this post was submitted on 03 May 2025
295 points (97.7% liked)

Games

38375 readers
1500 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
 

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

(page 3) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 9 points 3 days ago* (last edited 3 days ago) (3 children)

I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

Came looking for someone to say Minecraft. If I'm not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, on crafting maps with a little icon that shows where I am, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.

load more comments (1 replies)
load more comments (2 replies)
[–] [email protected] 6 points 3 days ago* (last edited 2 days ago)

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

A map of the 1st level of Platoon on the NES, showing the 1st level which is a huge maze in the forest with simillar-looking backgrounds everywhere

[–] [email protected] 11 points 3 days ago

Animal Well, but that's kinda the point

[–] [email protected] 4 points 3 days ago (1 children)

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn't guide the player particularly well.

load more comments (1 replies)
[–] [email protected] 14 points 3 days ago (3 children)

Fallout 1: If you play it going in blind and don't look up help, a first playthrough can be stressful early on if you don't know how much progress you are making on the time limited main quest.

Kenshi: The game doesn't have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don't figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.

[–] [email protected] 8 points 3 days ago* (last edited 3 days ago) (1 children)

The Gang Gets Abducted by Religious Slavers for Not Joining The Book Readings.

load more comments (1 replies)
load more comments (2 replies)
[–] [email protected] 3 points 2 days ago

A couple times in Linda Cubed Again. The game's next objectives are told to you by characters, or through the in-game voicemail system.

However, there is no "current quest" screen so if you take a break from the game, you can easily forget where you left off.

Also, it doesn't help that the game was only released in Japan (and fan translated only recently) so there's not a lot of walkthroughs you can follow.

[–] [email protected] 1 points 2 days ago

Fractal Block World

[–] [email protected] 3 points 2 days ago (1 children)

I remember there being a few points like that in Megaman Legends 1 and 2.

load more comments (1 replies)
[–] [email protected] 1 points 2 days ago

azrael's tear

[–] [email protected] 8 points 3 days ago

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There's a section where you're supposed to go to a specific city to progress, but there's a semi-secret long way around that lets you experience a different character's story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn't figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

[–] [email protected] 7 points 3 days ago

The Outer Worlds is a perfect example of this in the best way possible.

[–] [email protected] 2 points 2 days ago

I'm sure I can think of several examples but recently I was replaying the original Darksiders and boy howdy did I get lost all the fkn time

[–] [email protected] 12 points 3 days ago (3 children)

Antichamber

Serious headfuck of a puzzle game.

[–] [email protected] 1 points 2 days ago

I still think about how I managed to finish it once, then tried again 1 month later only to be completely dumbfounded as to how to get the damn yellow block upgrade again

load more comments (2 replies)
[–] cecilkorik 10 points 3 days ago* (last edited 3 days ago)

I'm gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be "Below The Root" which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could've legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.

The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say "screens" you have to keep in mind I'm talking about something this size. That is not a lot of context to work with for navigation.

It's also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can't even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you "die" easily, your inventory is extremely limited capacity, and did I mention you're on a time limit? Because the "goal" of the game is to rescue a guy and if you take too long, he dies and you can't win anymore!

Many naive players (myself included) weren't even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.

[–] [email protected] 10 points 3 days ago (1 children)

Bro nothing will ever beat fucking metroid for the nes.

Main progression literally behind random wall tiles you have to bomb

load more comments (1 replies)
[–] [email protected] 9 points 3 days ago

I've just finished Turok for the first time. Some of these levels are absurd.

[–] [email protected] 6 points 3 days ago* (last edited 3 days ago) (4 children)

Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

load more comments (4 replies)
[–] [email protected] 7 points 3 days ago (3 children)

Prince of Persia Warrior Within

load more comments (3 replies)
load more comments
view more: ‹ prev next ›