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Guided quests/goals have really become more important to me than before. I've played so much Minecraft that a pure everything sandbox isn't interesting anymore for my friends and I, and it's more important to have a goal and end point to our worlds so we don't just slowly stop playing on the server until someone finally shuts it down.
So packs with limited mod sets, and some sort of quest book. It also helps learning new mods so much more than a wiki.
For actual content, we typically enjoy an automated/tech/magic mix, without going as far as gregtech style.
Same here.
I've been playing minecraft for 10+ years.
I am just downright bored of vanilla, especially when mods can ad so much amazing work to the game... but the wide open sand box has gotten a bit boring, even modded, after 10+ years so I really enjoy quest packs that give you a series of goals and accomplishments, and bonus points if its wrapped up on a story.
I kinda miss the way quest packs were in the old HQM days, though.. Modern quest packs, at least the ones i've tried thus far, just seem to be "heres the big wide open soapbox..with checkmarks!" instead of following a storyline and unlocking things as you developed and discovered.
It's funny that you say that, about just being checkmarks. Just stopped playing the new Skyblock 5(?) pack, and the "tasks book" is just pages of user clickable checkboxes. Think that it might just be partly in development still though.
The "colors" theme was quite fun and new, everything is colorless until you unlock the color palette one color at a time. It's the foundation of crafting as you can make most of the mats from mixing dye.
I played around with SkyFactory 5 very briefly, the color thing really messed with my eyes so I had to stop.
I think SkyFactory 4 was peak skyblock, personally. It just becomes almost impossible to play towards the end game unless you can leave your computer on 24/7 (or have a server) to let stuff run and process when you're not playing..cause unfortunately you arent gonna get very far otherwise.
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Honestly, I think modded minecraft started getting meh for me when Forge started getting to invasive and started making standard interfaces, so everything used the same boring power system and such.
I miss the early 1.4ish days when every mod had its own unique power system, and you could use convoluted machines to change one systems power into another via, for example, using Mod X's excess power to melt netherack into lava, and then use that lava to generate power in mod Y. and you'd have this big, incredible engine room/power plant, full of pipes and conduits and ingenuity.
Absolutely the same for me too and not just a few quests but actual thought and depth in the quests. I love progressive type modpacks that have to work through other mods to get to the end goal. Very satisfying.