this post was submitted on 25 Feb 2025
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Steam Deck

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[–] [email protected] 19 points 3 days ago

Controversial opinion I guess but I think it’s okay for some games to not work on the Steam Deck

[–] [email protected] 54 points 4 days ago (3 children)

Sounds more like a Capcom problem than a Valve problem. Don't build mobile optimization into your games, don't make mobile sales.

[–] [email protected] 3 points 8 hours ago

You don't need "mobile" optimization. Just regular optimization. I'm sick of games getting worse and worse

[–] [email protected] 8 points 4 days ago (2 children)

It's not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card

[–] [email protected] 19 points 3 days ago

They didn’t say it was a Linux problem; they said it was a mobile problem

[–] [email protected] 3 points 3 days ago (2 children)

With what hardware, a 7900XTX?!

[–] [email protected] 2 points 3 days ago

The real question is what resolution. My 6900 XT with no FSR and no raytracing, at 1440p, could do 63fps average but sadly stuttered at times. I forget the exact graphics settings but generally high / ultra because I was pushing it to see if it would do it.

At 4k I'd probably get half that.

[–] [email protected] 0 points 3 days ago

he got money bro

[–] [email protected] 6 points 3 days ago* (last edited 3 days ago) (2 children)

Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.

MH World and Icebreak were the "fancy PC / Console games"

Then MH Rise and Sunbreak were the "mobile" releases.

Now MH Wilds is another "fancy PC / Consoles" release.

So Capcom does actually account for this.

[–] [email protected] 3 points 2 days ago

I did the benchmark and what I saw on my screen does not explain the dogshit performance.

Maybe they should drop the 'fancy pc/console division'

[–] [email protected] -2 points 3 days ago (2 children)

I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their "fancy PC game" team is trash or their mobile team is legendary, because I don't see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.

Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.

[–] [email protected] 5 points 3 days ago (2 children)

Don't start your comment with blatant lies like rise looking "dam near about as good as world". I don't have the time to take my own pictures of both games to clearly show how much simpler rise is in comparison to world, so these google image pics will have to do for now, but for anyone who played both games your comment is laughably wrong

Rise

World

[–] [email protected] 2 points 23 hours ago

I have no skin in this game (played the switch version, didn't care for the game loop) but the first one looks slightly worse, but much more appealing. It has enough detail to get the mind juices flowing but with a visual simplicity to grow what is happening at a glance. The second one looks nice, but I struggle to tell what is going on at a glance.

[–] [email protected] 1 points 3 days ago (1 children)

Nice cherry picking of the densest area of detail in World vs an empty open field in Rise.

Rise looks great when you aren't looking for ways to dunk on it.

Besides which, World was such a sluggish beast that I was running the game on minimum settings anyway just to play the damn thing. So uh, I never got to see how beautiful it looks in your photo. Sure, it's detailed, it looks good, it also runs like shit so maybe 10% of players got to actually see that. My point here was that Rise was a very impressive gain in performance for a relatively small loss in graphical fidelity. Good job Capcom, well done.

[–] [email protected] 4 points 2 days ago

Here's a video of someone just playing rise, you can clearly see how low definition the models, map and textures are. Link to the reddit post since I can't upload the video

And here's another video, on youtube this time and I did take the tracking off, of a person walking through the ancient forest.

But here's a more direct comparison between the model of rathalos on monster hunter world vs monster hunter rise (I couldn't upload the image for some reason so here's the link to the reddit post)

[–] [email protected] 2 points 3 days ago

Lmao it's not even close

[–] [email protected] 11 points 3 days ago

The game and optimisation are in two different universes.

[–] [email protected] 14 points 3 days ago (1 children)

Not a big surprise. Capcom isn't exactly famous for their great PC optimization. Guess I'll have to pass on this one. Pity.

Still, I'll hold a glimmer of hope that modders will fix the poor optimization. They did it for World, apparently, before Capcom released an official patch that did exactly what the optimization mod did.

[–] uninvitedguest 2 points 3 days ago (1 children)

From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.

[–] [email protected] 1 points 3 days ago (1 children)

Dragon's Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn't suited to large areas with multiple entities. Not sure if that explains Rise however.

[–] [email protected] 2 points 3 days ago

It certainly seems like it's contributing. The game is a huuuge CPU hog.

[–] [email protected] 5 points 3 days ago

I'll get it when dlc for wilds is at 50% off. Then all the bugs are fixed, game is optimized and gameplay is patched to where it will stay for the rest of its life

[–] [email protected] 7 points 3 days ago

Fortunately there's still a zillion super-fun games that the Deck can handle fine. Also if you have another, beefier PC, streaming to the Deck is a thing.

[–] [email protected] 5 points 3 days ago (1 children)

I can barely manage 40 fps without frame gen so no surprise there.

[–] [email protected] 2 points 8 hours ago

Sounds like they just made shit software that's unoptimized

[–] [email protected] 4 points 4 days ago

maximum potato mode

😂

[–] [email protected] 1 points 3 days ago

Unfortunate. I really enjoyed MH Rise on my deck. My desktop can run it, so I could stream it, but I don't really feel like paying full price for a game that won't run fully portable.

[–] [email protected] 1 points 3 days ago

Makes sense. Mhw was also a aaa title with aaa graphics. Now it runs really well on a handheld smaller than the cards it helped market.