what frontend are you using, default lemmy one or one of the alt frontends .world has? Default frontend should handle it fine but havent checked the alts
Ategon
versions that support (lower rectangle / higher number is more recent):
usage per version:
last major browser that didnt support which was safari updated to support it 4 years ago. update your browser
Sites back up
Got a lot of information about what it actually causing the issues which should help me automate some fixes for tomorrow + the weekend
There likely will be some more downtime tomorrow if I have time (if not itll be on saturday)
The issue is essentially a chain of issues with one needing to be fixed before I can fix the others. Some tables have duplicates entries which is preventing reindexing (since the indexes are broken). First one im going to try to fix is the post table.
I did some changes to remove a duplicate community to test which is https://programming.dev/c/[email protected] and ive managed to make it merged and now comments will show if you sort by comments in the community. Posts however still aren't showing up due to the posts table having the issue with duplicates as well. (fixing posts first so I can set all of the posts to the correct community in an automated way later for the communities)
around half the instances I checked were affected, no idea why only them were affected. world is also currently behind in inbound federation due to the pure amount of activities its generating atm (only instance that is atm). We fixed the issues so it shouldnt be happening anymore (and I can see this post on world)
world, lemm.ee dont have them, beehaw does for example
no problem, been using it as an excuse to learn about godot as well
For people on other instances, you might not see posts 29 and 30 due to some issues (e.g. people on .world) but you can see them by going to https://programming.dev/c/godot
I dont
⠀⠀⠀⠀know what you're
talking
⠀⠀ab out
It definitely has more niche use due to the children interactions. Its pretty much just a shorthand for one specific case of function calls you would do so that you dont have to mess with all of reparenting, position, etc. for that case
Its more useful for engine and tool development (and is used in the engine for the change type button when you right click)
Off the top of my head a use case in a game would if for some reason you have placeholders, replacing the placeholder with the actual node. Another one is if your enemies change based on a specific metric in the game (e.g. once a run hits 1 minute all enemies change to be a harder enemy), you can just replace the old enemy node/script with the new one so that you get the updated script (would have to also manage the sprite in that case though)
Was an issue with the upgrade script when upgrading to 0.19.5
Caused by the same db issue thats been causing issues
Yeah they appear in the feeds. So people primarily use it through sub and local sorts atm
old is still supported, what comment section are you trying to look at
select them all, then ctrl+/