big fan of "bring a bag of moths to the cinema" (p.30)
grozzle
Kiki and Bouba.
yeah, it was Alt. i don't know what's wrong with these other people.
everyone in Taiwan would love to do that, but Beijing can't get over being dumped.
ah, i was looking forward to saying "you're not a villain" with more context, but... it seems like you're making a gacha game. this sounds just like, for example, Genshin Impact wishes. the diagnosis stands :(
(i'm assuming that, as usual, managing your upgrades is a secondary part of the gameplay, and that we're talking about a random chance based danger of failure )
why are random setbacks better than just getting out of the player's way, and getting back to the main action of the game as soon as possible?
if upgrades are rewards for playing well enough to gather resources, why waste the player's time and effort when they aren't doing anything wrong?
"wasting" resources can be fine, if you learn something from it, even by process of elimination, like experimenting with different ingredients to find a recipe.
but it sounds here like your game would just slap the player in the face sometimes, to try to make them feel better about when they don't get slapped.
You're a villain. Sorry, the evidence is incontrovertible.
Drag talks about dragself in the dragth person. Drag sounds like drag was dropped on drag's head a few times.
yes, just one person being in the right place at the right time can change the world.
::: please don't fix your typo :::
"the width of a British-style pub"
the length of a piece of string. the height of a tree. the size of an animal. the colour of a door.