this post was submitted on 15 Apr 2025
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Gaming

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Steam revenue estimated 2024: $10.8B

Google Play Store gaming revenue 2024: ~$31B

Why doesn't Valve want a part of that? I mean they already have an Android app. Several, actually. I realize there's some amount of investment but surely the payoff is worth it, and they have the necessary funds and skills? I mean if F-Droid can do it with nothing but volunteers and grants...?

Certainly plenty of games won't lend themselves well to the mobile experience but also plenty of them do.

From a personal perspective: I don't really care a whole lot for mobile games but I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can't even do because I don't run Google Play Services.

Epic got in on this already. Where's Valve?


Edit: my reflections on this conversation:

Valve could distribute their own app like Epic but they'd also probably have to remove it from the Play Store because now a cross-platform game would give them an Android version, thus breaking Google's ToS. So would doing such a thing outweigh lost sales from the Google version, and would it impact customer satisfaction? I wonder how many people are actually purchasing PC games in the Steam Android app...?

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[โ€“] [email protected] 1 points 6 days ago (1 children)

It hasnt needed a local connection for a while. I usually play Civilization over it when out of the house.

[โ€“] [email protected] 1 points 6 days ago

I didn't realize that but it doesn't change the fact that:

  • The PC draws way more power than is needed
  • The PC must be powered on (mine draws ~40 watts at idle)
  • A monitor has to be plugged in and turned on.
  • The aspect ratio on the devices have to match or you'll get letterboxing.
  • If your main display is 4k it will run the game at 4k even if you're playing on a 720p display so you have to go in and change the graphical settings every time you switch devices.
  • In my limited experience it literally just doesn't even work at all.
  • Even if you're running over the web you're limited to the strength of your data connection.

It just doesn't work like it should, in my opinion. Hopefully they can fix this in the future with Steam Machines.