this post was submitted on 11 Feb 2025
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[–] [email protected] 29 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

This has got to be wrong. A human head, projected like a world map, would show both eyes and both ears, except in the case of showing only one half (like when you only show/photograph the Americas).

This appears to take a picture of the side of the head (i.e. that particular projection, showing less than half of the full globe), then distort it as if it were already a different projection.

Edit: worse than that. The globe onto which the half-head-image is superimposed in the top right is larger than the head. Like if you took a photo of the Americas half of the world from space, pasted that onto a larger beach ball, then stretched the result to demonstrate the projections.

[–] [email protected] 9 points 2 weeks ago (3 children)

For a better visualization of how a human would look on the mercator projection, look no further than old games' 3D textures, like this one from Half Life: https://www.textures-resource.com/fullview/6384/?source=genre

[–] [email protected] 3 points 2 weeks ago (2 children)

Taking a second look at that, though - is that really a continuous projection? Or is that storing different parts as different chunks (and maybe projected differently) put together into the one image?

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

Some parts are continuous projections, like the face and torso, which are "closed" geometric objects. I don't know exactly how the HL human mesh is, whether separated in different chunks or fully joined in a single 3D object, but either would work if the faces are properly pointed to the specific pixel regions

[–] [email protected] 2 points 2 weeks ago

it's definitely just mirroring the side of the head at runtime

[–] [email protected] 3 points 2 weeks ago

Oh wow that website is so nostalgic even without the textures!

[–] [email protected] 1 points 2 weeks ago
[–] [email protected] 2 points 2 weeks ago (2 children)

Possibly. I asked (and no one's answered yet, so I still don't know) if it's still a Mercator projection if you vertically bisect a map of the Earth.

[–] [email protected] 8 points 2 weeks ago

It's still a Mercator projection if you take any part of a map projected thusly. (And there's the "modified universal transverse Mercator" that, I think, is that with some grid offset.)

But, see my edit, this image isn't doing that. It's stretching a "picture of half a face superimposed on a larger half globe," not the half-face as if the head were the globe.

[–] [email protected] 3 points 2 weeks ago

Yes. Why wouldn't it be?

Projections don't have to be limited to the entire earth. You can subset the area represented and still apply a projection. (Though you do have a decision if you're taking an arc-area to "re-align" your projecting shape so that it best fits your area. But that might be more complicated than you're looking for, other projections best suited for your locale would be a better fit)