PrinzKasper

joined 2 years ago
[–] [email protected] 10 points 2 years ago (1 children)

Shadow Banning is very useful for spam bots. If you let them know they're banned, they'll just open a new account. But if YouTube keeps accepting their comments with a smile on its face before immediately tossing those comments into the shredder, it'll take some time before the bot figures out what's going on.

[–] [email protected] 46 points 2 years ago (10 children)

In my humble opinion, a twitter-like platform needs a big central algorithm that can associate posts with certain topics and interests to be able to serve up an interesting feed, because most people are just kind of shouting into the void and that endless storm of posts has to be filtered and organized somehow, otherwise everything you see is just benign uninteresting garbage. Lemmy/Kbin have the advantage that by nature all posts are neatly sorted into topic-based communities, and it's a lot easier to subscribe to the stuff you find interesting, and block the stuff you don't like.

[–] [email protected] 6 points 2 years ago (1 children)

MW2 had many iterations of fan servers. It started with alterIWnet, and ended with IW4X, which was recently shut down by Activision with a cease and desist. Fan modded versions of the game with dedicated servers and a server browser, with known security vulnerabilities like this one already patched out. Thanks to Activision, there's now no way to safely play this game anymore.

[–] [email protected] 4 points 2 years ago (1 children)

So how much human involvement is required for something to become eligible for Copyright? If I'm an artist and I draw a character all by myself, but use AI to fill in the background, would that be eligible? If I'm a software developer and I occasionally let copilot autocomplete a line because it suggested the correct thing, does that mean the entire programm is now impossible to Copyright? Where is the line?

[–] [email protected] 9 points 2 years ago

Toem is a very cozy polished little game that you can 100% in just over 4 hours. If you have an afternoon or two to kill, I definitely recommend it.

[–] [email protected] 3 points 2 years ago

I'm glad he could learn a valuable lesson.

[–] [email protected] 9 points 2 years ago (17 children)

There's also a lemmy instance TTRPG.network, as well as an instance dedicated to Pathfinder and Starfinder pathfinder.social

[–] [email protected] 2 points 2 years ago

NPC numbers for attack bonus, HP, AC and spell DC usually scale slightly differently than they do for PCs. What I do when I create custom NPCs is look at existing statblocks from level appropriate monsters and patchwork pieces together.

[–] [email protected] 4 points 2 years ago

Man, a Sunday there would be perfect... relax at the beach, walk 50 meters, watch an F1 race, then go back to the beach...

[–] [email protected] 0 points 2 years ago (1 children)

Having ran PF2e for about ~40 sessions and listening to several actual play podcasts using it, I absolutely love it, and I would be hard pressed to come up with any reason to pick DnD 5e over PF2e.

As a GM, it provides a ton of useful tools that are either broken or straight up missing in 5e, for example when creating encounters, calculating the difficulty of encounters based on the monster's challenge rating actually works, all the magic items have an explicit cost, all the player races have actual lore and "this is how others percieve you" that you can work off of instead of just "you make it up :)", the monsters have actual interesting abilities instead of just being big sacks of hitpoints, and a solo boss monster can still be seriously dangerous instead of just immediately being overwhelmed by the action economy.

The language in the rules is more technical, but in doing so it drastically reduces the room for misinterpretations. The trait system also helps this, for example most undead have the "mindless" trait, which means they are immune to any spell effect with the "mind affecting" trait. Everything being tagged, and interactions being spelled out in this way, just makes resolving spells so much easier.

On the player side, PF2e offers you meaningful choices at every level, and not just picking class, race and subclass and then being stuck on train tracks like in 5e. The action economy is simplified, and instead of action, movement action, bonus action, interact action you just have three actions. Those can be spent on anything you want. Skills like athletics, acrobatics, intimidation, diplomacy, deception and probably more I'm forgetting right now have actual codified uses in combat instead of requiring on the fly house rulings from the GM to be useful. Martial characters actually scale well into late game and aren't just completely overshadowed by casters.

Finally, I just want to note that our group uses FoundryVTT to play our games, and the way the system is implemented there is just incredible. So many useful Quality of life features that I never even knew I wanted until I had them, and now they're glaringly absent in other systems. Foundry and PF2e really go together like PB & J.


Most people who I see saying they prefer 5e say that it's more "rules-light" and roleplay oriented, but it really isn't, at least by RAW. It's only rules light when you ignore half the rules. And there's really nothing in the rules that directly facilitates roleplay either. So if that's your preferred playstyle, there's other systems that would suit your preferences better than both 5e and PF2e

[–] [email protected] 2 points 2 years ago (1 children)

Check out Stalker Anomaly, that should fit the bill.

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