ICastFist

joined 2 years ago
[–] [email protected] 42 points 1 week ago

Did a quick search, that game is available to pretty much every platform. PS2, PS3, PS4, Wii, WiiU, NDS, 360. The buy 2 get 1 free makes more sense now

[–] [email protected] 1 points 1 week ago

You can only escape this room once these four, 70+ old people understand how to play Super Bomberman 2 on the SNES

[–] [email protected] 31 points 1 week ago (1 children)

Never understood the whole conspiracy angle on the pyramids.

Racism. Every stupid conspiracy involving ancient civilizations is always rooted in some sort of racism. "Egyptians aren't white, so they clearly couldn't have done something so big by themselves!!!" - "The Mayan nobility is depicted as having weird shaped heads, thus it was aliens that taught them how to make those great pyramids!"

[–] [email protected] 3 points 1 week ago (3 children)

Some boardgames I've bought arrived, only one still in transit. I've read and understood the rules of 2, I'm ready to put them in action.

Now, the hard part: getting people to play with.

[–] [email protected] 3 points 1 week ago (2 children)

Or DYson Bubbles, which would also "cover" enough "surface" to be viable without needing god knows how many planets' worth of material

[–] [email protected] 32 points 1 week ago (1 children)

They also think I am a furry and they are spot on

From furry to femboy is like getting out of bed and going to the bathroom

[–] [email protected] 9 points 1 week ago (1 children)

Your hiccup is a leopard and your hammer is an inflatable toy one. Good luck.

[–] [email protected] 4 points 1 week ago (1 children)

Do you draw with a mouse? Or do you work with a proper stylus and tablet?

Here's something to keep you busy for a while: A minecraft blocky character stacking a Lego character stacking a human kid

[–] [email protected] 38 points 1 week ago (4 children)

Can we please go back to making programs for the target OS and skip the browser dependency?

[–] [email protected] 7 points 1 week ago (1 children)

Is there any minecraft clone that uses non-blocky character models? Or how would one go to mod Luanti to use different meshes for some of the characters?

[–] [email protected] 18 points 1 week ago

Their rule was so administratively superior that they did not need to have any physical records of anything they did, thus baffling archaeologists, accountants and managers worldwide

[–] [email protected] 3 points 1 week ago

Personally, I've become a huge fan of Blokus and have been showing it to people every chance I get. Responses have been very positive.

I might get a trigon version so it plays nicely with 3 people.

 

I'm making a platformer, so when the player is facing the opposite direction, I just want to mirror the graphics. I've set up a whole Skeleton2D with Bones, then set up InverseKinematics to help animate it.

The problem is that I can't find a way to make the thing work when mirrored. Scaling the target IK doesn't work. Multiplying the IK position by -1 also doesn't work properly. It does change the target bone rotation, but the bone rotates in the reverse direction (it "pushes" the bone away).

The closest I got to get it to work properly is by applying a negative scale to the affected bone after scaling the skeleton to -1, but even then, the image flips back to the right side.

Right now, I'm starting to think I'll have to use the IKs to create the animations only as the means to key the bone positions, as I can't figure out a way to make a flipped animation with IK targets. So, once all bones are keyed into the animations, I can safely delete the IKs

To reproduce:

  • Make a Skeleton2D node, make 3 children Bone2D nodes, one being the parent of the other (B1 -> B2 -> B3)
  • Create a Node2D to use as IK target
  • On the Skeleton2D Inspector, add a new SkeletonModification and enable it
  • Add a new Element to the SkeletonModification, of type TwoBoneIK (third option, from the bottom up)
  • Joint Bone One = B2 (uppermost bone); Joint Bone Two = B3 (farthest most); Target = IK_Target
  • Move the target around to see if it's working properly.
  • Attempt to mirror it in a way that it doesn't break

TLDR - How do I horizontally flip a skeleton2D with IK without breaking the animations?

 

Discoverability is probably the second biggest hurdle when it comes to developing a game (the first is actually having something to publish)

So, title question. I know I could try to throw money at Instagram, TikTok and Youtube (know your target audience), but I think using their built-in advertising is more likely to miss than hit. Youtube is even more problematic, as a significant portion of people smartly avoid their ads (either with extensions or watching from piped or invidious).

Maybe paying to be on top of itch.io might work somewhat? I'd like to know from someone who did that, what was the turnout (number of sales/downloads per number of clicks)

One thing I think about is getting in contact with a number of small-ish (2k or less followers) content creators and work out a deal - free copy of the game, make a video being honest about it, leave a referral link for viewers to buy.

A problem of mine that I'm aware of is that I don't have much of a social media presence, not even Discord servers, thus I completely lack any sort of "organic digital voice".

I really want to know what are some decent strategies that a solo person could attempt to get some attention for their own game, and maybe the prices/budgets needed.

 

I'm aware this has been the case since Windows 3.x, you always need an external program to ensure the executable is created with the icon you want. Why?

Please no mentions of Linux and other OSs, I know it's trivial to do so for them.

 

I made a pause menu, but there seems to be a "dead square" in the middle of the screen, where it doesn't detect the mouse hovering. The deadzone seems fixed in size and place, moving the menu out of the center makes the problem stop. So, something invisible on top?

Video showing the problem - https://files.catbox.moe/92kr8z.mp4

How the node is set up

The "OptionsWin" opens a new UI element, but moving it around doesn't change the deadzone, even if none of its elements are anywhere near the original pause menu.

Any ideas on how to fix this without having to offset the pause menu?

EDIT: Fix is my comment below. Should've tested it as an isolate scene first, that led me to looking into the player node and finding the problem. Hopefully this will help someone else in the future.

 

Wasn't actually today, but it's an interesting etymology. Old Arabian speaks "majus" because they lack a hard G sound, similar to Japanese lacking L sound

Also, for anyone interested, that means that the Magi who came to Jesus' birth with gifts were Zoroastrian priests

 

 

Title. I plan on making something using vector graphics, to simulate the old Flash style, stretching to accommodate any screen size and zooming in and out without losing fidelity is something I'd like.

Now, I know that I can import a svg file into a TileMap node, but it'll be rasterized and act just like a png. Searching around YT and google aren't yielding many results about using vector graphics with Godot.

 
> Try to visit main web page
> Main web page gives error 403 Forbidden
> fucking wat
> google search site + 403 error
> all links open "this page doesn't exist" within their helpdesk site
> fucking jeeniuses
> manage to search from their helpdesk
> "403 error means you should try updating your browser"
> Ever thought about leaving a page saying that instead of a fucking 403 error?
> Why the fuck does your main web page needs a fuckign up to date browser??
> Page actually works on my actually up-to-date browser
> Oh, it's actually a shitty subscription, browser only thing
 

I've been thinking about putting some stuff that I can only find on direct download sites up as torrents, but most places I can access either have fake sign up/login links, or have very strict rules, like torrentgalaxy requiring at least 5 uploads per month for 3 months

 

If you want the normal youtube link: https://youtube.com/watch?v=r6tH55syq0o

 

cross-posted from: https://programming.dev/post/1438545

A bit late on the announcement, but for those interested, it looks like Warpath is being reworked into becoming a competitor to Epic 40k. A very rough draft of the rules is available for download in their blog post as well.

 

A bit late on the announcement, but for those interested, it looks like Warpath is being reworked into becoming a competitor to Epic 40k. A very rough draft of the rules is available for download in their blog post as well.

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