this post was submitted on 18 Apr 2025
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[–] [email protected] 1 points 14 minutes ago

1000 people is statistically shit.

[–] [email protected] 1 points 39 minutes ago (2 children)

someone help me understand what gacha is and what it means to these folks in simple terms?

[–] [email protected] 1 points 3 minutes ago

Another comment explained what it is but to explain where the name comes from, you remember those capsule machines where you had to collect all the toys? Those were called gachapon machines, often shortened to just gacha (i might be slightly wrong on a little bit of the words, but they are the capsule machines)

[–] [email protected] 2 points 24 minutes ago

Games with casino style gambling to unlock characters or skins or whatever. Often times you'll have like 1/100 chance to unlock a character you want when opening a "box".

Hugly mobile popular games run like this with new more powerful characters releasing monthly

[–] [email protected] 29 points 14 hours ago* (last edited 14 hours ago) (1 children)

The way these studies are phrased feels gross and seem to only serve to perpetuate these problems by shifting the blame of systemic issues on the individuals suffering from them instead of the powerful people benefiting from wealth inequality that cause this kind of desperation.

The US is guilty of this too with our "Financial Literacy" propaganda.

[–] [email protected] 2 points 1 hour ago

Almost as if capitalism was specifically designed to shuffle all wealth from the bottom to the top in a neverending ratchet of human degradation and exploitation

[–] ColdWater 8 points 14 hours ago

You guys spend money on games?

[–] [email protected] 32 points 20 hours ago (2 children)

I knew this was a fucked up industry when I heard they were successfully diversifying into women-centric gatcha games where the game is also centered on gooning over various character designs but the gatcha pulls correspond to specific romance scenes and interactions.

Japanese companies really have minmaxed exploiting every demographic. They have this garbage for the young people and pachinko parlors for old people and rural folks.

[–] [email protected] 8 points 6 hours ago

The widespread deregulation of gambling in the US is heading that way too.

[–] [email protected] 13 points 14 hours ago

Funny thing is I know more women playing these games than I know dudes. Which of course does not reflect player statistics. I know that. But it‘s probably more popular with women than you would think based on character designs. I think it has a lot to do with cutesy Japanese pop culture that‘s appealing to a lot of people. There‘s a reason many Chinese and Korean games are copying it recently.

[–] [email protected] 25 points 21 hours ago (4 children)

I had an argument with a guy who was in a shared friend's discord server about this. He was adamant that, if somebody spent too much money on a game, then it was all their fault. Despite me going over several (clearly manipulative) tactics, all he said was that people who fell for these must be stupid and that they deserved it

Yeah later on he was kicked because of other (Similarly dickish) reasons

[–] [email protected] 3 points 1 hour ago

Yeah American is a victim blaming culture

[–] Revan343 8 points 5 hours ago

It is as much their fault as it is any addict's fault, which is to say, partially but not entirely

[–] [email protected] 11 points 13 hours ago (6 children)

I mean....

The unfortunate reality is that both parties, the customer and the game company, are culpable and both share blame

[–] [email protected] 1 points 1 hour ago

These gacha companies pay ridiculous amounts of money for psych profile info specifically to target vulnerable individuals, yet individuals don't have that same kind of access or understanding

This is NOT a both sides thing.

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[–] [email protected] 18 points 21 hours ago (2 children)

I mean, he's not wrong. it is something within their power to control, and only they can stop the cycle.

addiction is a hell of a drug though.

companies that prey on the vulnerabilities of humans like that should be regulated no different than drug, alcohol, or firearm companies.

[–] [email protected] 10 points 13 hours ago (1 children)

And if we were all smart people we would have far less laws. Sometimes laws protect us from ourselves. Anyone who has experience with addiction knows how hard it is to just stop. Instead of blaming people for their inability to stop we should emphatize and understand that this needs an intervention. If these predatory practices were illegal those people wouldn't need to stop themselves because they wouldn't be put in that situation in the first place.

[–] [email protected] 1 points 6 hours ago

Regulation of predatory practice. Taxation on the games to pay for rehab and support services for people that experience negative effects from it. It's really easy to do, but every single gambling operation gets the big bucks from the heavily addicted. The whales are the entire business.

[–] [email protected] 7 points 21 hours ago

I agree they're partially at fault, but to deny the part the company played by creating artificial FOMO, sales, and gates is barbaric to say the least

It needs more regulation, I agree. Particularly for premium currencies (which thankfully the EU seems to be doing something about)

[–] [email protected] 113 points 1 day ago (2 children)

I saw so many people in another instance relating this to shaming people for avocado toast rather than these games exploiting gambling addiction.

[–] [email protected] 3 points 9 hours ago

It's definitely a psychological issue where these games are designed to slowly bleed their players without them noticing. The most I've ever spent on a gacha was $40 over 6 years and I regret that so much. It takes a wakeup call and education to stop people from being suckered in.

[–] [email protected] 72 points 1 day ago (1 children)

I felt I was taking crazypills. In what world does this headline and article not scream "These games are ruining lives because of extremely manipulative marketing tactics.

I assume the people who took this article as a personal attack are part of the 19%, but doesn't want to realise they have a very serious problem.

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[–] [email protected] 15 points 22 hours ago (1 children)

Headline doesn't match what's in the report. It's not just gacha; the question in the survey is inclusive of other games that offer in-game purchases (課金 in Japanese). So we're talking about skins and boosts in MMOs, MOBAs, and shooters, hints in games like Candy Crush, etc.

The report posted here last week showed just how much MTX spending there is on PC, of which gacha is still a small part. I suspect there is a higher rate of gacha spending in Japan than there is globally (outside of China, perhaps), but I'd be surprised if gacha even made up half of the spending SMBC is reporting on here.

[–] [email protected] 7 points 14 hours ago

but I'd be surprised if gacha even made up half of the spending SMBC is reporting on here.

I wouldn‘t. Gacha is vastly more popular in Japan than PC gaming and it‘s not even close. It would seriously surprise me if mobile Gacha didn‘t make up the majority of spending in microtransactions.

[–] [email protected] 32 points 1 day ago (5 children)

I’ve always wondered - what is the difference between a gacha game and ANY game with microtransactions? What is it that puts gacha games in a class by themselves?

[–] [email protected] 3 points 1 hour ago

The concept of Gacha predates lootboxes and started as physical real-world vending machines with surprise balls containing little toys or stickers, mainly aimed at kids

They noticed that the mystery drove sales and pretty much overwhelmed 'normal' toy vending machines in a few short years

While the concepts are similar, they had different origins.

[–] [email protected] 4 points 13 hours ago* (last edited 13 hours ago) (1 children)

Generally but not always.

Microtransactions = I want the blue shirt, I can buy the blue shirt. The blue shirt can be cosmetic or have power boost.

Loot boxes = I want the blue shirt, I can buy a lottery ticket to maybe get the blue shirt. The blue shirt is just cosmetic. Maybe there is a way to get the blue shirt if I don't get one in X boxes.

Gacha = I want the blue shirt, I can buy a lottery ticket to maybe get the blue shirt. The blue shirt has power boosts. Quite often, if I don't get the blue shirt in a X tickets, I get a guaranteed blue shirt. Also a bit more often the blue shirt needs to be leveled up, using more blue shirts and/or other stuff you get from the lottery.

This is generally how it works, they are exceptions too it of course.

But that is why gacha is its own category, the lottery is required to progress the game and you need a lot of it. There is also usually multiple lotteries with different and the same prices at different % some you can play without spending money, some you need to spend money and some you can play onec in a while without spending money, but the good stuff and higher % are basically always looked in the two latter ones.

The way it is usually used and how upgrading stuff works, is very different between what country makes the game. I don't remember exactly but the three big different ones are, Japan, China and South Korea.

The easiest different to simply explain is usually if you need more blue shirt to upgrade or if you just need more shirts or if you need shirt coins that drop from the game to level up, the shirt or if the shirt can't be leveld up and you need a new shirt instead.

[–] [email protected] 2 points 6 hours ago

This sounds like every terrible mobile game I've ever played. Are gachas similar to tap tap games on mobile?

[–] [email protected] 72 points 1 day ago

Gacha and lootboxes (similar in concept) tend to be the worst of predatory microtransactions because they exploit gambling addictions.

"Classic" microtansactions, like freaking Oblivion horse armor, skins, etc, are bad, but you buy them once and you know exactly what you're getting.

With gacha and lootboxes you buy a lottery ticket hoping to get something good. They use rush-inducing casino-style tricks to get you hooked. They obfuscate your real odds and how much you're spending as much as they can.

[–] [email protected] 28 points 1 day ago (2 children)

I believe the difference is that gacha introduces an element of chance, so you spend an in game currency to buy a spin of a wheel where you may get different rewards. Microtransactions could be something like "spend $5 and get this new skin", it's a guarantee. Gacha will be like "spend $1 for a 10% chance at this legendary skin, spend $5 for a 70% chance, etc etc"

[–] [email protected] 20 points 1 day ago (3 children)

So in a lot of ways, it’s just the Asian term for loot box games, something that western games shied away from a bit after the Battlefront 2 controversy and EU attention, which Disney got embroiled in.

[–] [email protected] 20 points 1 day ago

Yes. It's from the coin machine that sells a random toy in capsule. Gacha is the clicking sound that machine makes when you turn the button to get a capsule.

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[–] [email protected] 45 points 1 day ago (1 children)

Gacha is addictive as hell if you grew up with Pokemon and Final Fantasy both huge in Japan. I play a few as well for boredom and yes the weird atmosphere of whales (account with thousands invested) being awkwardly silent but have a following of pretenders.

[–] [email protected] 1 points 1 hour ago

I have spent thousands in gacha, though I'm more a 'dolphin' than a whale

Was #1 on server 10 and 11 in Memento Mori for a while, ran the top guilds there (NORTH and TRUE NORTH). It was really fun till one of our shift guild leaders usurped the guild and kicked half of the team on the night of our biggest Mass Combat push, losing us most of our territory. So I quit and got very, VERY bitter

That was 2 years ago and the only gacha I've played since is Pokemon Pocket tho as f2p this time (it is very generous)

If you want to know anything about dolphin/whale action in Memento Mori, Blue Archive or Reverse 1999 I'll answer any questions

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