Dettweiler42

joined 1 year ago
[–] [email protected] 3 points 5 days ago

That was my first thought when I saw OPs screenshot. I still hear "check 6" in my head every time I get zoom and boomed in War Thunder

[–] [email protected] 11 points 2 weeks ago (36 children)

As a homeowner, sure. However, if I had a landscaping business, I would need something that can run all day.

[–] [email protected] 7 points 2 weeks ago

I heard a pretty compelling case for it recently. In the cyberpunk books, Johnny kills several people and blames it on his arm. There were some other points, but I can't recall them right now.

[–] [email protected] 76 points 2 weeks ago (5 children)

Got addicted to swapping meat for chrome. Went cyberpsycho yet remained "high functioning". Silverhand could also be considered a high functioning cyberpsycho.

[–] [email protected] 2 points 2 weeks ago (5 children)
[–] [email protected] 3 points 1 month ago (1 children)

It absolutely has belts. Embrace the 3D spaghetti.

[–] [email protected] 6 points 1 month ago (1 children)

If it helps, this latest update has made it easier to scale up production, now that blueprints can auto-connect belts.

[–] [email protected] 6 points 1 month ago

I placed the bridges without rails and laid the track afterwards. You can also hold CTRL to place straight rails. I also find that it helps to place a short straight section on either end of a curve to force it to stay straight after the turns. Granted, now, you can just scroll to adjust your placement. Now that 1.1 has landed, it's so much easier to position rails and blueprints.

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I like trains (lemmy.dbzer0.com)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

I have yet to actually beat the game, but this playthrough I decided on going with a central logistics hub and modular factories. All goods flow into and out of the hub. Blueprints for rail bridges have been essential, but modularizing the factories has really helped cut down on the complexity. Most primary manufacturing is done on site at the point of resources, and further manufacturing is being done near the hub. If I can take advantage of a resource while making higher tier goods, I will. I also have made sure to integrate a hypertube network into the rail bridges, which has really helped with getting around. I'll sometimes add "booster" sections in the runs to speed things up.

[–] [email protected] 13 points 1 month ago

I'm pretty sure this was a Spy vs Spy comic

[–] [email protected] 6 points 1 month ago (1 children)

Can you provide more details? What you've described so far sums up most RTS games. Was it real time? Turn based? Were the units modern day? Historical? Sci-fi?

[–] [email protected] 6 points 1 month ago* (last edited 1 month ago)

If we include Pluto, we will have 14 planets in our solar system, and I'm okay with that.
In order of proximity to the sun, we have Ceres, Pluto, Huema, MakeMake, and Eris.

Granted, there's currently only 5 officially recognized, and the IAU says there may be more than 100 objects in our solar system that qualify that are yet to be discovered.

[–] [email protected] 6 points 1 month ago

I recently did the same. Had an opportunity to buy a laptop at a good price, and I immediately swapped the m.2 drive with a blank for Linux Mint. There's definitely been a learning curve and a lot of web searching for tweaks and fixes, but the overall user experience has been great. I'll very likely be swapping to Linux on my desktop soon.

 

I am playing the "All The Mods 10" modpack on a server with some friends. After spending time making nice looking factories in Satisfactory, I'm attempting to walk the line between functional and aesthetically pleasing with this base. The main floor is the workshop and warehouse. The second floor is a living space, and the addition on the left is a library.

Inside, I try to keep things organized. There are a LOT of different items in ATM10, so organization is key. Thankfully, a lot of these chests can be upgraded to expand their storage capacity. The drawers are useful for massive stacks of single items.

This is where the beginning of the workshop area is at. I eventually had to expand to make room for more machines.

The main workshop area. The grids along the walls are electrical connections. The mess of pipes in the back is an automated ore processing area utilizing Mekanism. Put ores in one side, 4x the ingots come out of the other end. To hit the next tier for 6x and 8x ore multiplication, I'm going to need a lot of diamonds.

This is the main power area. Solar, geothermal, and wind energy are my main source of power. I also have a biofuel setup that converts excess crops and seeds into fuel, and then burns it for supplemental energy. Eventually, I will be able to take advantage of nuclear power, but my needs are nowhere near that point right now.

Windmills, and an overview of the base. Yay, jetpacks.

Back inside, second floor. My cozy kitchen. I currently have a good sushi making setup going. Depending on the ingredients, it can be very filling and offer some additional short-term effects (such as rapid healing, super sprint, and fire resistance).

Inside view of the library. I like to add daylighting wherever I can.

This was my starter shack, now converted into a shed. Inside is a small workspace, a little bit of storage, and access to the mineshaft. I couldn't get a decent picture since it's a little cramped, but just picture a stairway that appears to descend to the void (-64).

Also, one of my friends left the teleporter/sign. It's a convenient way to travel between our bases for when he wants to grab the occasional item, and for when I want to smother his front yard with fig trees.

This is a temporary workspace for getting started in Modern Industrialization. All of these machines are steam powered. Once I can electrify them, they will be getting moved inside. The coke oven is converting coal into coke, which is helping the blast furnace produce steel and a type of synthetic oil for producing rubber. It outputs creosote as a byproduct, which is converted into lubricant for some of the other machines. The large device on the left is a steam quarry, which is currently boring a hole past bedrock into the void to collect batches of various ores.

The back yard of the main house. Gotta have a grill space.

Fields of wheat, flax, coffee, carrots, cucumbers, wasabi, sesame, and soy. The lanes holding water also double as rice plots.

 

I recently installed Linux Mint Cinnamon on a laptop, and I'm having a two-sided issue. Web searches have yielded no solution. I'm also very new to Linux.

Problem 1: When alt-tabbing out of a fullscreen application (at this moment, Helldivers 2), the application will minimize, but I cannot restore it. It will appear for roughly half a second, and then re-minimize. I can hear the game still running in the background.

I have tried alt-tab, super+number, and right-click>restore. None seem to work.
I have tried disabling thumbnails for windows, no fix.
Disabling effects, no fix.

Problem 2: As a workaround for problem 1, I tried borderless fullscreen. It works, but there is a white, 1 px border around the screen. I have tried changing themes, no fix. Same thing with disabling effects. I do like the Mint-Y theme, but there's no longer an option to change window borders, from what I've researched. Again, trying a different theme didn't seem to get rid of the white border.

Please help.

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