Incblob

joined 2 years ago
[โ€“] [email protected] 3 points 6 days ago (1 children)

I have the app and can't uninstall it. It's marked as a system app, so it can't be removed ๐Ÿ˜‘

[โ€“] [email protected] 48 points 3 weeks ago (1 children)

One of the few decent politicians left, who has stood up for minorities since before it was trendy, and pushed to block US military funding to Israel, didn't use the exact word you wanted him to.

Shame! Shame on him!

[โ€“] [email protected] 21 points 1 month ago (2 children)

Pig, amazing film with a very subtle performance. The scene at the restaurant is absolutely brutal yet without any violence.

[โ€“] [email protected] 1 points 1 month ago

Apart from the arguments that

  • yes, vibe coders exist and they will be cheaper to employ, creating huge long term problems, with a generational gap in senior programmers, who are the ones maintaining open source projects.
  • heinous environmental impact, and I mean heinous. This is my biggest problem honestly.
  • you're betting that llms will improve faster than programmers forget "the craft". Llms are wide, not deep, and the less programmers care about boilerplate and how things actually work, the less material for the llms - >feedback loop - > worse llms etc.

I use llms, hell I designed a workshop for my employer on how programmers can use llms, cursor, etc. But I don't think we're quite aware how we are screwing ourselves long term.

[โ€“] [email protected] 33 points 1 month ago (1 children)

While I agree with you, it's a bit unfair to compare the two.

DE is "just" a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.

OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It's also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.

This doesn't excuse a weak story, but does explain how it's much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).

I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.

[โ€“] [email protected] 8 points 1 month ago (2 children)

6 years of python and I've never really had that problem, also working on larger projects. Use poetry or uv and you'll probably be fine. Unless you're doing something strange with your dependencies. The only thing I would say is non trivial is updating the dependencies. And if a library has a bug or something you have to downgrade for. You can specify dev dependencies for notebooks and such. I've not heard of mlflow having a problem with a manager. Perhaps you're in a cloud environment and don't have access to poetry for example?

[โ€“] [email protected] 12 points 2 months ago

Wait, you don't have to like it, but ethical reasons shouldn't stop you?

[โ€“] [email protected] 2 points 3 months ago

I'm half sure that in Germany the percent is the amount of hours of work that you cannot practice due to disability. So 50% is that you can only work half of standard 40 hours/week. This is also officially certified.

[โ€“] [email protected] 1 points 4 months ago

Looks really slick

[โ€“] [email protected] 37 points 5 months ago (1 children)

Every new thing I hear about pratchett is how great of a person he was. Literally never heard anything negative about him.

When he heard that trans people were identifying with the dwarves in his novels, he was like "that wasn't the intent but I'm happy all kinds of people are finding themselves in my characters", so just generally great.

To put on one of his plays, you don't pay his estate, you give a donation to a urangutan preservation society.

[โ€“] [email protected] 3 points 7 months ago

It's fine. I rarely comment anywhere, and it didn't really bother me that much. I'm at home with corona (already feeling better), so I had the time to give a thorough answer.

 

Hi there, I was wondering what size hole you need for a 5 way nav switch. For hand soldering that is. NOT for a pcb.

It doesn't seem to have a lip, and the official docs have it at 10*10mm, but that would just fall through.

Do I have to have individual holes for the contacts? Is it even possible to use outside of a pcb? Anyone have any ideas?

Thanks for the help.

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