vala

joined 1 year ago
[–] [email protected] 1 points 23 hours ago* (last edited 23 hours ago)

Basically every other DE aside from KDE Plasma doesn't support this for whatever reason.

[–] [email protected] 1 points 1 day ago

The issue is with libinput so kinda but it's a "Linux" issue for sure.

[–] [email protected] 14 points 2 days ago (7 children)

Should they really though?

Been daily driving Linux for 15+ years now.

I recently got a computer that officially supports Linux (framework 13). Running Fedora, an officially supported distro.

Had to literally compile C code just to change my touchpad scroll speed.

I love Linux and it's improved a LOT over the years but there are still things that IMO make it not quite ready for average consumers.

[–] [email protected] 3 points 4 days ago

Just got a framework 13. Can't imagine going back to anything else right now.

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago)

Fails to or refuses to?

Edit: just took at look at their repo and there is indeed no license. Looking at the issues I can't find anyone mentioning it. Maybe an oversight?

source

Edit2: looking at the backend server repo, it does say that it's AGPL but you are correct there is no license.txt.

[–] [email protected] 1 points 5 days ago (2 children)
[–] [email protected] 1 points 5 days ago

Gemini doesn't really have a cutoff date.

[–] [email protected] -1 points 5 days ago (1 children)

That's not what I'm talking about.

[–] [email protected] 1 points 5 days ago (5 children)

Is there an android app for loops.video? I can't find one.

[–] [email protected] 1 points 6 days ago

Seems reasonable to think part of the motivation is disrupting American tech like openAI

[–] [email protected] 1 points 6 days ago

9gag

That's a name I haven't heard in a while.

 

Remote play is already semi-broken on stable. In the sense that the video renders super dark unless you disable hardware decoding.

https://github.com/ValveSoftware/SteamOS/issues/1246

The beta and preview channels are even worse. The remote play session will just never load at all.

https://steamcommunity.com/app/1675200/discussions/1/3757725080156008363/?l=czech

https://github.com/ValveSoftware/steam-for-linux/issues/10461

It seems like this is slipping through the cracks. I'm making this post to raise some awareness on the issue. Not sure what we can really do though.

Edit: God damn it valve.

 

Steam version v0.1.4.1 has been released.

Patch Notes:

===

▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this state (for servers, the server's world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.

・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.

▼Base related ・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. ・Fixed an issue where no wood would drop when Pal at the base felled a tree.

▼Others ・Implemented countermeasures against some cheats and exploits.

===

We will continue development placing top priority on fixing major problems and issues. Thank you for your continued support of Palworld.

 

What level should you be at (roughly) to take on each boss?

1 - Zoe and Grizzbolt - 30,550 HP

2 - Lily and Lyleen - 69,375 HP

3 - Axel and Orserk - 130,700 HP

4 - Marcus and Faleris - 146,975 HP

5 - Victor and Shadowbeak - 200,750 HP

 
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