I have a decent amount of hats, although none of them has quite sufficient size or flair...
Panties
I'm mostly happy with it, I like nice looking games, i like nice feeling components. In general i don't think there's a point in having those without great gameplay, but then again I bought Wyrmspan for the sole reason of 'ooh pretty dragons!' and was honestly surprised that I enjoy playing it too. Not that I expected the gameplay to be bad, I just don't like competitive games.
I think the trend is simply game creators adapting to the market. There are more people who like and are willing to pay for nicer prettier games right now, that's all. There are presumably also games being made that focus on mechanics only, just less than before?
I was telling a colleague about how my department started using Rust for some parts of our projects lately. (normally Python was good enough for almost everything but we wanted to try it out)
They asked me why we're not using MATLAB. They were not joking. So, I can at least tell you their reasoning. It was their first programming language in university, it's safer and faster than Python, and it's quite challenging to use.
Only got a little time over the weekend, we played Crime Zoom: His last card. It was very enjoyable, perfect amount of complexity for us.
Probably? As I understand you won't see anything on a community until someone on your instance subscribes, when the instance refreshes it'll load the new content
Very very slowly playing the Stanley Parable. It's pretty nice, I often feel mocked by the narrator.
I've been using it for a couple months now, it's been a very nice experience.
I definitely get the concern, it does not have any real replayability, being puzzles that you destroy as you play. I remember us talking about the price to playtime ratio after the first game, and deciding that it was "cheaper than going to the movies, and more enjoyable". For us it's like a treat, we usually buy one when we go to the board game shop, we're excited about it on our way home, and we finish it that evening.
This was our third exit game, we've been getting the same nominal difficulty. We're a bit more familiar with the common tricks now, and we finish the game a bit faster, but every game has something different and interesting, the individual puzzles have pretty consistently nice quality, so it's still very enjoyable to play.
Bought an Exit game and Aeons End Legacy of Gravehold. Played the exit game first day, but we're going to go through a few sessions of other games we own before we dive into the Legacy game.
Currently in the middle of Intrepid, playing as Canada and Russia.
Managed to play some SkyTeam while waiting at the airport, it was great. Finishing up our second Sleeping Gods campaign today.
spoiler for Tides of Ruin expansion
we got to the underworld but couldn't figure out how to get out, luckily we timed it so that the game ends right after we explored everything
I've wanted to pick the game up a few times, but kept ending up buying something else, sometimes there's a game we were more excited about, or something suited our budget better... I'd love to see more on the topic
I was trying for the second time to enjoy animal well. I kind of see how it's a great game, but playing it feels like torture to me. I'm constantly second-guessing myself whenever I'm stuck, I don't know if I haven't figured out the puzzle, suck at platforming, or missing a tool.
Thinking about playing Hades again next week.