You act like there hasn't been a push for gender-neutral spaces for years now.
Nefyedardu
that's... the sole subject of the article.
the museum's decision to restrict white people from entering a small section of the display
Yeah I just use the web version of Office on the rare chance I need it, which is almost never.
The museum claims the objective is not to be discriminatory
discriminatory
"treating a person or group differently from other people, because of their race, gender, sexuality, etc."
Using the same chip is disappointing, but if they release a smaller model with OLED it will still have a lot of customers I bet.
Most desktop environments are really efficient at what they do and minimize the background resources they take. Just checked my system and GNOME takes ~350MBs RAM (~700MB including gnome-software) and literally 0.0% CPU, it's insane. I looked up Windows 11 and it seems like it can use up to 4 GBs (!) of RAM all by itself.
Well that's why I said "near-equivalent", $600 vs $450 is comparable. Performance should be close to equal, I don't know what's going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5... then it's better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but "4k" is never actually "4k" on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.
The terminally online don't need Jesus, they need grass to touch.
You can make near-equivalent builds at a similar price, this one for example. And this is with new parts, if you buy used the skies the limit.
Think about it like this: if you we're to sit down and port a Windows game to Linux manually, what would you have to do?
- You would need to translate the Windows API calls to something Linux understand. That's what WINE does.
- If the game runs a Microsoft proprietary rendering engine, you would need add Vulkan support. That's what DXVK/VKD3D do.
- You would need to convert any FMVs that use proprietary codecs to open formats. That's what Proton's transcoding feature does.
- You will need to provide a shader cache to the user. That's what fossilize does.
So Proton is doing all of these things that you have to do when you port the game anyway. Why spend the money and resources to do something that Proton does for free? If Proton is in any way insufficient to run your game well, it's open source. You can submit merge requests to Proton yourself if you really care about Linux performance.
It's not about Proton versus Native. It's Vulkan versus DirectX. Games that optimize for Vulkan have zero overhead on Linux, and that's what devs should strive for.
The comment wasn't a "rant about karaoke" lol