this post was submitted on 11 Feb 2025
506 points (97.7% liked)

Map Enthusiasts

3839 readers
2 users here now

For the map enthused!

Rules:

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 2 weeks ago (3 children)

For a better visualization of how a human would look on the mercator projection, look no further than old games' 3D textures, like this one from Half Life: https://www.textures-resource.com/fullview/6384/?source=genre

[–] [email protected] 3 points 2 weeks ago (2 children)

Taking a second look at that, though - is that really a continuous projection? Or is that storing different parts as different chunks (and maybe projected differently) put together into the one image?

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

Some parts are continuous projections, like the face and torso, which are "closed" geometric objects. I don't know exactly how the HL human mesh is, whether separated in different chunks or fully joined in a single 3D object, but either would work if the faces are properly pointed to the specific pixel regions

[–] [email protected] 2 points 2 weeks ago

it's definitely just mirroring the side of the head at runtime

[–] [email protected] 3 points 2 weeks ago

Oh wow that website is so nostalgic even without the textures!

[–] [email protected] 1 points 2 weeks ago