JTO_is_Typing

joined 2 years ago
[–] [email protected] 1 points 3 weeks ago

@[email protected] Never heard of Cameltry/On the Ball/Labyrinth. According to the Wikipedia article it used the SNES mouse and was on PCs like the FM Towns, but there was also an arcade version. I'm trying to remember any arcade cabinet with a trackball that still worked well by the time I got there and I'm coming up blank.

[–] [email protected] 1 points 1 month ago

@[email protected] "Well, controlling the fighters is surprisingly easy with a standard Sega three-button controller."

Nah, it was pretty disappointing, unless you're desk, who not only can do combos in that game, but in the video description there's this. "Although there's no training mode and thus no auto-guard option in MD Street Fighter 2, player 2 does begin holding down-back in all of the clips after the initial hit to ensure that everything does actually combo. You can hear it happen if you listen closely as this was done with an arcade stick at my feet."

https://www.youtube.com/watch?v=5p314PBZtl4

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

@OutofPrintArchive Someone pointed out early in this pandemic that the thing about the Imperium of Man that's supposed to be such an exaggeration to push it safely into fiction is that a society would support a government which required thousands of deaths per day to sustain it.

https://coronavirus.jhu.edu/map.html

[–] [email protected] 1 points 1 month ago

@[email protected] Some very condescending articles today, but this one stands out for extra elitism by editing the quote to remove, "with the Normal mode."

[–] [email protected] 1 points 1 month ago

@[email protected] Ah, the game which made a picture of a hummingbird shorthand for incredible anticipation.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

@OutofPrintArchive I had heard of Antarctic Adventure (but not Penguin Adventure), as it was included in Konami GB Collection volume 3/4 along with Castlevania II: Belmont's Revenge.

https://en.wikipedia.org/wiki/Konami/_GB/_Collection#Vol._3

[–] [email protected] 1 points 1 month ago (2 children)

@[email protected] Three of today's articles have penguins, and Solid Snake starts MGS swimming in Arctic waters, so did this have a hidden penguin to complete the theme?

[–] [email protected] 1 points 1 month ago

@[email protected] Hyperstone Heist was the version of TMNT IV that I played. Couldn't fling foot clan soldiers into the screen, but the individual levels were longer to make them a bit more challenging, and included Tatsu from the movies. It also had a character color palette selection, with one of the options being "anime."

I'm not sure why the reviewer thought there were three hyperstones, but it's best not to think too much about this game's premise.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

@OutofPrintArchive That Capcom blurb... ouch. I hope people weren't actually expecting an N64 cartridge to have more on it than CDs with 10x the storage capacity. Although, the compression on Street Fighter Zero/Alpha 2 for the Super Famicom/SNES was impressive.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

@OutofPrintArchive I don't get the damning with faint praise in this review. Neverland pulled off a fusion of Final Fantasy and Dragon Quest on their first console RPG. The in medias res opening was used to make the player a part of the legend they must deal with the consequences of while Yasunori Shiono's "Last Battle" drives you onward. The detailed walkthroughs and charts are a better error than not enough to understand the game, especially at a time when not as many people bought RPGs. The manual the reviewer suggests not reading also explains that the turn-based battle system is affected by equipment weight.

Shmuplations has some translated interviews where the director admitted that in the first game, they made the walking speed slower and increased the encounter rate to make the game longer.

https://shmuplations.com/lufia/

[–] [email protected] 2 points 1 month ago

@[email protected] 3rd edition certainly was a turning point in marketing D&D. They started using "iconic" characters in illustrations for a given character class in the rule books, putting them in advertisements such as this one, and 2 years in they were selling novels all by a "T. H. Lain" company pen name about those characters. It looks like Mialee (the elven wizard on the right) was sort of brought back for a 5th edition illustration, but during 3.5 WotC created a larger pool of iconics, so the originals saw less use and 4th edition didn't have any of them.

This illustration was drawn by Todd Lockwood and used on the cover of the 3rd edition starter box with simplified rules. The red dragon in the background was reused for the cover of an album WotC commissioned from Midnight Syndicate.

https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(album)

[–] [email protected] 1 points 1 month ago

@[email protected] I think I found the Cyclops levels to be the buggiest. The Awful Games Done Quick block in 2014 pointed out that he can fall through the floor and there's a boss who won't spawn the exit if you scroll the screen off it too early.

https://www.youtube.com/watch?v=u8vmiohWtCM

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