sandriver

joined 2 years ago
[–] [email protected] 5 points 6 months ago (1 children)

Man, Sevagoth has been buffed out of control from where he started. A double augment build will passively nuke the map, spread damage vulnerability, and apply a critical chance curse to any enemies that survive The Hauntening. At last, he can finally refresh his damage vulnerability at will! Gloom will also provide some second-line CC by slowing anything approaching an objective (or at least, whatever survives the Shadow Haze onslaught).

If you're looking for an accessible Sevagoth that won't eat your forma, I can highly recommend running both augments and replacing his Shadow with a survivability tool like Condemn or my FBHCAB setup (Fractured Blast/Lycath's Hunt, Health Conversion, Arcane Blessing).

Also a funny story, Shadow Haze dropped at the end of July 2023, and the remainder of that year saw Sevagoth experience a meteoric rise in usage of 36%...... from 0.3% usage to 0.41% usage, lol. I imagine the Prime has skipped the queue because they realise they've created a monster and people are going to want to use this frame.

Please look forward to Sevagoth Primes running rampant and making missions completely unplayable. Did you think Saryn and Gyre were bad?

[–] [email protected] 3 points 6 months ago

Under Accessibility settings, there's now weapon auto-firing, so auto-charge weapons, bursts, and semis are all basically auto now if you want it.

[–] [email protected] 5 points 6 months ago

I think 5 was the reference normalized cap, but the actual hardcap is 10. If you were to use Amalgam Furax and Lethal Torrent and not Semi Cannonade, you'd overcap.

[–] [email protected] 3 points 6 months ago

Amazing. You can now fish for Chamber Cascade 13.4% faster!

[–] [email protected] 2 points 6 months ago

I didn't know about the cosmetic items before your post! Excited for the syandana.

 
[–] [email protected] 1 points 6 months ago

First part is true, but you can still do the standard Nukor sweeping motion. It racks status so quickly enemies will still be primed beyond what the weapon can natively achieve.

[–] [email protected] 2 points 6 months ago

Good catch! The Mutalists in question are limited to specific mission types, so I just totally missed that. In my experience the Charger projectile tends to be fairly limited, as it doesn't always seem to be able to reach even if you trigger the behaviour by breaking their pathing to you.

[–] [email protected] 6 points 6 months ago (3 children)

Secondary Encumber for your arcane is the big one. Then I usually just use Primed Heated Charge so it can do some basic heat inherit priming.

[–] [email protected] 4 points 6 months ago

When I started again on Switch, Lavos carried me through whatever I couldn't do on Zephyr. He's got a little bit of everything a new player needs: good survivability, bypasses energy economy, extremely high damage potential, decent CC. He remains good in non-scaling Steel Path too, although you'll have a much smoother time using more specialised or versatile frames.

Ironically, as enemies scale in damage, Lavos transitions to a glass cannon, but what a glass cannon he is! Secondary Encumber heat primers like Hystrix, Epitaph, or Incarnon Furis can push Catalyze into the millions of damage per tick.

Catalyze also has some nice options for primers nowadays. Previously you were stuck with Cedo, which somewhat limited your maximum damage range to a mostly frontal range, but Melee Influence means that a primer Xoris can easily spread Electric, Radiation and your choice of a secondary element in a wide area, although I would recommend still using a Furis, Epitaph or Cedo for focused intensive priming on hard targets.

Valence Formation is an incredible augment. Being able to extend his priming capabilities with another secondary element, or force Heat when it comes time to dump damage into a target, is incredibly powerful.

Overall, I'd say Lavos is easy to play, easy to build, and welcoming to new players. He has some of the highest damage potential in the game, and can take a beating. He has scaling issues on higher level content, but by that very late stage you should have options available to you.

[–] [email protected] 2 points 6 months ago (2 children)

It also cancels all forms of scorpion wires, meaning Infested become a melee-only faction aside from non-scaling MOA goop and flies. I always keep a Silence helminth loadout handy on any frame I regularly fight the Infested with.

[–] [email protected] 5 points 6 months ago (1 children)

Here's one: today I rediscovered that Nyx can mind control Acolytes, but I'm not sure if it bugs their damage reduction in the same way that Revenant's Enthrall does.

 

I'd love to hear esoterica or historical curiosities or fun synergies; or whatever else you can think of!

[–] [email protected] 1 points 6 months ago

I have such mixed feelings about Equinox. On the one hand she technically has 7 buttons and basically unrivalled flexibility and capacity for self-expression. On the other, there's an aura of disappointment about her that her two big, unique abilities are both tied to Day Form, while Night Form seems to have slowly receded to being the prototype for other frame abilities. To me she feels conceptually inelegant and unsatisfying, a complex and nearly unique 7-button frame who's slowly faded into having two big buttons that are uniquely hers and remain powerful.

I think she deserves a deep rework to modernise her given the way the game is evolving past her, and to redress the way DE has basically pillaged her kit to give to later frames in an improved form. It's fine if she's a jack-of-all trades design that trades raw numbers for strategic breadth, but those numbers need tweaking and modernising.

Some things I don't like:

  • Peaceful Provocation's Pacify effect seems overly stringent, having four zones of effectiveness makes the outer slow pretty meh. I don't expect it to be Gloom, but maybe just two zones or reducing the harshness of the dropoff to the outermost zone. (Or maybe I've misunderstood and only the damage debuff falls off, I never actually labbed it.)
  • Energy Transfer should be baseline so you can play a form-shifting style out of the box without giving up an augment slot for it.
  • Mend's passive shield bump isn't really adequate with the amount of damage players take now on SP and beyond
 

I'm looking through the old 2023 stats page, and I see Caliban is extremely unpopular. Part of this is definitely availability, since he's gated behind a bounty farm after New War. But how much is it availability?

I get the sense that Caliban is a cult frame, split between people (especially YouTubers) who think he sucks and a minority that appreciates how wide his support toolkit is.

Will Caliban Prime give the sus space man some new appreciation, or will the stink stay on him forever?

13
Bansheeball (www.youtube.com)
 

The sport of champions

play Banshee btw

 

Stacking Sibear Incarnon's bonk slow, Cold stacking, and Ice Wave Impedance.

 

https://youtu.be/ujE8Mq0ZMqk

Will hopefully edit this later with a text version of the opening 5 minutes. Last 20 minutes are a gameplay and weapon demo.

Let me know if you'd like to see any other frame builds in particular! Two Frost and two Nyx builds coming up.

 

Looking at the bottom 20% of frames by cumulative usage, most of which I play often, a few stand out to me as potentially benefiting from a rework. Might have some bad takes, so feel free to tell me how you play them! Always happy to learn something new about frames I haven't clicked with.

Need a refresh

Atlas: very tied to weapon selection which makes SP Circuit dicy. I'd like to see more innate power on his kit, or a change to petrifaction that improves its damage buffing, maybe with armour removal.

Equinox: augment syndrome. Some of them could be passives or otherwise extended (e.g. Energy Transfer could work on Pacify & Provoke too). Major systems rework could let her mod Day and Night separately, which would be nice as they both like different stats.

Chroma: funny damage man. Got a good buff with Circuit scaling his Spectral Scream (but not Effigy! what!) into actual strong damage abilities. The "keep two buffs rolling" playstyle is bad though. Spectral Scream could be a one-handed single cast that shoots actually good projectiles. Would also be nice to have Vex Armour store its buffs for recast, for accessibility reasons. Let Elemental Ward be recastable. Otherwise give him an augment or a passive that lets Ward and Armour refresh on some condition. Why does Gyre get to have all the braindead pew pew fun?

Could benefit, arguably fine

Gara: due to how full and synergistic her kit is, hard to fit shield gating on her build without Decaying Key usage. Good at health tanking, but that has scaling limits. Mass Vitrify deserves a buff to bring it in line with how easy Snow Globe is to scale infinitely.

Oberon: his damage buffing is very conditional on enemies reaching his garden. Very harsh range (235%!) and strength requirements if you want a fullstrip build without giving yourself RSI by double-casting Hallowed Ground constantly. Reckoning being able to blind on kills within a duration would be nice. Renewal could benefit from shield generation due to how healtanking falls off.

Lavos: please give him scaling survivability without dipping into Muzzle Flash or Resonator, or Arcane Trickery.

Trinity: absolutely horrible to play with the agonisingly short buff durations; this one is definitely personal preference though. Might benefit from damage buffing such as EV applying a small damage vulnerability in its area, or Abating Link being a target-radial armour strip that can be recast.

Out of the other low-usage frames, who would you like see refreshed or reworked?

 

I think the three big problems in his kit are:

  • Lowest damage potential in the game. He needs damage buffing or armour removal
  • Tentacles move enemies out of range, necessitating radial weapons (and making most of them significantly worse due to the length of the tentacles)
  • THE CAST TIMES

Also a mild nuisance that Barrage essentially doesn't scale off range. The knockdown radius does but big whoop, that's not how you use it anyway.

I love Hydroid, and I have a hot take that he's really good for when you get him due to having what you need to clear the starchart in a really fun way, but by god the scaling on this poor frame is atrociously bad.

Anyway, some hopes:

Passive is some kind of damage buff or a loot buff.

Undertow and Tidal Surge are merged. New ability is a damage vulnerability or an armour strip. (I don't see them buffing Barrage given they completely passed over Corrosive Barrage previously, maybe for Helminth reasons.)

NO MORE CAST TIMES

Tentacles have damage transference a la Tornadoes, or at least don't lift enemies up in the air where you can't hit them. Suction effect so enemies actually get caught in them.

Tentacles scale off range or power strength, or at least spawn intelligently according to the navmesh so you don't get random wasted tentacles doing SFA.

 

More like dogwater lmao

But on a lighter note... do you enjoy Dog Days? Do you look forward to it every year? Let's chat!

20
"Unique" melees (dormi.zone)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Let's discuss!

I'm thinking melee weapons that have some kind of overt gimmick, or otherwise unusual properties. Examples:

  • Keratinos grows and gains +2~3m range when you do a 12x heavy
  • Ghoulsaw has 100% followthrough
  • Caustacyst globs force enemies open to finishers
  • Gazal machete gains Corrosive damage after Djinn casts Fatal Attraction
  • Sarofang has a vortex on heavy slam

That said, I don't want to consider signature passives, as they're already documented. Incarnons are also well-documented, so I don't think they're as interesting to document or discuss.

Whether they're "good" or not is irrelevant.

Edit: while it throws all equip slots into the same page, the wiki page "Passives" (https://warframe.fandom.com/wiki/Passives/Weapon) lists all weapons with a passive effect.

Still, worth documenting other standout weapons, like the mentioned Ghoulsaw.

6
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Been having an episode of Zaw Brain again and looking through my collection. I'd love to hear some other Tenno's "wishlists" for zaws you'd make different variants of if forma, time, and inventory weren't considerations. Or maybe if you could time travel and go back and build them differently.

Here are some candidates I've been considering:

Cyath. Currently an Ekwana II Jai/Seekalla variant. Twirling Spire has an initial slam on the moving block, so it's a good Hunt candidate, and can throw out some juicy slashes, especially with Boreal's Contempt. Considering a Vargeet II Jai/Peye variant since it's the slashiest Machete Zaw. (Unless you do a -impact Kronsh riven.)

Plague Kripath. My first two zaws were the Plague Star zaws and they're both messes that I never use. I want to do a Vargeet II Jai/Plague Akwin variant so I have another rapier for my collection. Dehtat has better dispo, but it also looks stupid.

Dokrahm. Currently using an Ekwana Jai II/Seekalla variant for the Hunt memes. I want a Vargeet II Jai/Seekalla so I have a good Contagion hybrid for Hildryn and Vauban fashionframe... although I think I can fix it with a CC riven, so this is a low priority one.

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