this post was submitted on 28 Mar 2024
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Gaming

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[–] [email protected] 31 points 10 months ago (3 children)

Forbidden west did have allot of that, I get purple grade weapons to gear up for quest and it rewards me with the same weapon 2 tiers lower than the shop in town.

[–] [email protected] 13 points 10 months ago (2 children)

Borderlands did that shit too

[–] [email protected] 8 points 10 months ago (2 children)

Is there a game that will analyze the weapons you're using before doing a random drop so that the 10 minute boss battle has at least some semblance of a reward?

[–] [email protected] 10 points 10 months ago (2 children)

The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.

[–] [email protected] 10 points 10 months ago (1 children)

Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.

[–] [email protected] 7 points 10 months ago

It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.

[–] [email protected] 5 points 10 months ago

Borderlands also does that.

[–] [email protected] 4 points 10 months ago

In Vermintide when you open a crate (the primary reward for doing things in-game), what is inside is based on what you already have, so even though everything rewards you with the "same" crate, you always get better and better gear from them.

[–] [email protected] 5 points 10 months ago

Borderlands I would spend 6 hours until I find a gun that didn't spend more time reloading than shooting and pray it doesn't fall under the level curve for a few minuets. Love that game in principal but so many shit guns with the RNG system.

[–] [email protected] 7 points 10 months ago (1 children)

And even if the equipment was better, you might have to do several levels of upgrades first. I wasn't a real fan of the equipment in forbidden west.

[–] [email protected] 3 points 10 months ago

The equipment was legit the reason I quit playing. That and the difficulty. I was able to 100% the first game and the DLC on the hardest difficulty. I had to take the second game down to easy mode in the bulwark melee pit. That was the first time I ever came close to breaking a controller. I genuinely don't believe that the developers actually playtested the game.

[–] [email protected] 1 points 10 months ago (1 children)

You gotta start maximizing your coils, yo. I was one shotting bad guys left and right with a couple high level impact damage coils on otherwise mediocre sharpshot bows.

[–] [email protected] 5 points 10 months ago

yeah it's not that the game is hard it's more than most of the rewards and unrewarding and I end up buying most of my best gear instead of being quest gifted it.

[–] [email protected] 11 points 10 months ago (1 children)

Playing fallout 4 for the first time, completed a quest and got a cool flaming sword. Good thing I have invested 0 points in melee

The real reward was a settlement with an overpass I could build up to

[–] Rocketpoweredgorilla 5 points 10 months ago

Finch farm.

[–] [email protected] 9 points 10 months ago

Witcher 3, midlevel Geralt.

[–] [email protected] 8 points 10 months ago

Me in cyberpunk. Iconic weapons are just decoration for my pad 99% of the time. The only one I use is the upgraded starter pistol

[–] [email protected] 7 points 10 months ago

Recieved special weapon that perfectly fits the empty niche in my loadout

Have to spend 8 hours grinding out machine parts and kill ten of those fucking tortoises to upgrade it

[–] [email protected] 4 points 10 months ago (1 children)

That's not what transmog is for

[–] [email protected] 8 points 10 months ago

the special weapons always look cooler than the normal ones though

[–] [email protected] 3 points 10 months ago
[–] BeigeAgenda 3 points 10 months ago

In WoW outside instances you got better gear at the shops than the quest rewards, but at least there was a chance of getting good loot from mobs.

[–] [email protected] 1 points 10 months ago

I played onimusha 1 2 and 3. Every weapon was special. In onimusha 4, I kept getting inferior weapons, and having to grind out once every few levels to get good ones again. I think this problem stated between those two games.

[–] [email protected] 1 points 10 months ago

It's been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.

  • Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
  • Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type
[–] [email protected] 1 points 10 months ago

It looks cool though :D