this post was submitted on 14 Apr 2025
141 points (96.7% liked)
Games
37819 readers
1645 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here and here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?
Microsoft/Xbox has been pretty good on the hardware side with their Xbox Adaptive Controller
My only beef with Microsoft and Xbox is that they're not willing to open up these systems to any sort of macros or even complex rebinding.
Right, forgot about that since I focused purely on software side of things. Good reminder!
The input emulation system in Steam is also heavily affected by accessibility needs. A part of the system that isn't really seen or talked about is how it is used for many non-standard input devices made for people with physical disabilities.
Newell (himself, afaik not within Valve) is also currently researching BCIs, with making devices for disabled people the biggest thing those are being used for currently.
I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don't need it. Also, in case someone's confused BCI stands for Brain-Computer Interfaces.