Yes ~~sir~~ insert pronoun here.
sirxdaemon
No worries. I FAFOed. And user notes I can add back.
I have community banners enabled now but for people that prefer it off, maybe a share and info option for MultiCommunities could be added to the MultiCommunity overflow menu? There's no way to share or check a shared MultiCommunity otherwise and I think the banner setting is also off by default.
You can also file with just a phone call. There are a couple of restrictions so it's on an invite basis still. I found out about it after I filed so I might give it a whirl next year; if I remember.
Ah, I have community banner disabled so I didn't know about that.
The multi-community share link doesn't do anything for me? Ditto, tapping on the link in my browser. I'm on v239.
EDIT: An option to delete a MultiCommunity needs to be added.
Also, having the add MultiCommunity from the subscription section of the main menu would be nice. Another place is the community about page and maybe the community overflow menu(the upper one, after you tap on a post).
EDIT2: So you can delete a MultiCommunity by removing all of its linked communities but this may not be intuitive and having a delete option in the MultiCommunity overflow menu would be useful.
Also, I was trying to find the minus button you mentioned and it didn't click to me that I had to go back into the "Add multi" selection again. Maybe it could be renamed to MultiCommunity or something, since you're not always going in there to add.
EDIT3: If you set a MultiCommunity as the default, it doesn't show the (D).
Oh yeah, I do remember, now, someone saying the in-game codec was incomplete because it didn't include an entry for the blandfruit mush. Despite playing regularly, I haven't used blandfruit in a while and my knowledge around it is spotty.
To change the default sort, tap on "Post Customizations", in Settings, and it's right at the top, labelled "Default sort for posts.
I guess I assumed blandfruit is flammable because it would burn up while on the vine. If I remember correctly, it would also become mush if you threw it, but that item doesn't seem to be in the game anymore, or at least the fruit remains intact when thrown now.
I agree with letting it activate in hallways. For shops, I'm indifferent. I'll just remember to drop it outside for now.
That doesn't sound like a bug, that sounds like a feature in this particular case.
EDIT: I mean to say it's fitting given the community, nothing against the community itself.
I'm curious what people think of the potential change.
Personally, even if the shielding is chunky, it'd still be a nerf to me. The current passive shield is useful at any health level, synergizing with a defensive build. The proposed change seems less useful.