sirxdaemon

joined 2 years ago
[–] sirxdaemon 2 points 1 week ago (1 children)

I'm curious what people think of the potential change.

Personally, even if the shielding is chunky, it'd still be a nerf to me. The current passive shield is useful at any health level, synergizing with a defensive build. The proposed change seems less useful.

[–] sirxdaemon 2 points 1 week ago

Yes ~~sir~~ insert pronoun here.

[–] sirxdaemon 2 points 1 week ago (2 children)

No worries. I FAFOed. And user notes I can add back.

3
[Fixed]Keyboard pop-up bug (self.lemmyconnect)
submitted 1 week ago* (last edited 1 week ago) by sirxdaemon to c/lemmyconnect
 

Recently, I noticed the keyboard would sometimes pop up at random times and I finally figured out reproducible steps.

Search any community from the sidebar and tap on it. Tap on a post and then tap and hold the screen, sliding it to the right. The keyboard should popup for some reason, even though there is no input field on-screen(after the post view is off-screen). This only seems to happen if the search field in the sidebar has text inputted. I was wondering why the heck the keyboard keeps popping up.

5
submitted 1 week ago* (last edited 1 week ago) by sirxdaemon to c/lemmyconnect
 

Pinned posts were showing up at the top of communities a couple of versions back ~~but they're following your sort settings in v241.~~ And I think a few versions prior as well.

EDIT: Ah, so they're actually showing up at the bottom of page 1. They don't follow your sort settings and enabling the page number setting revealed that specific.

[–] sirxdaemon 1 points 1 week ago (1 children)

I have community banners enabled now but for people that prefer it off, maybe a share and info option for MultiCommunities could be added to the MultiCommunity overflow menu? There's no way to share or check a shared MultiCommunity otherwise and I think the banner setting is also off by default.

[–] sirxdaemon 4 points 1 week ago* (last edited 1 week ago)

You can also file with just a phone call. There are a couple of restrictions so it's on an invite basis still. I found out about it after I filed so I might give it a whirl next year; if I remember.

https://www.canada.ca/en/revenue-agency/news/newsroom/tax-tips/tax-tips-2021/file-my-tax-return-by-phone.html

 

I'm not sure what the trigger is for this but it seems to occur after a couple hours of not using Connect. So sometimes when I view posts in a community, the vote count for it is around half of the actual count when I go back to viewing the community page. If I open the community in my browser, the current vote count indicates the community view in Connect is up to date. I can view other posts or go back into affected posts and the count will be incorrect.

I think viewing other subscribed communities will also not fix the problem. It is corrected when I view one of my feeds and then go back to the posts. I've only noticed this happening with the Canada community on Lemmy.ca, so it may be community specific but I suspect it's not and my other subscribed communities aren't as active to test.

I've only noticed this recently, so maybe it's only been introduced in to last couple of updates, or it's been longer and I haven't paid attention.

[–] sirxdaemon 1 points 1 week ago (5 children)

Ah, I have community banner disabled so I didn't know about that.

[–] sirxdaemon 1 points 1 week ago* (last edited 1 week ago) (7 children)

The multi-community share link doesn't do anything for me? Ditto, tapping on the link in my browser. I'm on v239.

EDIT: An option to delete a MultiCommunity needs to be added.

Also, having the add MultiCommunity from the subscription section of the main menu would be nice. Another place is the community about page and maybe the community overflow menu(the upper one, after you tap on a post).

EDIT2: So you can delete a MultiCommunity by removing all of its linked communities but this may not be intuitive and having a delete option in the MultiCommunity overflow menu would be useful.

Also, I was trying to find the minus button you mentioned and it didn't click to me that I had to go back into the "Add multi" selection again. Maybe it could be renamed to MultiCommunity or something, since you're not always going in there to add.

EDIT3: If you set a MultiCommunity as the default, it doesn't show the (D).

[–] sirxdaemon 2 points 2 weeks ago

Oh yeah, I do remember, now, someone saying the in-game codec was incomplete because it didn't include an entry for the blandfruit mush. Despite playing regularly, I haven't used blandfruit in a while and my knowledge around it is spotty.

[–] sirxdaemon 3 points 2 weeks ago (1 children)

To change the default sort, tap on "Post Customizations", in Settings, and it's right at the top, labelled "Default sort for posts.

[–] sirxdaemon 2 points 2 weeks ago (2 children)

I guess I assumed blandfruit is flammable because it would burn up while on the vine. If I remember correctly, it would also become mush if you threw it, but that item doesn't seem to be in the game anymore, or at least the fruit remains intact when thrown now.

[–] sirxdaemon 2 points 2 weeks ago

I agree with letting it activate in hallways. For shops, I'm indifferent. I'll just remember to drop it outside for now.

[–] sirxdaemon 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

That doesn't sound like a bug, that sounds like a feature in this particular case.

EDIT: I mean to say it's fitting given the community, nothing against the community itself.

 

Am I remembering wrong or one of the patches made it so the censer would not fire off in shops? Thankfully the fire didn't reach the shopkeeper or break any items. Curiously it hovered over the bombs but they didn't explode. Worked out in my favor.

5
submitted 2 weeks ago* (last edited 1 week ago) by sirxdaemon to c/lemmyconnect
 

I typed out a post and went to add the picture for it but after the upload, a draft wasn't saved and the body section was empty. It was only two sentences so not a big loss. This is with v232.

Also, can the title be saved with the drafts as well? The title field is never saved.

EDIT: Interestingly, the title is saved after selecting an image but the body is not. While a saved draft, after backing out of post creation, doesn't include the title.

EDIT2: Another bug is post edits are no longer appearing after you submit them. Even when you back out to the community view and go into the post to refresh it, the updated post is not reflected and you need to reopen Connect for the things to be updated.

7
Hourly sort options gone? (self.lemmyconnect)
submitted 3 weeks ago by sirxdaemon to c/lemmyconnect
 

Sort options like Top 6 hours, Top 1 hour are missing from v229?

7
submitted 3 weeks ago* (last edited 3 weeks ago) by sirxdaemon to c/[email protected]
 

Just had the idea of using my Sad Ghost to set off the poison traps instead of the standard levitation potion. I just told the ghost to move to trapped locations and threw rations to set off the trap. At +7, it barely took any damage and doesn't take any poison damage, yet it does from cave spinners, which is odd.

Sometimes I'll try to make use of the traps and lure enemies near the room before setting the traps off with projectiles but this can be difficult and typically slow going.

3
Post overflow menu issues (self.lemmyconnect)
submitted 3 weeks ago by sirxdaemon to c/lemmyconnect
 

After you tap on the three dots to bring up the new overflow menu, tapping outside of it to dismiss the menu registers as a regular tap on the feed. So I tap to close the menu but end up going to a post I didn't intend to.

There also seems to be a delay of half a second or so from tapping on the menu and it appearing. This is occurring on my Pixel 6 on v226. IIRC the old menu was faster.

Also I wanna throw shade at the new organization. It definitely looks better and should be organized. Personally, I liked having the option to block the community directly from the menu; now I have to tap on the block sub-menu first. Like the add user notes, now I gotta tap once more. But I'll adjust.

 

Similar to how blocking communities would update your feed by removing pertinent posts, it would be nice if blocking users did the same. Also, please have it save your place on the feed after the update.

 

I can't remember how the old one worked but I think it didn't have a save button and you could just tap outside the UI to save it? Also, maybe the change was implemented a few versions back and I haven't noticed.

Personally, I prefer the old, simpler one. The current UI has a form auto-full feature that I'm not sure I'll use. At first I typed in my note and then tapped outside the prompt and the thing disappeared and didn't save. Not a big deal since it was just two letters. But I didn't expect the prompt to close since the field had input and my tap was intended to minimize the auto-fill dialogue as it was covering the save button.

I'm curious what other people think about the new UI.

4
submitted 3 weeks ago* (last edited 3 weeks ago) by sirxdaemon to c/lemmyconnect
 

After unmuting the video here and then closing it, the audio continues to play. This is occuring on v224.

EDIT: Occuring with other videos so it's not specific to that one. The only way to stop the audio at the moment is to go back to the video that was playing and mute it.

5
submitted 1 month ago* (last edited 1 month ago) by sirxdaemon to c/lemmyconnect
 

I'm consistently getting this bug on 1.0.216. If I go to this post, tap on IninewCrow's comment, that starts with "Like Drump ...", to minimize that thread, then tap on it again to restore the thread, everything below their comment becomes an endless gray screen. Backing out and then opening the post again will fix the problem. When first entering the post, if I tap on a comment in one of the other thread chains, then I'm able to minimize comments in that particular chain without triggering the bug.

EDIT: This looks related so I'll add it here. If I go to this post, tap on AlolanVulpix's link, back out to the post, then tap on the overflow menu for the post, the whole screen becomes gray.

Also, AlolanVulpix's link isn't being resolved correctly by Connect and produces a "GoException: no routes for location: /post/39971490/14887796?hint=39971490/14887796&hintInstance=lemmy.ca" error but viewing the post in the browser, it works fine. It seems like Connect is using the home instance of the poster rather, like how I grabbed the Lemmy link from the overflow menu for the original bug of my post and it gave me the slrpnk.net instance for it rather than the lemmy.ca instance link, where the post was posted.

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