Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it's rhythm but Unknown World kept it going longer than most games.
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Well this just wrecked my evening.
But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.
I feel like I learn more about what I shouldn't play then what games I should play when I am on here.
But can I still buy the OG subnautica?
Heads up: once in a blue moon it’s on “sale” for free on Epic Games.
(Ask me how I know.)
Fuck epic games, but I was happy I didn't have to buy it a second time on steam to play it with my kid.
I'm just contemplating to get the mobile version of Subnautica.
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought 'Well I'll be damned.'
Were you on the NS forums? I went by "Scythe" back in those days.
Pop it in your calendars? Maybe I'm using calendars wrong, but mine aren't filled with things I should avoid doing. But, I'm willing to learn. What date should I put "Don't Buy Subnautica 2" on?
Everyday up until it releases
Shat about after it releases? How will I know to keep not buying it?
Shat about after it releases?
Sure, but maybe not in public?
It's not coming out until 2026. It's probably unhealthy to hold it in that long.
Yes
I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.
I'm not ignorant of it, just uninterested. I've watched gameplay footage of the first one, and it didn't look like my kind of game.
First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn't actually make them easy to find nor really give you any hints to find them.
For people who've played it was for the sea moth and and later the moon well.
That's the point of the game - it doesn't tell you where to go and what to do because you're meant to explore the environment yourself. And the debris you scan, the screenshots you take, and the thrills that you get - are the real reward here, and not some goal that game artificially imposes on you. So I think you were just playing it wrong.
Heh. Moon Well. Warcraft 3 player.
I just really don't like crafting mechanics in games, and the game seemed very collecting and crafting heavy.
It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that's not really the way. I found it slightly more enjoyable to gather things only when I needed them.
Also the game has no map and I'm REALLY bad with directions. Like REALLY bad.
Yep, it loops between exploration and basebuilding / crafting.
The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.
Yar har fiddle dee dee
Nooooooooooooooo I was literally just talking about being excited for this game.
Pirate all Krafton games.
Edit. Apparently there's more to the story.
You should get a publisher if:
You want to make one game then get fired
You want your work to be bastardized by the publisher in the future
You want countless hours of overtime/crunch and no compensation
You want to be another disposable cog in the machine
If that doesn't sound like something you want, self-publish.
Publishers are cancer. Self publish whenever possible !
It's not so black and white, Clair Obscur : Expédition 33 has that level of quality and polish because the team behind it was able to find a publisher to finance it. Everything has nuance, we got shafted on subnautica 2 but we had other great games, some self published, some not
You Don't Need a F-ing Publisher*
*unless you do.
It would just require smaller teams making lower budget games that are more focused on Art than sales, which I would be really happy about honestly. Too many people are in this industry solely to rake in the big bucks.
Seems like there is a plot twist to this story no one is mentioning https://bsky.app/profile/jasonschreier.bsky.social/post/3ltmyjaecpc2w
Best comment. Trust the publisher bro !
Oh fucking god dammit. I was really looking forward to it too.
They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We're in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.