this post was submitted on 06 Jun 2025
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Retro Gaming

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Tonight we will play Kyrandia 2: Hand of Fate!
#retrogaming #kyrandia #adventuregames

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[–] [email protected] 1 points 4 weeks ago (9 children)

On our way back we suddenly meet a ghost in the haystack. He is missing a body... Well, we have seen a body! So we put him in an empty flask and off we go!

A ghost hovering above the haystack in the meadow, saying "What does it look like?"

[–] [email protected] 1 points 4 weeks ago (8 children)

Back at the field, the ghost slips into the scarecrow and distracts the farmer! Now that he is gone we can go investigate his basement!

The scarecrow on the field has jumped off it's dead tree prop, and is running around.

[–] [email protected] 1 points 3 weeks ago (7 children)

In the basement of the farmer's house we find some lucky horseshoes and a cheese making machine. We can use the milk from the sheep to make cheese! Which is one of the ingredients to making the sandwich potion...

Zanthia standing next to the cheese maker saying: "This looks like that rat's brand."

[–] [email protected] 1 points 3 weeks ago (1 children)

Back at the water wheel contraption we can make mustard for the potion using the radish and vinegar, and also create a magnet by exposing the horseshoe to the electricity. All perfectly logical!
To be fair, most of the puzzles in this game are logical. Or at least follow traditional adventure game logic.

Zanthia is back at the water and collecting mustard.

[–] [email protected] 1 points 3 weeks ago (1 children)

Now we have everything in place for the sandwich potion. With this we can lure the city guards off their post and slip into the city.

Zanthia before the city gates, saying: „don’t let anybody disturb my picnic here, okay?“

[–] [email protected] 1 points 3 weeks ago (2 children)

Past the city gate we find a cozy place. Apart from our trusty stick there is not much else to discover here. So we enter the sole building on this screen…

Inside the city gate Zanthia finds a shop overgrown by a large tree. In the foreground a fountain with a seahorse is visible. In its snout a wooden stick.

[–] [email protected] 1 points 3 weeks ago (1 children)

Inside the building is a shop for the local ferry line and the mustard cartel. The shopkeeper however seems to be in trance. This is actually a puzzle I didn’t quite get. For some reason we can heal all the people in trance state by giving them the skeptic potion… why…??
The map shows our destination: the volcano island. But the ship only goes to a different island.

The inside of the shop is full of large tree roots. A man stands behind a counter. In the background a map of the sea and islands are visible.

[–] [email protected] 1 points 3 weeks ago (1 children)

The backdoor leads to a pub. It is closed however. But next to the door are colored buttons that open the door. By using the combination from the dragonfly tree AGAIN!

Zanthia says: „Here we go. There’s probably a cover charge too!“ The pub is in another large gnarly tree. A stone dragon statue sitting jn front of the door.

[–] [email protected] 1 points 3 weeks ago

Inside the pub it‘s open mic night for the local poets. We grab some taffy and beer and make haste. Not much to do yet!
By the way: what is the beer for? I don’t think we used it later…

The inside of the drunk dragon inn is again made from gnarly wood. Several pirate like people hanging around reciting poems.

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