this post was submitted on 18 Dec 2024
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@OutofPrintArchive I don't get the damning with faint praise in this review. Neverland pulled off a fusion of Final Fantasy and Dragon Quest on their first console RPG. The in medias res opening was used to make the player a part of the legend they must deal with the consequences of while Yasunori Shiono's "Last Battle" drives you onward. The detailed walkthroughs and charts are a better error than not enough to understand the game, especially at a time when not as many people bought RPGs. The manual the reviewer suggests not reading also explains that the turn-based battle system is affected by equipment weight.
Shmuplations has some translated interviews where the director admitted that in the first game, they made the walking speed slower and increased the encounter rate to make the game longer.
https://shmuplations.com/lufia/