this post was submitted on 20 Jun 2025
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Centurii chan

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Original post from 2024-06-16.

bsky: @centuriichan.bsky.social

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[–] [email protected] 2 points 4 days ago

I would give an option with branching paths but then I would have to program an infinitely number of branching paths instead I'll make an outcome that works with all possible outcomes

Or ya know AI.

[–] [email protected] 31 points 1 week ago (1 children)

This really took the enjoyment out of my second mass effect playthrough. All the fake choices become obvious if you know the outcome.

[–] [email protected] 17 points 1 week ago

Yeah Mass Effect is a once every five years type of game. Still better dialogue than Fallout 4 though where every option is a version of yes.

[–] [email protected] 22 points 1 week ago (1 children)

You should play Telltale games

Once.

Otherwise the facade breaks realllllllll quick

[–] [email protected] 15 points 1 week ago

Lol yeah, telltale were absolutely the worst for this.

The moments immediately after your choice make it feel like the choice was real and genuinely changed things, but the actual outcome doesn't change at all.

Gotta give credit to Telltale I suppose for creating a convincing illusion of real choice where actually there is none, but I never want to play another game like that ever again.

[–] [email protected] 19 points 1 week ago (1 children)

As much as I actually do enjoy Fallout 4... yeah. First thing that comes to mind is always that damn game. Got the options of Yes / No / Bitchy / Leave

[–] [email protected] 12 points 1 week ago

yes/no(actually yes)/sarcastic yes/can you repeat that again?

[–] [email protected] 15 points 1 week ago

There are games I've stopped playing because I get overwhelmed by choices and worrying that I'll completely alter the experience, and I don't wanna choose wrong....

Most of the time I realize it literally doesn't matter

[–] [email protected] 11 points 1 week ago* (last edited 1 week ago)

To be fair, it’s understandable given dev time constraints.

…I was surprised by how impactful some BG3 choices were. Channels old school RPGs I guess, yet somehow with the glitz (and voice acting) of new.

[–] [email protected] 10 points 1 week ago (1 children)

Meanwhile, right now, I'm like, "I didn't commit those 58 homicides. It was the Grey Fox!"

[–] [email protected] 7 points 1 week ago (1 children)

Can't believe he spent 200 years not murdering and then killed 300 guards in the span of a year.

Especially since there aren't that many guards. He must've killed all the new recruits as they hired them or something. Strange.

[–] [email protected] 9 points 1 week ago (1 children)

The one mechanic I hate the most in Oblivion is just how fanatical some of the guards and NPCs are in chasing you after committing some crime. Like, holy shit, you pick someone's pocket in Leyawin, get caught, run out the gate, and a guard will chase you all the way to Anvil. There really should be some mechanic that once you're a certain distance away from the scene of the crime, they stop following you. That's what bounties should be for. Whenever I get far enough in a playthrough, I just start murdering guards and NPCs that refuse to fuck off.

[–] [email protected] 5 points 1 week ago (1 children)

Just stealth once you're properly out of sight.

Its hard to lose a guard that's already seen you with stealth but when you've put enough distance between them so that you can stealth and stay completely still it drops pretty quickly, and then they head back to their routine.

Invisibility helps a lot, chameleon less so after being seen, but they just don't really lose you if you never crouch back down after getting unseen.

[–] [email protected] 3 points 1 week ago (1 children)

Just make some chameleon armor. 4 of them will make 100% chameleon, which is better than invisibility as with chameleon you can do anything and still not get caught.

[–] [email protected] 2 points 1 week ago

Well yeah but I'm ignoring things that would prevent guards from chasing you. Im talking about things that will get them to stop after they've started, specifically.

[–] [email protected] 5 points 1 week ago (1 children)

Unless your game is actively getting generated by AI, handling multiple branching storylines is n times the amount of work for n branches of the storyline a lot of players will never get to explore and will just watch on YouTube.

[–] [email protected] 2 points 1 week ago (1 children)

There's no detriment to either players or developers if people do a single playthrough on their own and then watch others' storyline choices after.

I only played through Life is Strange once, but I wouldn't have bought it in the first place if I didn't feel I would have meaningful interaction with the story. Story-focused games with only a single narrative thread are much more likely to get the YouTube treatment from me.

[–] [email protected] 1 points 4 days ago

Life Is Strange is one of the most notorious games which explicitly lie to the players that the choices they make affect the plot. They do not, in a single bit.

[–] [email protected] 2 points 1 week ago

As if legionnaires would use a barbarous Germanic design...

[–] [email protected] -2 points 1 week ago (1 children)

this is why i just watch walkthroughs instead of playing RPGs. it's the same experience, but hands-free.

(it also gets much deeper than just that, but i don't want to ruin like 95% of all games for people, so i'm not gonna go into detail. if you know, you know.)

[–] [email protected] 4 points 1 week ago (1 children)

What am I supposed to know?

[–] [email protected] 3 points 1 week ago (2 children)
[–] [email protected] 3 points 1 week ago (1 children)
[–] [email protected] 2 points 1 week ago

Minecraft is difficult

[–] [email protected] 2 points 1 week ago

one has nothing to do with the other, i swear 😅