TalkingFlower

joined 3 months ago
[–] TalkingFlower@lemmy.world 1 points 11 hours ago

I don't know anything about Yes Your Grace, but it reminds me Warsim: The Realm of Aslonaim.

[–] TalkingFlower@lemmy.world 2 points 13 hours ago

Didn't know it existed, and it is using the old Sword of Moonlight makertool! Thanks!

[–] TalkingFlower@lemmy.world 3 points 1 day ago

Seance of Blake Manor - Was a huge hit last year, I’m keen to try it. Agatha Christie simulator in a mysterious manor sounds good to me.

Looking forward this as well.

[–] TalkingFlower@lemmy.world 1 points 1 day ago

I have to switch back and forth because my GPU isn't powerful enough for games with shiny new graphics. It's fine to still play 16:9 for some games that require a bit of precision, some old games scream for 640x480. But for the Truck Simulator, 21:9 is a game-changer: I have much better spatial awareness of my right-hand side. :)

[–] TalkingFlower@lemmy.world 2 points 1 day ago

That one looks promising, but Disco Elysium is still in my backlog, so I'm gonna wait until the day I have the mood for an adventure game.

[–] TalkingFlower@lemmy.world 2 points 1 day ago

Something like Qud is a tall order, Doors of Trithius is the only one I can think of. AI roguelite could be a fun thing to try xD

 

I am having a little fever with Ultima Underworld/King's Field dungeon crawling, so I guess I am pulling the trigger on Monomyth and Lunacid xD

[–] TalkingFlower@lemmy.world 3 points 3 days ago (1 children)

"Gen Z have a BS meter and they're so cynical and critical..." CEO Sharon Tal Yguado

[–] TalkingFlower@lemmy.world 1 points 4 days ago

You read one of the few legible excerpts from** The Metal Body and Her Wet Rosy**:

"Your cold resist score is 100."

[–] TalkingFlower@lemmy.world 3 points 4 days ago (3 children)

I believe she refers to the concept of her new game, authenticity = social media/word of mouth from influencers that people trust. Viralbility, memebility, social media and coop are the heart of it, leveraging social media as the central marketing force through the players has been a thing for sandbox games for quite a while.

This article feels like a sign that devs are finally acknowledging that market potential; it has nothing to do with authenticity, it's just that social media "feels" more authentic than game journalism, though.

[–] TalkingFlower@lemmy.world 14 points 5 days ago (1 children)

Blame marketing research, CEO Sharon Tal Yguado thinks Gen-Z + sandbox + live service = authentic.

 

"To say that Gen Z and Gen Alpha are into live-service games is only half the story. These games offer a social space for players to hang out and be creative. For them, it's not about winning in a competitive online shooting match but about expressing themselves and exploring in a virtual sandbox."

"Plus, just because Gen Z and Gen Alpha not playing those $70 titles now doesn't mean they won't in the future. Yguado believes that those players will "graduate" from Roblox and other sandbox titles, although they probably won't be leaving Roblox forever. Games won't be going away just because Roblox is around. You just have to meet new players where they are and on their own terms."

[–] TalkingFlower@lemmy.world -1 points 5 days ago

May as well go the No Man's Sky free update route; this would get them a lot of income in the long run. Since they all rely on variety as a gimmick.

[–] TalkingFlower@lemmy.world 1 points 5 days ago

Very good for simulator titles with hyperrealistic graphics.

 

"Use of generative AI among game developers has declined after rising sharply in 2025, according to new data from the Game Developer Collective and Omdia. The survey shows 29% of developers reported using generative AI tools in early 2026, compared with 36% during the same period in 2025."

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submitted 1 month ago* (last edited 1 month ago) by TalkingFlower@lemmy.world to c/games@lemmy.world
 

I find my brain extremely happy when a game provides ample opportunity to make connections, like in Dwarf Fortress, where I watch an event unfold, which can stir my creativity and imagination like nothing else. Writing a story out of it is extremely smooth and easy compared to other sandbox games.

I also find myself in love with immersive sims like Desu Ex and Thief, where level design and exploration take a front seat, every map is like a big playground with verticality and branching paths, where you find secrets and lore hidden around every corner in an atmospheric world.

What is immersion to you?

 

This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

 

When someone repeats an argument that has been proven false /badly argued many times before, but keeps repeating it in hopes of drowning out opposition or derailing a thread. Yet not disruptive enough to get banned on forums, as it wraps itself in non-hostile, nicely written sentences.

How exactly do moderators deal with this kind of behaviour?

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