Is this a first? I feel like I've seen some exchange do it in the past but maybe it wasn't a big one.
weex
You mention some quite different kinds of sites. Reddit and Lemmy are more social in nature. The value is less in searching the history for answers to common questions than in hanging out, joking around, sharing ephemeral links.
StackOverflow tuned their platform to the Q&A use case so I feel like they should have discouraged reposting in some way. If the question is a good one, many others will search for it later and some will have solutions to add.
Sounds like it's kind of handled with Dessalines comment but given what I wrote above. No, unless...
Here's where taking a more expansive and experimental view of open source can come into play. If you want toallow necrobumping, then I would ask what problem it solves. If that is a valid problem, then by all means fork Lemmy, add that as a feature to your instance and try it out. If it works, then you'll have proven its value or lack thereof with its chances of being added upstream either bolstered or rightfully crushed.
Let's make an open source electric car!
What I've heard about Model 3s is that they have a lot of defects. They're attempting to fix with software...maybe not the right fix, but if it helps them continue to produce vehicles that provide enough other benefits it could be a net positive.
Is there a demo video? The alpha says "React App" in the title bar which is eh...
10000 options whoa. Is there a howto you'd recommend for navigating those? Or maybe an example config if I want the experience limited to a text editor and an nfs mount.
Yep, one thing about a headset is that it monopolizes your vision and if you can build the virtual environment, you can choose what is and isn't there. After getting bored with the apps and games on the Quest I decided to explore the most basic part of it, the home environments. In that environment it's possible to open up multiple browsers so I opened one to a CryptoPad, connected a bluetooth keyboard and simply sat there noting problems with the environment and experience.
Since then, I found an app/framework called Lovr that enabled me to build the environment I want in Lua and to chip away at the issues I found. Forked a virtual development environment called indeck to suit my needs here https://github.com/weex/indeck/issues
I've been exploring vr for this exact purpose. Still have a lot of work to do on the best environment I found but it's coming together.
I understand your concern and it's a great issue to raise but I disagree that there's nothing to be done. I look at it as a competitive landscape where we FOSS devs will create our own spaces and culture. If we want to provide an alternative that the masses will prefer then then that's a specific goal that would involve a huge amount of investment, probably on par with what FB's doing.
The open source way is slower, more viral and ultimately covers more of what people want to do all the time. I think there's tremendous potential in pioneering how VR can be used for good and using open source software to do it. Maybe FB goes out and paves everything over and it's up to us to grab what we can and be ready when their stuff crumbles.
100%. Everyone simply needs to clarify their reasons for using and working on FOSS. Last year I learned that building a community around a project is more important than the technical details. License matters as well because permissive means a company can take the code and compete with the community which is disheartening. Copyleft is therefore essential.
Forget the Metaverse. We're at very early days with VR. Just spend some time using an Oculus, play some games, and then try to imagine what it would be like to have the thing on for longer than 30-60 minutes. First there's making these things comfortable. Then there's making these virtual environments useful for something besides games.
I've spent the last several days diving into VR, trying to see if I'd want to work inside it, if it would provide any benefits, and documenting the issues.
There are many issues. It's so disconnected from our normal digital lives. Facebook buying Oculus screwed it up (there are scripts to de-facebook the device apparently) and resolution still isn't great.
If you want to get involved with FOSS VR, check out Lovr. There's a neat in-VR Lua editor (inDeck) that you can use to develop whatever you want. In my case, I feel a big strength of VR is control of attention since you can't see anything that wasn't intentionally put there. So, in pursuit of a better development and writing environment I started a new repo. Here's a little video of what it looks like. https://c4.social/@weex/107556016704877363
Anyway, I wouldn't worry. Code if you want. Write about your vision. Join efforts like Lovr or help me out with my repo. Let's not get sucked into the shiny object they'll be pedaling with their billions and just work toward the world, virtual or not, that we want.
What do you mean don't have a way to make it look right? How does it look wrong?