sirxdaemon

joined 2 years ago
[โ€“] sirxdaemon 1 points 1 week ago* (last edited 1 week ago)

Personally, I don't see it as clashing. The gladiator is the more active sub-class and currently, in the situation where you're about to kill an enemy but your shield is up, strategically, you should not end the combo and be in search for your next fight. Your shield will be in cooldown but you have combo built up ready for a finish and reset. The gladiator should be played differently than the berserker.

But the change you proposed shouldn't be game-breaking and it'll make some players happy so I'm not opposed to it or anything. It's probably a good change.

[โ€“] sirxdaemon 1 points 1 week ago

I think overall the change is supposed to be a buff in terms of the damage mitigated by shielding; in total. You do have to actively manage it, to leverage the benefits, as opposed to before. It does require a shift in gameplay and tactics. I like the change because it seems more powerful overall; provided you min-max.

I agree with the other comment that the gladiator may be able to better exploit the change through Lethal Defense.

One thing I found interesting is the shielding doesn't degrade over time as long as an enemy is in view. This can be useful if you're farming/levelling and there's a room with a piranha pool in the middle; giving you a bit of control if you disposed of a mob and took minimal damage.

Certain trinkets are more useful now, if say you got them through the random selection. I'm thinking of the vial of blood in particular. At +3, 10 dew gives pretty much a full heal. I imagine 5 would be enough to help hover around 50% health. I haven't gotten the vial on a recent warrior yet so I can't confirm. But 5 is quite easy to obtain.

[โ€“] sirxdaemon 1 points 1 week ago

Do you give it gin?

[โ€“] sirxdaemon 2 points 2 weeks ago* (last edited 2 weeks ago)

I generally would welcome a hermit crab most of the time since dispatching one isn't too difficult and has a good chance of netting you an armour, which could be quite helpful.

But definitely, the scenario could also be the straw that breaks the camel's back in certain situations. I think a low(maybe 10% would be better) rate of this occurring and halving subsequently may make it manageable. I've killed 9 in total so far and they aren't that bad.

[โ€“] sirxdaemon 5 points 2 weeks ago (2 children)

This should've been fixed in beta 1.2. 1.4 is the current version. Are you on 1.2 or higher?

[โ€“] sirxdaemon 1 points 2 weeks ago (1 children)

Could you expand on that? I think this trinket a trap and not good at all. While it makes you harder to hit, it also makes enemies harder to hit. There is a limiting factor to making guaranteed hits; via wands, spells, etc. If you're able to make those hits the majority of your attacks then in my opinion, this trinket augments your firepower rather than makes an already strong build OP.

The only time I might consider this trinket is if you exploit dropping it when firing your bow and picking it up for melee. Even then, personally, since I play with multiple challenges, I'd rather amass resources with the mimic's tooth, rat skull, shard of oblivion, etc.

[โ€“] sirxdaemon 2 points 2 weeks ago

You just need to tap on that Join button to update to v271. I thought v269 was part of the beta as well but I guess not.

After you upload a picture with Connect, you should get a URL. Under the area where you input your comment, there's a toolbar of buttons. The leftmost one can be used to insert multiple pictures.

[โ€“] sirxdaemon 2 points 2 weeks ago (4 children)

v271 is the latest version so I'm not sure why it's not showing up. Maybe search for Connect for Lemmy and see if that refreshes with the update option?

Sometimes bugs are intermittent so who knows. I rarely download images so I might not even notice it. So it's good to have different perspectives.

[โ€“] sirxdaemon 2 points 2 weeks ago (6 children)

I'm not seeing the problem on v1.0.269 or v271. After tapping on the image, I can see the download button at the bottom and tapping on the three dots at the bottom right brings up a context menu that also has a download button. If this isn't the case for you, what version are you on? The version can be seen at the top of the Settings page.

[โ€“] sirxdaemon 1 points 2 weeks ago (1 children)

On the Block List page, if you scroll down using the left side of the screen, you should see the list of communities and blocked users. If you visit your home blahaj.zone and view your Blocks page in Settings, the communities and users you block in Connect should also be on this list.

If the above is not the case, what version of Connect are you using? The version can be found at the top of Settings.

[โ€“] sirxdaemon 2 points 3 weeks ago

I was going to ask the same thing. I like all of the new obstacle dungeon items but for the barrels specifically, I think many will initially think they could be interactable. In many RPGs, barrels are destructible. It seems weird that fire at least wouldn't burn them down.

[โ€“] sirxdaemon 1 points 3 weeks ago

True.. but think of the sweet loot. I was surprised by the two items as well but then I checked the dev notes mention extra loot so I presume it's not uncommon to get two.

4
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

I'm not sure what that Unicode is called but it reminds me of blinds. I kind of dismissed the first instance in the screenshot but them I saw the issue in a post title. Links for the two instances.

https://lemmy.ca/comment/15973593

https://lemmy.sdf.org/post/32912270 (title)

Also, can you add saving of alt text to drafts? Please and thank you's. As well, when editing, you can't edit alt text?

8
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

Started seeing this every now and then on v251. Previously I don't recall seeing this. It only occurs when a profile picture has issues loading and typically is temporary; the error is removesd once the link resolves. Before it's resolved, it can be a hindrance.

I support apps being more verbose and error messages but in this particular case, I don't think the error message is necessary; if the a profile picture link doesn't resolve, so be it. Maybe on an user profile page, it may be more of a consideration.

3
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

Was working in a recent version but now everything opens in the internal browser. I'm on v247.

EDIT: For posts with links where the thumbnail is not resolving, the link goes to the external browser. For everything else, it opens in the internal browser; with the open external setting on.

0
Test (feddit.uk)
submitted 1 month ago* (last edited 2 weeks ago) by sirxdaemon to c/[email protected]
 

 

Previously, if you triggered dart traps in a trap-filles room, as an example, the timing of events worked in a way that if you scooted out of the room before time resumed, you would be hit by all those darts. Basically, when time resumed, the events that played out would play out as they did and you would be triggering those darts in plain view of them.

I remember the timing of events were change somewhat recently so I wondered if things have changed and they have. I was able to time-stop, throw some rations at dart traps and then darted put of the room before time resumed, walking away unscathed. So just an FYI for older players.

7
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

It was working in a recent version but I no longer see the highlighting in v244&245. Tried toggling the setting on and back on but nada.

8
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

First and foremost, I'm really glad this feature has finally been added. Many have requested and it's here. Unfortunately, it's not fully baked yet.

Filters(keyword), MultiCommunities, and user notes are not exported in v244. Domain and other filters may also not be exported; I didn't have those so I'm not sure if they get exported.

So whatever you do, don't go clearing the app cache and expect everything to be saved when you import. Like I did. I only have myself to blame for testing freshly implemented features on beta builds. Losing my user notes hurt.

6
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

I was looking at this thread and, at the time of this post, it's supposed to have 41 comments but Connect only showed a handful. Opening the post in a browser shows the missing comments, some of which were moderated and removed. One comment, that had a long chain, was removed but many of its replies were not and shows up in the browser. Not sure if the moderation action is the cause of Connect not showing the chain or maybe because it's long?

3
[FIXED]Keyboard pop-up bug (self.lemmyconnect)
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

Recently, I noticed the keyboard would sometimes pop up at random times and I finally figured out reproducible steps.

Search any community from the sidebar and tap on it. Tap on a post and then tap and hold the screen, sliding it to the right. The keyboard should popup for some reason, even though there is no input field on-screen(after the post view is off-screen). This only seems to happen if the search field in the sidebar has text inputted. I was wondering why the heck the keyboard keeps popping up.

5
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

Pinned posts were showing up at the top of communities a couple of versions back ~~but they're following your sort settings in v241.~~ And I think a few versions prior as well.

EDIT: Ah, so they're actually showing up at the bottom of page 1. They don't follow your sort settings and enabling the page number setting revealed that specific.

12
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

I'm not sure what the trigger is for this but it seems to occur after a couple hours of not using Connect. So sometimes when I view posts in a community, the vote count for it is around half of the actual count when I go back to viewing the community page. If I open the community in my browser, the current vote count indicates the community view in Connect is up to date. I can view other posts or go back into affected posts and the count will be incorrect.

I think viewing other subscribed communities will also not fix the problem. It is corrected when I view one of my feeds and then go back to the posts. I've only noticed this happening with the Canada community on Lemmy.ca, so it may be community specific but I suspect it's not and my other subscribed communities aren't as active to test.

I've only noticed this recently, so maybe it's only been introduced in to last couple of updates, or it's been longer and I haven't paid attention.

 

Am I remembering wrong or one of the patches made it so the censer would not fire off in shops? Thankfully the fire didn't reach the shopkeeper or break any items. Curiously it hovered over the bombs but they didn't explode. Worked out in my favor.

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