Ategon

joined 2 years ago
MODERATOR OF
[–] [email protected] 2 points 1 month ago

select them all, then ctrl+/

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

what frontend are you using, default lemmy one or one of the alt frontends .world has? Default frontend should handle it fine but havent checked the alts

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago) (8 children)

versions that support (lower rectangle / higher number is more recent):

usage per version:

last major browser that didnt support which was safari updated to support it 4 years ago. update your browser

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago) (1 children)

Sites back up

Got a lot of information about what it actually causing the issues which should help me automate some fixes for tomorrow + the weekend

There likely will be some more downtime tomorrow if I have time (if not itll be on saturday)

The issue is essentially a chain of issues with one needing to be fixed before I can fix the others. Some tables have duplicates entries which is preventing reindexing (since the indexes are broken). First one im going to try to fix is the post table.

I did some changes to remove a duplicate community to test which is https://programming.dev/c/[email protected] and ive managed to make it merged and now comments will show if you sort by comments in the community. Posts however still aren't showing up due to the posts table having the issue with duplicates as well. (fixing posts first so I can set all of the posts to the correct community in an automated way later for the communities)

[–] [email protected] 2 points 1 month ago (1 children)

around half the instances I checked were affected, no idea why only them were affected. world is also currently behind in inbound federation due to the pure amount of activities its generating atm (only instance that is atm). We fixed the issues so it shouldnt be happening anymore (and I can see this post on world)

world, lemm.ee dont have them, beehaw does for example

no problem, been using it as an excuse to learn about godot as well

[–] [email protected] 4 points 1 month ago (3 children)

For people on other instances, you might not see posts 29 and 30 due to some issues (e.g. people on .world) but you can see them by going to https://programming.dev/c/godot

 

This shows up when there’s no value and disappears when you start to type

Works for Strings, Arrays of Strings and PackedStringArrays

 

It removes what you set as the prefix from the name for the variable in the inspector

 

You can nest as many subfolders as you want using this

 

@export_group("Text") is used to make a group and you can break out of the group using @export_group("")

 

This pops it out into a new window that you can move around separate from the main window (e.g. onto other monitors)

 

in this case I selected res so its showing everything in res on the right

 

*(unless the subfolder explicitly has another color set)

Useful for finding certain folders quicker

[–] [email protected] 14 points 1 month ago (1 children)

I dont

⠀⠀⠀⠀know what you're

talking

⠀⠀ab out

 

Putting a backslash after a part of the statement basically means ignore any newlines between this and the next characters so you can indent it however you want

 

This lets you type parts that are differentiated from the other variables quicker while still having enough to smart pick it

[–] [email protected] 9 points 1 month ago* (last edited 1 month ago) (1 children)

It definitely has more niche use due to the children interactions. Its pretty much just a shorthand for one specific case of function calls you would do so that you dont have to mess with all of reparenting, position, etc. for that case

Its more useful for engine and tool development (and is used in the engine for the change type button when you right click)

Off the top of my head a use case in a game would if for some reason you have placeholders, replacing the placeholder with the actual node. Another one is if your enemies change based on a specific metric in the game (e.g. once a run hits 1 minute all enemies change to be a harder enemy), you can just replace the old enemy node/script with the new one so that you get the updated script (would have to also manage the sprite in that case though)

 

If you do this remember to free the old one (or have some way of accessing it) since the engine won't do it for you

 

This is useful to see where specific prints are happening

 

Alternatives to doing this would be to right click and then hit the close button or to use the hotkey for it (defaults to ctrl + w)

[–] [email protected] 2 points 2 months ago

Was an issue with the upgrade script when upgrading to 0.19.5

[–] [email protected] 3 points 2 months ago (1 children)

Caused by the same db issue thats been causing issues

[–] [email protected] 1 points 2 months ago (1 children)

Yeah they appear in the feeds. So people primarily use it through sub and local sorts atm

[–] [email protected] 2 points 2 months ago (1 children)

old is still supported, what comment section are you trying to look at

view more: ‹ prev next ›