This is an issue with translating the graphics buffer to the screen, it's a driver issue. There's differences in the graphics APIs used by older and newer games, sometimes not every version is tested for a given driver / graphics card combination, so stuff like older OpenGL games might not work the same as a newer one running on Vulkan (or which Proton can translate to Vulkan)
Natanael
Nazi talk
Spiraled out of control
Nuremberg trials. Start talking about it. It will need to happen.
Remember the hurricane predictions and the sharpie? Yes he's petty enough for that
He wanted to be a war lord but all he's got is a dull edge
The only things I've ever heard of doing that is in very high security corporate environments
What else do you have installed? KDE Connect?
Qubes OS
Edit: stop downvoting correct answers. If you don't want to be helpful, just leave
The firing is illegal so they don't have authority to do that
Under quantum mechanics this can't explain non-even distributions. With no effects making high probability events more prevalent than others you can not (reliably) observe differentiated probabilities.
And once again, cardinalites appears. A thing whose possible variations correspond to infinite integers can't match that with have variations matching the real numbers. An infinite line won't correspond to an infinite hypercube in infinite dimensions. Gotta consider combinatorics from statistics too, as well as entropy. The number of permutations mapping to normal states simply has to far exceed the strange states for us to observe a normal universe.
Depends on where the exact cause is. Sometimes it's fixable in another layer (like a compatibility patch in wayland) if all the data is still there, but it really should be fixed in the driver
It's usually a driver issue as in limited support for your specific graphics card, where some features are implemented differently from other models and not covered in full by the open source drivers