any1th3r3

joined 2 years ago
[–] any1th3r3 3 points 1 day ago (1 children)

I'm finding it hard to stick to one game in particular these past few days (weeks?).
I've been going back to my play through of Divinity: Original Sin 2 and I find the story is getting somewhat less interesting after reaching the second to last act/location (and fights are less challenging now, which isn't as fun imo).
I've also been playing a bit of Star Wars Jedi: Fallen Order and it's more appealing than I anticipated - I'm just annoyed by recurring shader comp and loading stutters on PC...
I'm kind of in the mood for a shorter game, but my backlog is far too dense to pick anything easily.

[–] any1th3r3 9 points 4 days ago

Congrats! That's absolutely what I found most exhilarating with Expedition 33 gameplay-wise, being able to defeat much tougher enemies with a mix of persistence and parrying/dodging - that was really rewarding imo.

[–] any1th3r3 2 points 6 days ago* (last edited 6 days ago)

Excuse la vidéo en Anglais (pour rester dans le cadre des jeux), mais c'est possiblement lié à l'« effet de simple exposition », un peu comme ce que Skunk explique.

[–] any1th3r3 10 points 1 week ago

Great, I've sent you a message :)

[–] any1th3r3 1 points 1 week ago* (last edited 1 week ago) (1 children)

Is it still actively maintained? It's also not working on Wayland fwiw.

[–] any1th3r3 2 points 1 week ago (2 children)

LACT works just fine with my RTX 3080.

9
[Epic Games] Gigapocalypse (store.epicgames.com)
[–] any1th3r3 3 points 2 weeks ago

Probably the best soundtrack I've heard in a video game, period. He talks about composing for the game here (and likely in many other outlets).

[–] any1th3r3 5 points 2 weeks ago

I picked up Fire Emblem: Path of Radiance (again, but I lost my save file, so I'm starting over).
It was that or Genealogy of the Holy War, but I'm going with the "easier" of the two first.

[–] any1th3r3 1 points 2 weeks ago

Same dev then, Funcom

[–] any1th3r3 1 points 2 weeks ago

Au lieu de rendre la chose plus difficile pour les seniors avec leur idee de boîte postale communautaire, on pourrait regarder ce qui se fait à l'étranger et proposer des services aux seniors.

[–] any1th3r3 2 points 2 weeks ago (1 children)

Interesting!
I could only find limited info about the SoC's TjMax / operating temperatures, although we could assume it's somewhat similar to the actual Tegra X1, in which case:

  • This datasheet lists a TjMax of 105°C (page 2) and several thresholds before that (page 17) at which the APU would downclock (or shut down), with no actual value unfortunately.
  • Gamers Nexus talks about the above, with a supposed throttling threshold at 70°C - and possibly 90°C - where frequency drops by 6%.
  • Digital Foundry made a video testing Switch overclocking years ago (apologies for the ResetEra link, but there's a good summary there), where they had operating temperatures in the 60s (though I'm not sure that's the junction temperature).

That being said, my (V1) Switch is modded so I could test that a bit more, and check operating temperatures and frequencies before/after a repaste.

[–] any1th3r3 5 points 3 weeks ago (1 children)

Ditto (but 2077 instead, haha). I've had no issues, except I wish it'd be possible to export the mod collection and reimport on a different device - eg going from desktop to Steam Deck and vice versa, which I've had to do manually.

 

cross-posted from: https://lemmy.world/post/29459679

A while ago I had the good fortune of organizing a fair-sized interview with one member of the team behind Lutris.

Lutris itself is an open gaming platform for Linux (obviously, including the Steam Deck!). Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games. The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

You can find more information about Lutris before you read this little interview (or after, that’s up to you!) by visiting these links:

One last thing to note before posting this is that I did this interview some months ago, back when I was a stalwart Reddit user and contributing a lot to the Steam Deck / Linux scene on there.

Nothing here is out-of-date, and it’s still a damn fine interview (if I may say so myself!), I just wanted it shared here on Lemmy.

I hope you enjoy it :)

This interview is held with Mathieu Comandon.


Introduction and Background:


Can you tell us a bit about yourself, Lutris and how it got started? I see that you initially made Oblivion Launcher, so this has clearly been your passion for a long time. What sparked you to jump from that to Lutris?

Mathieu Comandon: "I had recently switched to Linux as my main OS, after using it on secondary machines for a while. I still wanted to play my games but at the time, it meant reading tutorials that would get outdated really fast or only worked on one distro. Getting games to run on Linux could become a very frustrating experience at times but it seemed that this could be considerably improved."

In a more broad sense, what was the inspiration behind creating Lutris?

"Around that time I was using Cedega, a proprietary fork of Wine with a nice GUI. I wanted something similar but open source but I didn't want to limit myself to Wine games like Cedega or PlayOnLinux did. I wanted support for all games that could run on Linux, which included native games and emulators."

Can you give us a brief overview of your team's background and how you came together to develop it?

"These days, the team is mostly Daniel Johnson, who does an enormous amount of user support on Github and GloriousEggroll who provides builds for Proton-GE. Then there's the Open Wine Components project that encompasses other gaming projects and regular contributors on Github.

There's also a very active moderation team on the Discord server.

There's no fixed team structure, anyone can just come and go, do their own thing."

How has Lutris itself evolved since its initial release?

"15 years ago, gaming on Linux was very experimental. With the evolution that happened in the past years, it's now something we have integrated in our lives. Games running on Linux is now the norm. So instead of tinkering, we can shift our focus on making sure games keep running in the years to come, particularly games that are no longer being sold."

Please tell me about your logo for Lutris!

"The initial logo (the version with the Atari joystick) was designed by a friend of mine at the time and later received some updates to make it more readable at small sizes. It was always meant to take inspiration from Mozilla's logos. A lot of projects have an animal as their logo: PHP, Postgres, Firefox... so I wanted my own animal mascot. I picked the otter because it's an animal that likes to play!"


Features and Functionality:


What are the key features that set Lutris apart from other game launchers? There is a few now who offer similar capabilities, what makes Lutris so unique?

"Lutris is the only launcher on Linux to support such a wide array of games from all platforms. Most launchers focus on Wine but Wine is only one of the 54 runners we currently support. The idea is to be able to build a collection of all the games you have played during your lifetime, easily accessible and playable."

How does Lutris integrate with Steam, especially on the Steam Deck?

"The Steam integration is much more basic now than it once was when we used to run Steam in Wine. Running Steam games from Lutris only calls Steam with the correct Steam ID, the options in Lutris don't apply to the Steam game. For the Steam Deck, it's the opposite: Running Lutris games in Steam. We have a feature for creating shortcuts for Lutris games in the Steam UI. In the next release of Lutris, we'll also have better support for running games with umu on the Steam Deck (it makes it possible to use Proton instead of Wine)."

Could you explain how Lutris handles the management and optimization of non-native games?

"We call runner any program that can launch games, native games being the only games that don't require one. We provide binaries for those runners, which get updated on a more or less regular basis. The important is not using the latest version but having a version that can run games really well. For example, we ship DOSBox Staging to provide a better experience for DOS games. Wine / Proton is the only runner that receives some patching."

What features do you think are the most underappreciated by users?

"Certainly the collection management and non Wine games aspects. I often see people with less than 10 games on Lutris and all mostly Wine based. On my end, I have over 1300 installed games for a variety of platforms. Sadly, the fact that people have switched from HDDs to SSDs doesn't help building a large video game collection."


Development and Community:


How do you prioritize and manage feature requests and bug reports from the community? I see you have such a sizable community built up around you (which speaks volumes to your skills as a programmer), can you describe what goes into prioritizing bugs or features?

"If something is broken and impacts significantly the usage of Lutris then that gets the highest priority. Then comes the pull requests submitted by contributors. Bugs that can't be reproduced or features that would only interest a small portion of users get the lowest priority."

Can you share any interesting stories or challenges you faced during the development of Lutris?

"Between 2011 and 2012, the development of Lutris had crawled almost to a halt because of a game called Minecraft.

At numerous times, maintaining the project felt very overwhelming and it was often difficult to deal with that. I often resorted to measures that were more or less clumsy but however gave me some breathing space (for a few months, reporting issues was only allowed to previous contributors, for example). Nowadays, managing the project is much easier. I put less pressure on myself to try and micro-manage everything and I get some precious help from the community to help me with Github."

How important has community feedback been in shaping Lutris? Can you give an example of a community-driven feature that you ended up implementing?

"The community has a tendency to push for the adoption of newer technologies while I have a tendency to hold back a bit before we adopt anything new. Some people use lutris on quite outdated systems and we try not breaking anything until a distribution gets really old. Finding the right balance is quite an art but the community helps in knowing what is needed and which systems can be dropped.

Also, a few runners we have were entirely written by community members. Translations are another aspect that is heavily driven by the community."

How do you foster a positive and engaged community around Lutris? Your discord in particular are so positive about your product, how do you encourage your users to participate and contribute

"I don't have the time to do much on Discord but there is an amazing moderation team. Troublemakers are kicked out really fast which keeps the vibe on the server positive. Personally, I tend to engage more with the community on Github and Mastodon."


Technical Aspects:


What technologies and programming languages is Lutris built on?

"The desktop client is using Gtk 3, the website uses Django. Both are written in Python. We also have a moderation dashboard written in VueJS."

Can you discuss the challenges and solutions in ensuring compatibility across various Linux distributions?

"We've been shipping a set of libraries with Lutris trying to increase compatibility across distros. This isn't a perfect solution but works for the most part. This is the approach Steam used to have. Now, similarly to Steam, we are transitioning to a container based approach, whether it's pressure vessel with umu or Flatpak."

How do you approach optimizing performance for different hardware configurations, especially for the Steam Deck?

"We don't really have anything in place that target specific devices. We do however provide many option to let users find the best possible setting for their games."

How do you handle the rapid changes and updates, do the Steam Deck's updates ever affect what you do?

"There are some breakages once in a while but so far the Steam Deck with its immutable OS has been pretty stable. We're still working on providing support for using Proton on the Deck's game mode but it's coming soon."


Future Plans:


What are your short-term and long-term goals for Lutris?

"Short term is the release of Lutris 0.5.18. It will contain all the fixes and improvements made during the past few months, but nothing really groundbreaking. In the longer term, we're going to start working on a "Big picture mode" (integration with OpenGamepadUI) and cloud saves."

Are there any upcoming features or improvements you’re particularly excited about?

"The 2 I mentioned earlier, cloud saves and fullscreen UI are very important. We also need a better rating system and better support for Flatpak (by making the Lutris Flatpak very thin and using other Flatpaks to run games)"

How do you see Lutris evolving with the advancements in gaming technology and hardware?

"That mostly depends on upstream projects like Gamescope, VKD3D, Mesa or Plasma. We used to lack a lot of features of newer hardware like HDR or ray tracing. Now, we have pretty much every feature used in games like DLSS, FSR3, HDR, etc... Now, we're only lacking in anti-cheat support."

What is your vision for the future of gaming on Linux?

"Projects like the Steam Deck and Playtron are going to help push gaming on Linux outside of the Linux community and make it available to a wider audience. Maybe we'll finally see game consoles for the TV using Linux. The new trend of handhelds is nice but it's not the best way to experience games with graphics pushed to their highest settings."


Community and Support:


What are the best ways for users to get involved with the Lutris community?

"Easiest way is to join the Discord server. That's where most of the non-development stuff happens. We might get a bridged Matrix room at some point too."

How can users contribute to the development or support of Lutris?

"For development, we have a list of open tickets on Github, and if someone wants to implement something new, I recommend creating a ticket if one doesn't exist. Sometimes, some contributors send a patch which doesn't fit the project and we don't merge it. We want to avoid that kind of situation, especially for substantial patches. Supporting the project financially is very much appreciated. There are Patreon, Paypal and Liberapay Lutris accounts that can be used for donations. We don't accept cryptocurrency though."

What resources do you offer for new users to get started with Lutris?

"The goal for Lutris is to not require any ressources to get started so if anything is missing or unclear, report it as a bug."

How do you address user support and ensure issues are resolved efficiently?

"In a lot of user support for Lutris means troubleshooting generic Linux issues. That's we have both a Lutris Support and Linux Support channels in our Discord server. Usually, when something is broken in Lutris, we'll start getting multiple reports for it and we prioritize those issues first."


Closing Thoughts:


What advice would you give to aspiring developers who want to create their own game launchers or similar tools?

"Build a very small project that solves a real and specific issue you have and try to make it work. If it solves your problem, it may continue evolving into something bigger."

Is there anything else you’d like to share with our readers about Lutris or your team?

"When I started working on Lutris, I had no idea it would reach this size. I initially imagined it would mostly be picked up by the community and I would focus on other project. But then Linux gaming got really big (Vulkan happened) and with it Lutris got bigger too and at this point it was clear no one was going to take over. Lutris was becoming a recognized open source project and I was invited to events like WineConf and Ubuntu Summit. After a lot of perceverance, it really paid off!"

What has been the most rewarding aspect of developing Lutris for you personally?

"It has been an excellent learning experience in plenty of fields. And it has certainly helped me get jobs more easily. But the best reward is Lutris itself. Being able to manage a large library of games spreading over decades and multiple systems."


I hope you enjoyed this, and coming up (once I write the questions up and get them all done) I have:

  • AA of Decky Loader
  • Eben of Junk Store
  • Gardiner Bryant of YouTube

...and some more I won't name just yet! Thanks again for giving me a space I can share these :)

36
submitted 4 weeks ago* (last edited 4 weeks ago) by any1th3r3 to c/[email protected]
 

Hi there, I'm trying to get into more anime as of late, but don't really know where to start.

For reference, here's my anilist.co with what I've watched (AFAIR).
I really enjoyed Sousou no Frieren recently and I've also watched a lot of Studio Ghibli, with Mononoke-hime being an all-time favourite of mine. And FWIW Meitantei Conan is my favourite manga, although I haven't watched the anime that much.

Thanks!

EDIT: Thanks for all your recommendations already, I've added them to my watchlist and will check them out!

12
Build for 1440p gaming (self.buildapc)
submitted 2 months ago* (last edited 2 months ago) by any1th3r3 to c/[email protected]
 

Hi there, I'm starting to look into what PC I could get to (slowly?) migrate over from primarily console-based gaming. I would be buying from Canada fwiw.

Requirements

  • 1440p would be the sweet spot most of the time. I have a 240Hz VRR 1440p screen which I would be playing on 80% of the time. I could go up to 4K at times (TV gaming).
  • A compact PC would be ideal, I have little space on my desk or behind my TV.
  • Primarily using Linux for gaming, but I might periodically use Windows for Game pass stuff.
  • It would likely be used as a HTTPC every once in a while.

Budget

I could go up to $2,000 CAD, but wouldn't mind spending less (I'm not really aware of current components prices).
I already have all required peripherals at the ready.

Expectations

Coming from a setup with Xbox Series X, PS5 Pro and Steam Deck OLED, I'm essentially hoping to retire the first two in the process, but would keep the Deck.
Anything around or better than PS5 Pro performance and visuals would be great.
Re specific games, I'd like to play various new and old releases comfortably (BG3, Cyberpunk 2077, KCD2, etc) and would love to be able to emulate most consoles (Xbox 360, PS3?, Switch, etc).

Potential build?

PCPartPicker Part List

Type Item Price
CPU AMD Ryzen 5 9600X 3.9 GHz 6-Core Processor $318.98 @ Amazon Canada
CPU Cooler Noctua NH-L12S 55.44 CFM CPU Cooler $87.90 @ Amazon Canada
Motherboard ASRock A620I LIGHTNING WIFI Mini ITX AM5 Motherboard $205.70 @ Vuugo
Memory G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL36 Memory $119.98 @ Newegg Canada
Storage TEAMGROUP MP44L 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive $149.99 @ PC-Canada
Video Card Gigabyte GAMING OC Radeon RX 9070 XT 16 GB Video Card -
Case Fractal Design Ridge PCIe 4.0 Mini ITX Tower Case $182.60 @ Vuugo
Power Supply Lian Li SP 750 W 80+ Gold Certified Fully Modular SFX Power Supply $179.99 @ Newegg Canada
Prices include shipping, taxes, rebates, and discounts
Total $1245.14
Generated by PCPartPicker 2025-04-04 18:35 EDT-0400

No price for the GPU, but I've seen it at around $950 - that would make it all around $2,200 before taxes.
I'm certainly not opposed to buying used, even partially.

Thanks in advance for your help!

 

Fine selection imo, but the "leaving soon" section is pretty dire:

  • MLB The Show 24 (Cloud and Console)
  • Lil Gator Game (Cloud, Console, and PC)
  • Hot Wheels Unleashed 2 (Cloud, Console, and PC)
  • Open Roads (Cloud, Console, and PC)
  • Yakuza 0 (Cloud, Console, and PC)
  • Yakuza Kiwami (Cloud, Console, and PC)
  • Yakuza Kiwami 2 (Cloud, Console, and PC)
  • Yakuza Like a Dragon (Cloud, Console, and PC)
  • The Lamplighter’s League (Cloud, Console, and PC)
  • Monster Hunter Rise (Cloud, Console, and PC)
 

Fairly similar to madeinca.ca, except they also notably filter by province and have fairly more specific categories.

 

It looks like they specifically have a grocery store guide, with various products made in Canada.
They also accept user submissions FWIW.

 

Fanatical already sends far too many newsletters, but that's the requirement to get whatever free games they hand out, but that's just too far given the current geopolitical climate...

 

For more context on why this is such a positive change, this video from About Here / Uytae Lee serves as a great summary.

 

Game Information

Game Title: Stellar Blade

Platforms:

  • PlayStation 5 (Apr 26, 2024)

Trailers:

Developer: Shift Up

Publisher: Sony Interactive Entertainment

Review Aggregator:

OpenCritic - 84 average - 91% recommended - 44 reviews

Critic Reviews

AnaitGames - Víctor Manuel Martínez García - Spanish - 6 / 10

The explicit and self-confessed influence of NieR: Automata ends up having just enough importance in Stellar Blade—an enjoyable, solid action game, somewhat confusing and overloaded, and without much to say.


Atarita - Eren Eroğlu - Turkish - 92 / 100

Stellar Blade has a unique way of always surprising you. Including uncovering the secrets of its well-crafted universe one by one. It offers an unforgettable adventure with deep gameplay that constantly evolves.


Atomix - Sebastian Quiroz - Spanish - 85 / 100

Stellar Blade has great merit when we see it from a production point of view and as Shift Up's letter of introduction to the international market. As an exclusive to the PlayStation 5, it lets us see that the industry is willing to expand and show us the AAA proposals that other regions have for us. Despite its positive points, the title offers us a generic story and gameplay mechanics that lack depth, although the presentation and production levels are impressive.


But Why Tho? - Matt Sowinski - 8.5 / 10

Stellar Blade is a fantastic addition to the PlayStation-exclusive library. The combat is slick and fun, the story deep and interesting, and the set pieces all bigger than the last. It's obvious why Sony scooped this one up, fitting into its story-rich third-party pedigree of titles.


COGconnected - Jaz Sagoo - 93 / 100

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Checkpoint Gaming - Luke Mitchell - 8.5 / 10

Stellar Blade bursts out of the gate looking stunning, full of jaw-dropping set pieces, intense action and gory violence, and maintains that pace throughout. Underneath this flashy action game are a lot of systems that we've seen before, but despite what can feel like a lack of innovation at times, it never feels stale or unenticing due to its overwhelming sense of style and polished, gratifying combat. For every familiar puzzle or annoying platforming section, there's a brutal boss battle or incredible over-the-top sequence that pulled me back in. Stellar Blade is a joy, a deliciously crafted adventure jam-packed with dramatic thrills.


ComicBook.com - Tanner Dedmon - 4 / 5

Beneath the fanservice and comparisons to NieR Automata and the Bayonetta games, Stellar Blade boasts some surprisingly involved combat systems and fantastic creature designs all in a relatively compact experience.


Console Creatures - Luke Williams - Recommended

With Stellar Blade, Shift Up shifts gears into overdrive to create an excellent debut console experience. However, the entry fee comes at being able to get over the surface level characterization.


Destructoid - Steven Mills - 8 / 10

Overall, Stellar Blade is a journey worth experiencing. I feel like with some improvements in certain areas, Stellar Blade could be a legendary landmark experience like those it clearly draws inspiration from. But even in its current form, Stellar Blade offers a fast-paced action combat system in a unique world with a rewarding narrative. It's not quite stellar, but it's certainly solid. Solid Blade.


Dexerto - James Busby - 4 / 5

Stellar Blade has landed a critical hit, successfully slicing through the crowd of well-established action-adventure game giants. If you’re a fan of sleek and stylish combat, with sprinklings of Soulsborne and Nier Automata vibes, you’ll feel right at home when playing Shift Up’s triumphant console debut.


Digitec Magazine - Domagoj Belancic - German - 4 / 5

Stellar Blade is a brilliant PS5 exclusive with tons of over-the-top action. It mixes numerous elements from other games and genres to create a unique work of art. The aesthetics of the sci-fi world and the oversexualized protagonist are contrasted with ultra-ugly and superbly designed enemies. The dreamlike soundtrack perfectly underlines the melancholy atmosphere of the desolate sci-fi world. Graphically, the game looks excellent with a few exceptions and is one of the prettier games on the PS5.

The combat system is fast, fluid and intuitive. Aside from the spectacularly orchestrated battles, there is plenty to discover with excursions into other genres. The frustrating platformer passages, the moderately exciting side quests and the largely empty open game areas tarnish the otherwise fantastic overall impression a little.


Echo Boomer - David Fialho - Portuguese - No Recommendation

Stellar Blade is a game full of ambition and confidence, but it's too attached to its main inspirations, making it a somewhat unoriginal piece of entertainment.


Enternity.gr - Giannis Archontidis - Greek - 9 / 10

Stellar Blade offers excellent gameplay, an engaging protagonist, plenty of bloody action, an immersive battle system, and an interesting story.


Evilgamerz - Daan Nijboer - Dutch - 8 / 10

With Stellar Blade, Shift Up joins a solid list of exclusives from the Playstation 5, and does so properly. Their first console game manages to impress with challenging battles, where the boss fights in particular steal the show, and a fantastic world. And although the side missions lack quite a bit of creativity, the main mission manages to keep your attention enough. Stellar Blade has everything it takes to become a hit, but should not be mentioned in the same breath as the biggest Playstation exclusives. The South Korean developer has already hinted at a sequel and once they manage to address the weak points there, it will not be long until Stellar Blade will become one of the most important games for Playstation.


GAMES.CH - Olaf Bleich - German - 85%

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GGRecon - Jack Roberts - 4 / 5

Stellar Blade is an exceptionally well-crafted game that has learned from its influences and honed their teachings to a highly polished standard that can only be commended.


GamePro - Jonas Herrmann - German - 82 / 100

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Gameblog - French - 8 / 10

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Gameffine - Subhasish Das - 90 / 100

Stellar Blade is not just a great hack-and-slash game, it's a culmination of a great fashion designer's wardrobe and a 'souls-like' veteran's wildest fantasies. Thanks to its satisfying combat, varied enemy designs, and stellar presentation, it really lives up to its name despite some occasional hiccups involving lackluster platforming and repetitive side requests.


Gamepressure - Sebastian Kasparek - 9 / 10

Stellar Blade is an above-average title. Well-developed, with a captivating story from the first moment, and most importantly engaging due to thoroughly well-planned and competently executed gameplay. The South Korean studio Shift Up performed exceptionally well, and despite my initial skepticism, I ultimately saw it as one of the top games of 2024.


GamingBolt - Shubhankar Parijat - 8 / 10

Fluid and adrenaline-fueled combat, a compelling setting, and a stylish aesthetic make Stellar Blade an action game well worth experiencing.


GamingTrend - Henry Viola - 90 / 100

Despite not vibing too well with the demo, we were utterly in love with Stellar Blade by the time the credits rolled. Shift Up has done a tremendous job with their first triple A project and sets a high bar for modern action role playing games. There are some pacing issues, and the narrative's delivery stumbles, but the game as a whole is near perfect: the themes, the visuals, the music, the combat, the exploration, the world, and the technical performance. A modern masterpiece.


Glitched Africa - Marco Cocomello - 8.5 / 10

From its incredible soundtrack to its brilliant world design and combat, Stellar Blade’s debut is a much-needed injection of fun across the PlayStation-exclusive library and likely the most refreshing new game on the platform to date.


God is a Geek - Mick Fraser - 9 / 10

There's a hell of a lot going on in Stellar Blade, but it remains a surprisingly elegant and exciting adventure throughout.


IGN Italy - Alessandro Digioia - Italian - 8.5 / 10

Stellar Blade is a good game, plain and simple. It feels like so much love and passion has been poured into it, and even if the story doesn't quite reach the heights of NieR Automata and the like, Eve's tale kept me interested until the credits rolled, and made me eager for more. There are some minor issues, and I would have loved to see a little more environment variety, but snappy combat, terrific music and visuals, and a world almost as enchanting as her protagonist make Stellar Blade very easy to recommend.


IGN Spain - Estrella Gómez - Spanish - 9 / 10

EVE has come to conquer the hearts of fans. Shift Up has built a very beautiful game that, although it presents a somewhat weak story, is capable of catching anyone with its mechanics and fluid combat. Stellar Blade is a game that will remain in the memory for a long time.


INVEN - Suhho Yoon - Korean - 9 / 10

A beautiful, yet deadly action game that combines fast-paced action with the tension of a Souls-like experience. the game also caters to various gaming tastes with beginner-friendly features and puzzles. While the lack of story buildup and the short length are disappointing, and the details of close-range to long-range combat swaps can be cumbersome, overall it's an impressive piece.


Kakuchopurei - Alleef Ashaari - 60 / 100

Ultimately, Stellar Blade is a game that focuses on style over substance with aa developer being overly ambitious for their first AAA console title. Let's hope that SHIFT UP continues to improve with their future games because with further refinement and a more specific tight focus on sharpening and honing its good mechanics instead of mixing everything in a mess like throwing crap at the wall to see what sticks, Stellar Blade could have turned out to be a much better game.


LevelUp - Ulises Contreras - Spanish - 9 / 10

Stellar Blade is a game that stands out for its excellent character design and lore, but its appeal goes beyond the beautiful visual aspect. It's a really fun experience that we enjoyed due to its exceptional combat system, epic boss battles and enjoyable exploration. It's a brave game that dares to challenge many current trends to become one of the top South Korean representatives in the gaming industry.


Nexus Hub - Sam Aberdeen - 8 / 10

Stellar Blade absolutely delivers on its stylish, demanding action, impressive visuals and memorable music, even if the story execution and writing stumbles at times.


One More Game - Chris Garcia - 8.5 / 10

Stellar Blade is an extremely impressive debut from Shift Up, serving up a combination of dynamic combat with visuals and animations that pay extreme attention to detail. Eve's adventure is dressed up with the wrappings of a masterful soundtrack that resonates long after the game is finished, and there's enough content to warrant a more thorough playthrough the second time around.

Stellar Blade's story is sadly predictable, and characters like Eve prove hard to form an emotional connection with due to their relatively flat personalities, but the world and lore are intriguing enough to create more properties should the developers choose to do so. It doesn't offer much in terms of groundbreaking innovation, but Stellar Blade is a competent and confident effort that will offer a good time worthy of your attention.


PSX Brasil - Portuguese - 90 / 100

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PowerUp! - Adam Mathew - 8 / 10

Stellar Blade is a provocative sword guard thumb-pop that ought to make every fan of the genre snap to attention.


Press Start - Harry Kalogirou - 9 / 10

Stellar Blade recalls the classic era of character-action games in truly inspired fashion. It might struggle to deliver on its core narrative, and its platforming is often more frustrating than it isn't, but neither of those things are enough to bring down a thoroughly enjoyable action experience. It wears its inspirations on its sleeve, but manages to build on them in engaging fashion with a deliciously layered combat system and gorgeous presentation to boot.


Push Square - Sammy Barker - 8 / 10

Stellar Blade is a slick console debut from a developer clearly on the rise. With an ever-evolving counter-attacking combat system, some superb art direction, and a sensational soundtrack, this is the kind of back-to-basics PS5 outing that fans have been pleading for. A dire English dub and some trite story beats mean the studio still has plenty of room to refine its craft, but Eve's inaugural outing is largely excellent across the board, and destined to become a firm favourite among PS5 enthusiasts.


Spaziogames - Gianluca Arena - Italian - 8.3 / 10

It's much easier than we expected, and it lacks really fresh ideas, but Stellar Blade is a very solid first effort from korean team Shift Up and a bold new IP for the Playstation Studios, thanks to a fast and furious combat system and solid performances. We're sincerely eager to see in which direction the devs will go from here in the future.


TechRaptor - Austin Suther - 9 / 10

Stellar Blade stands toe-to-toe with some of the best games of the character action genre. This package offers a satisfying combat system with plenty of progression, beautiful visuals, and one of the best soundtracks in years.


The Beta Network - Samuel Incze - 7 / 10

Stellar Blade is a fun hack-and-slash that leaves a little to be desired. The story is decent, the combat is challenging, but traversal and some mechanics bring the experience down. There is a lot to enjoy here, and despite its flaws, it should keep you entertained for a while.


TheSixthAxis - Gareth Chadwick - 7 / 10

Stellar Blade is a pretty enjoyable game to swing your hairband sword at, so long as you don't mind the obvious sexualisation. There's a few rough areas, but nothing to spoil things overall and there's plenty of interesting story to uncover as you fight your way through giant monsters with circular saws for heads and weird tentacles for legs.


Tom's Hardware Italia - Italian - 7.5 / 10

Stellar Blade, as remarked several times during the review, turns out to be a collection of elements taken by weight from other productions and put together into a composition that while cohesive, seems soulless.


Too Much Gaming - Carlos Hernandez - 3 / 5

Stellar Blade’s potential was clear, but as its ambitions expanded into something greater, it lost focus. As soon as Stellar Blade tries to bring everything together, it merges into a single figure that looks deformed and uneven. The quality is unquestionable but it wasn’t the final product I was slowly building in my head as I went through the game’s first half.


VGC - Tom Regan - 4 / 5

For those who wished that God of War Ragnarok offered a bit more challenge or that Bayonetta had a bit more weight to its combat, this slick sci-fi slasher is the perfect tonic, offering both the perfect entry point into the Souls-like genre and a refreshing refinement of the well-worn character action formula. It may lack the naval gazing intelligence of the excellent Nier Automata, but when you’re having this much fun, it’s hard to care.


VideoGamer - Jack Webb - 6 / 10

If you take just the combat and the music from Stellar Blade, you’ve got a fantastic game. Sadly, this is not the whole package.


XGN.nl - Chris Boers - Dutch - 9 / 10

Stellar Blade combines great looks with thrilling fights. The game regularly borrows from the greatest games of today and combines that into an entertaining mix that will keep you on the edge of your seat.


 

Nothing much for me, I wanted to finally pick up the DLCs for FH4, but those aren't on sale, and I was also hoping for some OG/360 games to be on sale, but very few are...
I might get Beyond the Dawn.

What about y'all?

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