this post was submitted on 28 May 2025
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Quest 64 Hard Mode makes an attempt at fixing this. I'm not real far into it yet (Dondoran) but I'm enjoying what I'm seeing so far. I'm not sure how hard the "hard mode" is going to be late game though... Regular mode was already pretty oppressive without Magic Barrier.
I'm lost on this one, what's that about? It been years since I played the game.
Well they couldn't have made it worse, so I'm assuming that's a delightful change.
Thanks for sharing that, that seems awesome! It seems to address a lot of the issues with the game, as well as changing it up enough for veterans to want to explore the world again.
Guilty got moved from being a story boss to being a secret superboss more befitting his actual lore, that's all. References removed from Brannoch because he isn't there anymore.
Ah, i must not remember Guilty. Which boss is he? Full disclosure, i never looked at a guide until i "beat" the game, by which I mean I gave up in mammons workd because i couldnt figure out the pattern. But I would've slaughtered him if i could get to him.
You would have fought him in Brannoch Castle shortly before finding Beigis and Bartholomew and going to Mammon's World.
Yep, he was a tricky one. My usual strats didnt work on him. I appreciate it.
Piggy Sephiroth