andrewrgross

joined 2 years ago
MODERATOR OF
[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

This is silly.

First, I don't know why you're using the past tense. I don't call water "wetted" I call it "wet". And while I wouldn't call fire "burned", I would call it "burning".

But here's the thing: you're welcome to have your idiosyncratic opinion on this. The fact that you seem to want me to argue my side when I feel perfectly comfortable letting you have a subjective opinion most people consider ridiculous says to me that (A) you know which one of us holds the broadly agreed upon position and (B) this isn't about resolving a dispute. It's just online debate for sport.

Enjoy believing a hotdog is a sandwich. Sleep well in your claims that cereal is a soup. I'm not going to explain to you why water is wet because it's a waste of my time.

[–] [email protected] 2 points 2 weeks ago

If you're wondering what the point is, you can just go to one and ask for a tour.

I pay $65 a month for a membership to my local YMCA mainly so I can use the pool.

[–] [email protected] 1 points 2 weeks ago (1 children)

Most scientists define wetness as a liquid’s ability to maintain contact with a solid surface, meaning that water itself is not wet, but can make other sensation.

But if you define wet as ‘made of liquid or moisture’, as some do, then water and all other liquids can be considered wet.

So... by a highly common definition it is wet. That's not much of a debate.

There are plenty of words that mean different things in scientific contexts that are different from common use. It's like saying "the sky is blue" is a false statement. Yes, there are contexts where the sky isn't blue. At night. On other planets. Perhaps earlier periods in our planet's history. But are we in those contexts right now? And is my meaning ambiguous?

There are a lot of times where language is unclear, and we must work to bridge communication barriers. But to insist on debating things when no genuine confusion is present is just an a bizarre antisocial practice.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

That's a fun song (but also obviously silly and wrong).

[–] [email protected] 12 points 2 weeks ago (8 children)

This article is fine, but kind of superfluous.

We get it. Everyone can see this. If you don't have actionable advice or some additional insight, you're really just reporting that water is wet.

[–] [email protected] 6 points 3 weeks ago
[–] [email protected] 6 points 3 weeks ago (1 children)

Any updates? What happened, and is it fixed?

I really missed this server, and I'm very curious what happened on the back-end technical side.

[–] [email protected] 3 points 1 month ago (1 children)

China would be an unstoppable juggernaut.

...Isn't it?

[–] [email protected] 15 points 1 month ago (1 children)

It looks like a lot of people in this comment section didn't read the article. Because I expected something far more dystopian, and honestly this is not that big a deal. Maintaining your confidence and avoiding distractions during a job search is actually a real challenge, and if they offer lunch and WiFi, then spending a few dollars a day to get dressed and leave your apartment sounds like a totally reasonable service.

I think it sounds a little fucked up, but just in the way that most work stuff is fucked up today. I wish multi-purpose short term space rentals in the US were this cheap.

[–] [email protected] 6 points 1 month ago

I read this and thought "This would be an incredible training simulation for union organizing".

I'm guessing it's just a fun gimmick to blow off steam. But overall, I approve. I genuinely think more people should role play standing up for themselves to practice the skills.

[–] [email protected] 1 points 1 month ago

Did you read the article? They're sold as a productive workspace for job seekers.

[–] [email protected] 28 points 1 month ago

Respectfully, this title gets under my skin.

Why so doomer? He might veto it. It wouldn't be surprising. But why are you declaring a loss prematurely?

Don't hope for things there's no chance of. Fight to change the chances of things, and if you fail try and fight again and again until you win.

 

I recorded this a few months ago!

I'm disappointed that I seem to have spoken too fast, but otherwise I'm excited by the direction of the conversation!

 

Tbf sometimes I see really bad lefty memes on here, so when I saw a good I felt like I had to provide a demonstration.

(It's gotta fit the format, people.)

 
 

It's got little instructive explainers worked into the story. Good art, too.

 

cross-posted from: https://slrpnk.net/post/16264721

I'm looking for a GM and players for a post-capitalist scifi adventure game.

The game setting and system are from an indie RPG called Fully Automated! (We have a community: c/fullyautomatedrpg )

I'm one of the developers, looking for a GM and possibly players on behalf of some other players who don't have quite enough people to start a new group.

The Game

The game takes place 100 years into our post-capitalist future. It's cyberpunky in style, but with an optimistic, earthy flavor. It uses a custom 2d10 system, but it's very flexible and modable if you prefer something else. The GM is welcome to use the rules as described in the manual (which are very straightforward) or just graft the campaign onto their preferred system.

We're currently playtesting a new campaign and we've got a few too many players for one play group. The extra players asked if I could look for a GM and a few more players to make a second group. I'm actually a player in the first test group, and we're 5 weeks into what is really a helluva campaign. It's a lot of fun and very well written. I expect it to be about 10 sessions, but don't really know.

The Campaign

The campaign is called "The 1000 Year Cleanup". The players are sent to the backwoods of New Hampshire by a supply chain specialist who thinks that they've found indications of a long-buried toxic waste dumping site. Salvaged records suggest that a local landowner helped a chemical corporation illegally dump tons of toxic slag during the later years of the Global Climate War. Sixty years later, the slag is now sought after by a company that recycles toxic waste into useful, non-toxic industrial products. But the whole area is in in the process of being rewilded. Deconstruction crews are dismantling what's left of some largely abandoned ghost towns. If the players don't find the waste, soon there'll be no one left to ask and no roads by which to remove it, and the toxins will simply leach into the surrounding hills in slow silence for centuries to come.

(There's also a little twist! I don't want to reveal it to anyone who might want to play, but if you're interested in running the game (or just curious), message me and I'll clue you in.)

In terms of play, it's a bit like an extended Star Trek away mission if it took place amidst a big ecological restoration project. It's a very cool vibe that most players will find surprisingly easy to get into. Let me know if you'd like to play!

 

I'm looking for a GM and players for a post-capitalist scifi adventure game.

The game setting and system are from an indie RPG called Fully Automated! (We have a community: c/fullyautomatedrpg )

I'm one of the developers, looking for a GM and possibly players on behalf of some other players who don't have quite enough people to start a new group.

The Game

The game takes place 100 years into our post-capitalist future. It's cyberpunky in style, but with an optimistic, earthy flavor. It uses a custom 2d10 system, but it's very flexible and modable if you prefer something else. The GM is welcome to use the rules as described in the manual (which are very straightforward) or just graft the campaign onto their preferred system.

We're currently playtesting a new campaign and we've got a few too many players for one play group. The extra players asked if I could look for a GM and a few more players to make a second group. I'm actually a player in the first test group, and we're 5 weeks into what is really a helluva campaign. It's a lot of fun and very well written. I expect it to be about 10 sessions, but don't really know.

The Campaign

The campaign is called "The 1000 Year Cleanup". The players are sent to the backwoods of New Hampshire by a supply chain specialist who thinks that they've found indications of a long-buried toxic waste dumping site. Salvaged records suggest that a local landowner helped a chemical corporation illegally dump tons of toxic slag during the later years of the Global Climate War. Sixty years later, the slag is now sought after by a company that recycles toxic waste into useful, non-toxic industrial products. But the whole area is in in the process of being rewilded. Deconstruction crews are dismantling what's left of some largely abandoned ghost towns. If the players don't find the waste, soon there'll be no one left to ask and no roads by which to remove it, and the toxins will simply leach into the surrounding hills in slow silence for centuries to come.

(There's also a little twist! I don't want to reveal it to anyone who might want to play, but if you're interested in running the game (or just curious), message me and I'll clue you in.)

In terms of play, it's a bit like an extended Star Trek away mission if it took place amidst a big ecological restoration project. It's a very cool vibe that most players will find surprisingly easy to get into. Let me know if you'd like to play!

 

cross-posted from: https://slrpnk.net/post/16130943

My mom was complaining that the city has limits on how many leaves that they'll pick up, and she's got bags and bags of leaves stuffed into black garbage bags. This seems like a problem that should have some kind of backyard solution.

I've done a cursory search, and see that leaves are very compostable. They can also apparently be turned into "mold", though I don't fully understand what this means.

But I also see that there is a lot of variety in compost bins, and they're quite expensive. So I'm wondering: what's the best strategy for making leaves go away? She's not specifically interested in the product of the leaves, she just wants to find somewhere to put them after she rakes them up. Any ideas?

 

My mom was complaining that the city has limits on how many leaves that they'll pick up, and she's got bags and bags of leaves stuffed into black garbage bags. This seems like a problem that should have some kind of backyard solution.

I've done a cursory search, and see that leaves are very compostable. They can also apparently be turned into "mold", though I don't fully understand what this means.

But I also see that there is a lot of variety in compost bins, and they're quite expensive. So I'm wondering: what's the best strategy for making leaves go away? She's not specifically interested in the product of the leaves, she just wants to find somewhere to put them after she rakes them up. Any ideas?

 

During a gameplay session last week my character left a message on the Wood Wide Web for some local wildfolk. I was just improvising in the game, but I love the concept and I think it'd be nice to develop the concept a bit and share to make it easier to use in games.

The concept of the Wood Wide Web is currently understood strictly as a mycorrhizal network for coordinating interactions between fungal communities and plants across forests, but within the game I'd like to establish that these existing networks are used as a backbone for sending messages across forests by humans.

I don't want to go too deep, but what should the player experience of using this be like?

In my head, I'm imagining this as an organic version of a wireless ad-hoc mesh network. One project in particular, diaster.radio, is designed to set up a system for Twitter-like microblogging that is geotagged across a decentralized mesh of nodes. I think this is a good framework. Users access the Wood-Web by plugging a small electronic spike into the dirt, and it lets them browse recent posts like you do on Mastodon, but perhaps with low character limits and no multimedia. Does that sound good? What do folks think of this interface?

Also, I'd like a basic overview of how it works. It doesn't need to be highly technical. But just as one might try to hack a network and we all understand what a WiFi router is, I'd like for there to be a basic understanding of how this is managed. I'm thinking that it's primarily based on the naturally occurring mycorrhizal networks, but with a series of low-power router nodes that allow humans to interface with it.

What do folks think? As a player, if you went into a forest and plugged in to this, what would you expect to see? How fast and far do you think messages should go? What kind of maintenance would you imagine sysadmins needing to perform? Thanks!

 

I think this is a glimpse of both our present and near future. Companies failing without an end-of-life plan, and hackers swooping in. It's fascinating. I wonder what it might tell us about more extreme examples, like major power and fuel infrastructure.

 

These aren't the kind of election results that lead in the news, but Alaskan natives recognizing the importance of a rule that obstructs the two major parties from gatekeeping voters abilities to express choices that don't align with party line issues is exactly the kind of change in politics that might save us.

 

A few of us just started a new campaign! We might have room for one or two more people if anyone has been looking for an opportunity to join in a game of Fully Automated!

I'm not the GM, fyi, so participating is contingent on the preferences of our GM. But I'm excited to finally be trying this game as a player!

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