count_dongulus

joined 2 years ago
[–] [email protected] 2 points 10 hours ago (1 children)

Nope, just the model weights.

[–] [email protected] 23 points 10 hours ago (1 children)

Americans and their silly performative outrage

[–] [email protected] 20 points 1 day ago

OP is full of shit

[–] [email protected] 40 points 1 week ago (6 children)

This won't work against commercial crawlers. They check page contents with something similar to a simhash and don't recrawl these pages. They also have limiters like for depth to avoid getting stuck in circular links.

You could generate random content for each new page, but you'll still eventually hit the depth limit. There are probably other rules related to content quality to limit crawling too.

[–] [email protected] 6 points 1 week ago

Vine was better

[–] [email protected] 16 points 1 month ago (8 children)

Ya dumbass, it's = it is. Apostrophe means combo.

[–] [email protected] 1 points 1 month ago

It's just a frat for grown men. College fraternities can be similarly secretive and try to appear "fancy", but at the end of the day it's all just dudes hanging out in a clubhouse.

[–] [email protected] 1 points 1 month ago

When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn't see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.

[–] [email protected] 2 points 1 month ago

I think the size may have more to do with the team not splitting up the Unreal build paks. Haven't checked how well it's actually split up, but I can say that changing even one small thing could result in a giant update if that build has like one pak file with all the things in it. There are ways to configure it in the build but it's not a magic toggle either. Worked with a studio handing off UE builds before that didn't build the game in a split friendly way and it made every upload to S3 take forever cause there were only like two really giant paks.

Also makes me wonder, does Steam not do diff patch style updates for changes within individual files? If not, that could save a ton of bandwidth.

[–] [email protected] 38 points 1 month ago (2 children)

The US military budget is designed to independently fight and win another two-theater war in Europe and Asia. Has been since WWII. I think it would be justifiable to shrink the Europe portion of that; Russia's military capabilities are awful by this point, and Ukraine has done an excellent job demonstrating you don't need the kind of budget the US would expect to at least hold on that front.

[–] [email protected] 5 points 1 month ago (1 children)

Your train small.

[–] [email protected] 36 points 1 month ago (3 children)

Considering tanks are transported by train, not surprising. Train big.

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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