by Kichae to c/[email protected]
 

Haven't had a chance to look at it (or buy it -- curse your finite nature, money!) yet, but Team+'s other releases have been highly reviewed, and I personally have had a great experience with Clerics+ and Oracles+.

For anyone looking for new toys for their Wizard, they now have your back.

 

cross-posted from: https://lemmy.ca/post/30562490

cross-posted from: https://lemmy.ca/post/30560583

The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.

And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.

The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.

They've also posted a couple of updates to the Kickstarter page:

Update 1: Approaching 60% Funded!

Dear Demanders,

Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised!

Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days!

To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews.

Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda:

LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube

We have more exciting interviews in the days ahead!

Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com

Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality!

In Gratitude, Ossian Studios

Update 2: Spread the Word With This Surprise

Greetings Demanders!

We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things.

The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs!

And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose...

https://2e.aonprd.com/MonsterFamilies.aspx?ID=240

So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal!

https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing

(Printed and painted by our art director, Philip Lyon)

In Gratitude, Ossian Studios

Update 3: Weaving a Narrative

Greetings, Demanders!

We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!

I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.

Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.

During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?

Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.

The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.

Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…

These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.

Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.

If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!

In Gratitude, Ossian Studios

6
submitted 9 months ago* (last edited 8 months ago) by Kichae to c/[email protected]
 

cross-posted from: https://lemmy.ca/post/30560583

The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.

And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.

The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.

They've also posted a couple of updates to the Kickstarter page:

Update 1: Approaching 60% Funded!

Dear Demanders,

Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised!

Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days!

To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews.

Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda:

LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube

We have more exciting interviews in the days ahead!

Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com

Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality!

In Gratitude, Ossian Studios

Update 2: Spread the Word With This Surprise

Greetings Demanders!

We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things.

The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs!

And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose...

https://2e.aonprd.com/MonsterFamilies.aspx?ID=240

So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal!

https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing

(Printed and painted by our art director, Philip Lyon)

In Gratitude, Ossian Studios

Update 3: Weaving a Narrative

Greetings, Demanders!

We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!

I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.

Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.

During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?

Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.

The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.

Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…

These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.

Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.

If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!

In Gratitude, Ossian Studios

9
submitted 9 months ago* (last edited 8 months ago) by Kichae to c/[email protected]
 

The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.

And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.

The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.

They've also posted a couple of updates to the Kickstarter page:

Update 1: Approaching 60% Funded!

Dear Demanders,

Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised!

Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days!

To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews.

Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda:

LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube

We have more exciting interviews in the days ahead!

Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com

Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality!

In Gratitude, Ossian Studios

Update 2: Spread the Word With This Surprise

Greetings Demanders!

We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things.

The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs!

And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose...

https://2e.aonprd.com/MonsterFamilies.aspx?ID=240

So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal!

https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing

(Printed and painted by our art director, Philip Lyon)

In Gratitude, Ossian Studios

Update 3: Weaving a Narrative

Greetings, Demanders!

We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!

I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.

Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.

During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?

Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.

The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.

Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…

These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.

Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.

If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!

In Gratitude, Ossian Studios

 

Looks like Paizo has 20% off on rulebooks and some adventures on their website right now, in case soneone was eyeing the books but waiting to pull the trigger.

2
Nova Scotia Friendlies Discord (self.nova_scotia_general)
submitted 10 months ago by Kichae to c/nova_scotia_general
 

Someone's going around on Reddit recruiting for a Nova Scotia 'friendlies' Discord server. I just wanted to pass the link along in the off chance that someone here was interested.

https://discord.com/invite/C2qPFDMc

 

Also on Kickstarter, and wrapping up in the next couple of days (ends on 9 August, at 6pm EDT/midnight UTC+0), is Legendary Game's Sea Monsters bestiary.

I grabbed their Mediterranean Monsters and Latin American Monsters books last month, and was really happy with both of those. They were thick softcovers with a lot of interesting legendary beasts, spirits, and faeries. And since I apparently just collect monster books now (BattleZoo and Viklander say 'hi'), I'm absolutely getting this one, too.

 

I was trawling Kickstarter again and came across another project supporting Pathfinder (this time both 1e and 2e): Lugon: Evolution & Magic.

It's a setting book that's adding some new races, classes, and spells, apparently with a focus on how magic interacts with or is derived from the ecosphere.

It has currently met its base funding goal, but it doesn't seem to have as much momentum as some of the other projects I've highlighted. Some of the stretch goals include extra spells, and "Mage guilds", which -- to my ear, at least -- sounds like some extra Wizard schools, something I know many Wizard players feel the game could use post-remaster.

 

Dr. Dhrolin's Dictionary of Dinosaurs is a monster book for D&D 5e written by paleontologists Drs. Nathan Barling and Michael O'Sullivan is gettinf a Pathfinder 2e conversion.

The book features realistic dinosaurs and paleontologically accurate (as of 2023) background information, as well as artwork by paleo-artist Dr. Mark Witton.

I'm maybe a little too excited about this one. I was a dinosaur kid growing up.

Buried somewhere in the announcement post on reddit is some really interesting creature adjustments coming with the book. u/Linda_Zayas_Palmer, a former Paizo developer who consulted on the conversion, dropped this:

Roughly 4 level -1 adjustments, 20 level +0 adjustments, 75 level +1 adjustments, and 20 level +2 adjustments.

So it's going to be a massive toolkit for GMs.

At level -1, we've got things like thin dermis, which includes vulnerability to slashing damage.

At level +0, we have things that you might be looking for to change your creature's habitat but that aren't going to make significant difference to their power level. Concepts like wader, which helps with moving through shallow water, and pneumitisation, which makes your creature a bit faster at the expense of making them easier to topple over.

At level +1, there are tons of examples. Some of them are more defensive, like a bony frill that can be raised defensively. Others grant new Strikes or reactions, ranging from the realistic, like adding a horn attack, to the fantastical, like a dinosaur with web-shooting spinnerets or the ability to shoot off psychic mind rays. And others do a variety of other concepts that I'm not previewing just yet :)

At level +2, we start getting into concepts like super-tanky creatures with thick armoured plates and creatures with neurotoxic venom.

You can find the original announcement here: https://www.reddit.com/r/Pathfinder2e/comments/1dfy8r0/british_palaeontologists_excited_by_pathfinder/

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