Don' it look pretty!
Oh, I completely forgot it was TPP who did that! What a bonkers, unhinged game that is :D
Woohoo! Can't wait to see what we're gifted with this summer :D
Kopi knows more about the techs than I do, I'm just here to be a pretty face :)
At the beginning it was just the three of us essentially talking to each other. It's growing very slowly, but that's good because exponential growth can be the death of communities.
It had an update pushed just yesterday. Still getting used to the changed goalposts - and the lack of strange quarks from exporting :(
It has a sequel made for the browser and less mobile friendly and has a lot of buttons.
I haven't had a check in for ages - thoroughly burnt out, but the houseguest is going away next week for a fortnight which will give me time to decompress somewhat.
On the burner this week has been:
Warzone Idle - Risk as an idler. I play on Firefox and recommend you don't, it's horribly laggy.
PedroPascal'sTriangleOfPrestige - 8 days until I can click buttons!
IncrementalFortress - again
Fundamental - a slow-paced game that I'm really enjoying still, 3 months in.
ProgressKnight2 - all the thing go brrrr
Game testing for Get a Little Gold - a Flash game originally hosted on Kong - you can rip the .swf from there and play it as a standalone with all buyables unlocked. The new version is made with Unity for an Android release. I'm playing under Bluestacks and you can't have it yet - but it'll be thoroughly tested before it goes public. We're also looking at ways to make a cold start more engaging because currently ... it is not.
Anti-idle: The Game Flash standalone downloadable from Tukkun's (the developer) Google drive along with their other work. It's still being supported after 15 years! <3
Non-incrementals: Dorfromantik - it's very nice :)
Rogue Fable II - 45-60 minute runs, playing it since release and I still die more often than I win.
Civilization IV - Beyond the Sword - this links to GOG and is a downloadable, DRM-free version that you buy once and you have forever. Make backups. Playing this for 20 years and realised only recently that I play it as an incremental. Culture victory only, city flipping, no war, no espionage. It's extremely hard to win.
I would have no clicking for resources. It drives me bonkers! That said I'm also doing extensive testing for a game in which click_for_resource is the mechanic so perhaps I'm only averse to it when it's the standard click for enough money to buy the first producers sort of game.
Also, I can't reply to your comment from some days ago about where reports go. I only realised that I have notifications and where they are, so I'll start checking them :-/
We also have chat, you're welcome to join us there for discussions that sometimes involve incrementals and ping myself or TPP if something needs immediate attention.
Sorry to crash your question with this reply!
NGU is one of those things I've been dipping my toe into since it started. I've had one save since then and I've only just made it to eveil difficulty. It's not just you.
The problem, for me, is that the game's actually quite dull.
Hiya,
This is the second time you've posted within our community with spam. We welcome people adding to what we have here, but we do ask they keep it on topic.
This post is removed.
Hiya,
This is a space for incremental games. I feel this post could be better served in a more news space, or if you were trying to start a conversation about weather, climate change, or to organise aid for folk affected there are much better places to post.
Therefore, this post is removed from incremental.social.
I played it - right up until I had to do this precise thing in this order, and in a very short time period, in order to get the 12th milestone and 4th ending. And that's where I gave it up.