Made a dragonborn barbarian, was cool, then I met Karlach the tiefling barbarian companion and decided she's much, much cooler than I am, and the only reasonable thing to do was to restart the entire game and pick Karlach instead.
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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I picked it up.
I am sick and tired of Mind Flayers and Underdark cliches in general but that said the presentation was still done well enough and there was still enough variety for me to say it is good.
there's quite a bit of nine hells stuff too though which is cool
I just had a pretty sour session of it despite loving it overall.
end of act 2
Fuck the gauntlet of shar. Just the most frustrating part of the game so far by far. The mirror fight was horseshit. You get until long rest debuffs on any character that does damage for any reason to anyone other than their mirror. No AoEs, no reactions allowed. Their mirrors are not constrained by this and also don't seem to be limited by spell slots. So it's just mirror Gale fireballing every turn, either tanking or burning all my counterspell slots. Oh and the enemies hide every turn. So you get to run around passing turns while they fuck you up until you can catch them with the right character. It would have been really fun to face my party and actually figure out the right matchups. Total missed opportunity. And then the fucking platform maze. Just like twenty minutes of reloading trying to click the right spot - and jumping or flying seem to result in a fall. Library was fine. The sneak one was trivial.
And then the fucking demon guy. I thought I was being clever finding the side path, but if you do that the main guy just always gets first initiative, throws a ton of bombs and detonates them, often tpking or near tpking before I can even move. I guess the game really wants you to talk to him, which you can only do if you enter the right way.
Just a very frustrating section. .
I'm also having a sneaking suspicion that tactician difficulty is making me level up too fast. I'm gonna be level 9 by the end of this next fight I'm pretty sure and there's only three levels to go with at least one big act left. I know it might go a little slower, but I'm worried I'm going to hit the cap with a lot of game left, which will either just be boring, or mean the continuing difficulty ramp (it's definitely still hard even leveling up so much) will absolutely fuck me.
Oh also I keep having really annoying misclicks in the middle of tough as nails, long fights and it's brutal losing a single action or taking one attack of opportunity
Protip: you can right click to stop movement.
The only Baulder's gate I previous played was one of the hack and slash PS2 games. I wish I could enable a hack and slash mode because turn-based bores the hell out of me.
They really nailed the best parts of BG2/NWN/DA:O
Best RPG since Morrowind. Add NWN's DM mode and mod tools and it'd be damn near perfect.
nah best RPG for the past 20 years imo is Pathfinder Wrath of the Righteous, even with all its bugs. they just have so many branching story points and well written characters.
I played through Wrath of the Righteous and I did enjoy it but so far Baldurs Gate 3 blows it out of the water for me. The only aspect that I prefered in WotR was the fact that you could have very different story experiences in it due to the mythic paths (from angel to demon and lich etc) I also didnt really like the combat in Wrath of the Righteous or Kingmaker. With that said I am looking forward to the 40k Rogue Trader game owlcat is working on.
I played through Wrath of the Righteous and I did enjoy it but so far Baldurs Gate 3 blows it out of the water for me.
Both games are fantastic, but I think Baldur's Gate 3 does the non-combat stuff better, which is something the classic CRPGs never really nailed down (Planescape Torment being the closest, although it was still a little clunky).
I will say, one thing the Pathfinder games did great was showing you the entirety of a class when you're in the character creator, so you don't have to guess at what you might unlock by leveling up the class. It's kind of annoying that BG3 doesn't show you what your class will unlock later in the game, so you're sort of blind if you don't somehow already know.
I just wish my characters would walk faster
baldurs gait is too damn slow
yeah i would kill for the ability to run. and also not randomly clicking shit when moving
it really is but this under dark is kicking my ass.
They put a bra on my boobless scalie, and put fake boobs on my scalie's blouse!!!
Built a warlock for my first playthrough and I'm regretting not making a monk because the improvised weapon system is so fun to handle but I don't have a party member optimised for that sort of gameplay.
you will eventually get the option to respec for 100 gold
I'm about midway through act 3 by now, so I am able to respec. But all my gear is stuff to help me do sneaky magic things.
Its really fucking good. That said high charisma feels a bit strong. Like im out here debating my enemies into submission.
Yeah, even worse if you pick a charisma based caster like sorc or warlock.
pick a charisma based caster like sorc or warlock.
How could you do this to bard :(
I've never picked bard in anything so I forgot they're casters.
just play a sorcadin or a sorlock and then you can smite/blast them into instant submission
Cha is the god stat in general in 5e
my next character is definitely going to be an 8 cha 8 int barb/druid lol
My Soceror is using CHA to debate them with a fireball
You
nah it fucking sucks, the UI is trash in comparison to Wrath of the Righteous or even DOS2 (WHICH IS INSANE), probably one of the worst UIs of any game ive played. it also uses 5e which I feel does not transfer great to a CRPG at all, probably the most boring system choice. pathfinder 2e desperately needs a video game imo, itd be amazing for it. also the FUCKING MARVEL QUIPS DRIVE ME INSANE.
given that, i'll say the good things. it is impressive how many encounters there are and how many are voiced/mocaped, which is unheard of for a CRPG. i like two of the companions (karlach and astarion) because i guess im gay as fuck or something, but i dont really like the rest. i feel like the modeling and character options are generally good even though i feel like the skin options are limited (nigerian black, melanism, and albino white dont exist). zooming in to a conversation is a great way to give characters more personality.
karlach 😍
really feels like the true spiritual successor to dragon age 1
I find it feels a lot like KotoR.
Bioware used to be good before EA got their hands on them :(
really feels like the true spiritual successor to dragon age 1
tbh its not a controversial thing to say. BG3 is what dragon age should have evolved into but bioware's focus was elsewhere.
Inquisition would have been great if they didnt saddle it with a bunch of open world bullshit
Yeah, turns out that if you made a long-overdue sequel to the game that was the spiritual predecessor of another game, it would feel like the spiritual successor to that other game. My entire point is that dragon age was the spiritual successor (and a shitty one at that).
God damnit I took the bait.
They definitely improved on the mechanics that dragon age was supposed to be improving. I think they even got the voice actor for hawke from dragon age 2 as one of the protagonist voices.
thats the thing. they were always chasing trends, some entirely fallacious. they added horses because skyrim had horses. they created open maps because skyrim was open world. they made dragon age 2's combat faster because they thought da:o's had no mass appeal. at the end of the day all growth in bioware was because games as a whole grew over time, they definitely underperformed with all the trend chasing they did.
I don't really agree with that. For starters, BG3 is no different from Dark Alliance and other games set in the city. It's a sequel, in the 'kind of' sense. Then there's how the idea that Dragon Age was the spiritual successor of the BG trilogy was a marketing gimmick. BioWare wanted to coach their new fantasy IP in something old and celebrated, even as they tried to diversify away from the design elements of their past. Dragon Age: Origins differed from Baldur's Gate in game design and tone. Drastically too. It's real focus was in the idea of Choice and Consequence, which wasn't a legacy of Baldur's Gate, rather one of Fallout's.
In truth the reason why Baldur's Gate 3 relates to Dragon Age is 90% because the late 90s/early 00s RPGs were just that influential and shaped the industry for years to come. The last 10% are things like the campsite aesthetics and rhythm, which are borrowed straight from Dragon Age. Baldur's Gate 3 is it's own beast, one that Larian and other RPG developers have been chasing for many years, and it actually doesn't care to be much of a sequel to Dragon Age's spiritual predecessor. It's not even in the same subgenre.
TL;DR BG3 is more of a refinement of Dragon Age than a sequel to Dragon Age's predecessor.
I think it's a generalised successor to Black isle.
But it's also a direct successor because of [redacted]
cool